📄 lustrationcontainer.cpp
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/*
* ============================================================================
* Name : CLustrationContainer from LustrationContainer.h
* Part of : Lustration
* Created : 2006-03-16 by
* Implementation notes:
* Initial content was generated by Series 60 AppWizard.
* Version :
* Copyright:
* ============================================================================
*/
// INCLUDE FILES
#include "LustrationContainer.h"
#include <eikenv.h>
#include <StringLoader.h>
#include <fbs.h>
#include <gdi.h>
#include <Lustration.rsg>
#include <Lustration.mbg>
#include <aknnotewrappers.h>
// CONSTANTS
const TInt KHorizOffset = 5;
const TInt KVertOffset = 2;
const TInt KTextMaxLength = 50;
const TInt KBaselineDivider = 2;
// ================= MEMBER FUNCTIONS =======================
// ---------------------------------------------------------
// CLustrationContainer::ConstructL(const TRect& aRect)
// EPOC two phased constructor
// ---------------------------------------------------------
//
CLustrationContainer::CLustrationContainer()
{
}
CLustrationContainer* CLustrationContainer::NewL(const TRect& aRect)
{
CLustrationContainer* self = new (ELeave) CLustrationContainer();
CleanupStack::PushL(self);
self->ConstructL(aRect);
CleanupStack::Pop(self);
return self;
}
void CLustrationContainer::ConstructL(const TRect& aRect)
{
CreateWindowL();
SetRect(aRect);
/*
iBitmap = new( ELeave ) CFbsBitmap();
_LIT( KDrawBitmapPath, "z:\\system\\apps\\Lustration\\Lustration.mbm" );
User::LeaveIfError( iBitmap->Load( KDrawBitmapPath, EMbmLustrationWz01 ) );
*/
ActivateL();
DrawDeferred();
iAdapater = CToneAdapater::NewL( *this );
}
// Destructor
CLustrationContainer::~CLustrationContainer()
{
delete iBitmap;
delete iAdapater;
}
// ---------------------------------------------------------
// CLustrationContainer::SizeChanged()
// Called by framework when the view size is changed
// ---------------------------------------------------------
//
void CLustrationContainer::SizeChanged()
{
// TODO: Add here control resize code etc.
}
// ---------------------------------------------------------
// CLustrationContainer::CountComponentControls() const
// ---------------------------------------------------------
//
TInt CLustrationContainer::CountComponentControls() const
{
return 0; // return nbr of controls inside this container
}
// ---------------------------------------------------------
// CLustrationContainer::ComponentControl(TInt aIndex) const
// ---------------------------------------------------------
//
CCoeControl* CLustrationContainer::ComponentControl(TInt aIndex) const
{
switch ( aIndex )
{
case 0:
default:
return NULL;
}
}
// ---------------------------------------------------------
// CLustrationContainer::Draw(const TRect& aRect) const
// ---------------------------------------------------------
//
void CLustrationContainer::Draw(const TRect& /*aRect*/) const
{
CWindowGc& gc = SystemGc();
// TODO: Add your drawing code here
gc.Clear(Rect());
CFont* fontUsed = (CFont*)iEikonEnv->TitleFont();
gc.UseFont(fontUsed);
gc.SetPenColor(KRgbBlack);
TBuf<20> text;
StringLoader::Load(text, R_LUSTRATION_TXT1);
gc.DrawText(text,TPoint(10,30));
StringLoader::Load(text, R_LUSTRATION_TXT2);
gc.DrawText(text,TPoint(25,60));
StringLoader::Load(text, R_LUSTRATION_TXT3);
gc.DrawText(text,TPoint(60,90));
gc.DiscardFont();
}
// ---------------------------------------------------------
// CLustrationContainer::HandleControlEventL(
// CCoeControl* aControl,TCoeEvent aEventType)
// ---------------------------------------------------------
//
void CLustrationContainer::HandleControlEventL(
CCoeControl* /*aControl*/,TCoeEvent /*aEventType*/)
{
// TODO: Add your control event handler code here
}
void CLustrationContainer::HandlePlayingStoppedL()
{
}
void CLustrationContainer::PlayToneL( TInt aA )
{
TInt c = aA;
iAdapater->PlayToneL(c);
}
void CLustrationContainer::StopL()
{
iAdapater->Stop();
}
// End of File
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