📄 toneadapater.cpp
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// ToneAdapater.cpp: implementation of the CToneAdapater class.
//
//////////////////////////////////////////////////////////////////////
#include "ToneAdapater.h"
#include <aknnotewrappers.h>
const TInt KToneFrequency = 7500;
const TInt KMinute = 600000000;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CToneAdapater::CToneAdapater(MAudioToneAdapaterObserver& aObserver)
:iObserver(aObserver),
iState(EStopped)
{
}
CToneAdapater::~CToneAdapater()
{
Stop();
}
CToneAdapater* CToneAdapater::NewL(MAudioToneAdapaterObserver& aObserver)
{
CToneAdapater* self = new (ELeave) CToneAdapater(aObserver);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
void CToneAdapater::ConstructL( )
{
}
void CToneAdapater::MatoPrepareComplete(TInt aError)
{
if (aError)
{
Stop();
}
else
{
iMdaAudioToneUtility->SetVolume( iMdaAudioToneUtility->MaxVolume() );
iMdaAudioToneUtility->Play();
}
}
void CToneAdapater::MatoPlayComplete(TInt /*aError*/)
{
iState = EStopped;
delete iMdaAudioToneUtility;
iMdaAudioToneUtility = NULL;
TRAPD(err, iObserver.HandlePlayingStoppedL());
}
void CToneAdapater::PlayToneL( TInt aB )
{
iState = EPlaying;
iMdaAudioToneUtility = CMdaAudioToneUtility::NewL( *this );
iMdaAudioToneUtility->PrepareToPlayTone(KToneFrequency, TTimeIntervalMicroSeconds(KMinute*aB));
//iMdaAudioToneUtility->SetRepeats(aB,TTimeIntervalMicroSeconds(0));
}
void CToneAdapater::Stop()
{
if (iMdaAudioToneUtility)
{
iMdaAudioToneUtility->CancelPlay();
}
delete iMdaAudioToneUtility;
iMdaAudioToneUtility = NULL;
iState = EStopped;
}
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