📄 p2pclient.cpp
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/* P2P 程序客户端
*
* 文件名:P2PClient.c
*
* 日期:2004-5-21
*
* 作者:shootingstars(zhouhuis22@sina.com)
*
*/
/* 源码修改声明:
*
* 这个修改的代码是早期为了节省时间在原作者(shootingstars)的代码的基础上修
* 改测试用的。原代码的版权归原作者所有。对于做的修改的部分本人不作任何担保,
* 只是为了方便大家使用修改后的代码对于UDP穿透进行验证而已。
*
* 原作者的关于UDP穿透的简介是网上较早的一份对于UDP穿透内网的说明,但是并
* 不是特别的清楚和详细。本人在从事P2P程序开发的过程中, 对于内网穿透做了很
* 好的实现。由于经常有人问起这方面的问题,因此决定将自己对于使用UDP内网
* 穿透的经验也写出来与大家分享, 希望对于从事这方面工作的朋友有所帮助.
*
* 源码修改者简介:
*
* Hwycheng Leo, like C/C++/Python/Perl, hate Java.
* 一直使用C/C++语言从事网络服务器和客户端方面的开发工作。近两年来主攻P2P技术方向。
* 开发了完全免费强大的BitTorrent下载软件 - FlashBT(变态快车). 近期在公司负责开发
* P2P + IM 的商业化平台。
*
* 邮件/MSN: FlashBT@Hotmail.com [欢迎热爱网络编程和P2P开发的来信交流]
* 软件主页: http://www.hwysoft.com/chs/ [FlashBT(变态快车)的官方主页]
* 个人Blog: http://hwycheng.blogchina.com [主要是自己写的一些技术文章和生活感受]
*/
#pragma comment(lib,"ws2_32.lib")
#include "windows.h"
#include "..\proto.h"
#include "..\Exception.h"
#include <iostream>
using namespace std;
USHORT g_nClientPort = 9896;
USHORT g_nServerPort = SERVER_PORT;
UserList ClientList;
#define COMMANDMAXC 256
#define MAXRETRY 5
SOCKET PrimaryUDP;
char UserName[10];
char ServerIP[20];
bool RecvedACK;
void InitWinSock()
{
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
printf("Windows sockets 2.2 startup");
throw Exception("");
}
else{
printf("Using %s (Status: %s)\n",
wsaData.szDescription, wsaData.szSystemStatus);
printf("with API versions %d.%d to %d.%d\n\n",
LOBYTE(wsaData.wVersion), HIBYTE(wsaData.wVersion),
LOBYTE(wsaData.wHighVersion), HIBYTE(wsaData.wHighVersion));
}
}
SOCKET mksock(int type)
{
SOCKET sock = socket(AF_INET, type, 0);
if (sock < 0)
{
printf("create socket error");
throw Exception("");
}
return sock;
}
stUserListNode GetUser(char *username)
{
for(UserList::iterator UserIterator=ClientList.begin();
UserIterator!=ClientList.end();
++UserIterator)
{
if( strcmp( ((*UserIterator)->userName), username) == 0 )
return *(*UserIterator);
}
throw Exception("not find this user");
}
void BindSock(SOCKET sock)
{
sockaddr_in sin;
sin.sin_addr.S_un.S_addr = INADDR_ANY;
sin.sin_family = AF_INET;
sin.sin_port = htons(g_nClientPort);
if (bind(sock, (struct sockaddr*)&sin, sizeof(sin)) < 0)
throw Exception("bind error");
}
void ConnectToServer(SOCKET sock,char *username, char *serverip)
{
sockaddr_in remote;
remote.sin_addr.S_un.S_addr = inet_addr(serverip);
remote.sin_family = AF_INET;
remote.sin_port = htons(g_nServerPort);
stMessage sendbuf;
sendbuf.iMessageType = LOGIN;
strncpy(sendbuf.message.loginmember.userName, username, 10);
sendto(sock, (const char*)&sendbuf, sizeof(sendbuf), 0, (const sockaddr*)&remote,sizeof(remote));
int usercount;
int fromlen = sizeof(remote);
for ( ;; )
{
fd_set readfds;
fd_set writefds;
FD_ZERO( &readfds );
FD_ZERO( &writefds );
FD_SET( sock, &readfds );
int maxfd = sock;
timeval to;
to.tv_sec = 2;
to.tv_usec = 0;
int n = select( maxfd + 1, &readfds, &writefds, NULL, &to );
if ( n > 0 )
{
if ( FD_ISSET( sock, &readfds ) )
{
int iread = recvfrom(sock, (char *)&usercount, sizeof(int), 0, (sockaddr *)&remote, &fromlen);
if(iread<=0)
{
throw Exception("Login error\n");
}
break;
}
}
else if ( n < 0 )
{
throw Exception("Login error\n");
}
sendto(sock, (const char*)&sendbuf, sizeof(sendbuf), 0, (const sockaddr*)&remote,sizeof(remote));
}
// 登录到服务端后,接收服务端发来的已经登录的用户的信息
cout<<"Have "<<usercount<<" users logined server:"<<endl;
for(int i = 0;i<usercount;i++)
{
stUserListNode *node = new stUserListNode;
recvfrom(sock, (char*)node, sizeof(stUserListNode), 0, (sockaddr *)&remote, &fromlen);
ClientList.push_back(node);
cout<<"Username:"<<node->userName<<endl;
in_addr tmp;
tmp.S_un.S_addr = htonl(node->ip);
cout<<"UserIP:"<<inet_ntoa(tmp)<<endl;
cout<<"UserPort:"<<node->port<<endl;
cout<<""<<endl;
}
}
void OutputUsage()
{
cout<<"You can input you command:\n"
<<"Command Type:\"send\",\"tell\", \"exit\",\"getu\"\n"
<<"Example : send Username Message\n"
<<"Example : tell Username ip:port Message\n"
<<" exit\n"
<<" getu\n"
<<endl;
}
/* 这是主要的函数:发送一个消息给某个用户(C)
*流程:直接向某个用户的外网IP发送消息,如果此前没有联系过
* 那么此消息将无法发送,发送端等待超时。
* 超时后,发送端将发送一个请求信息到服务端,
* 要求服务端发送给客户C一个请求,请求C给本机发送打洞消息
* 以上流程将重复MAXRETRY次
*/
bool SendMessageTo(char *UserName, char *Message)
{
char realmessage[256];
unsigned int UserIP;
unsigned short UserPort;
bool FindUser = false;
for(UserList::iterator UserIterator=ClientList.begin();
UserIterator!=ClientList.end();
++UserIterator)
{
if( strcmp( ((*UserIterator)->userName), UserName) == 0 )
{
UserIP = (*UserIterator)->ip;
UserPort = (*UserIterator)->port;
FindUser = true;
}
}
if(!FindUser)
return false;
strcpy(realmessage, Message);
for(int i=0;i<MAXRETRY;i++)
{
RecvedACK = false;
sockaddr_in remote;
remote.sin_addr.S_un.S_addr = htonl(UserIP);
remote.sin_family = AF_INET;
remote.sin_port = htons(UserPort);
stP2PMessage MessageHead;
MessageHead.iMessageType = P2PMESSAGE;
MessageHead.iStringLen = (int)strlen(realmessage)+1;
int isend = sendto(PrimaryUDP, (const char *)&MessageHead, sizeof(MessageHead), 0, (const sockaddr*)&remote, sizeof(remote));
isend = sendto(PrimaryUDP, (const char *)&realmessage, MessageHead.iStringLen, 0, (const sockaddr*)&remote, sizeof(remote));
// 等待接收线程将此标记修改
for(int j=0;j<10;j++)
{
if(RecvedACK)
return true;
else
Sleep(300);
}
// 没有接收到目标主机的回应,认为目标主机的端口映射没有
// 打开,那么发送请求信息给服务器,要服务器告诉目标主机
// 打开映射端口(UDP打洞)
sockaddr_in server;
server.sin_addr.S_un.S_addr = inet_addr(ServerIP);
server.sin_family = AF_INET;
server.sin_port = htons(g_nServerPort);
stMessage transMessage;
transMessage.iMessageType = P2PTRANS;
strcpy(transMessage.message.translatemessage.userName, UserName);
sendto(PrimaryUDP, (const char*)&transMessage, sizeof(transMessage), 0, (const sockaddr*)&server, sizeof(server));
Sleep(100);// 等待对方先发送信息。
}
return false;
}
bool SendMessageTo2(char *UserName, char *Message, const char *pIP, USHORT nPort )
{
char realmessage[256];
unsigned int UserIP = 0L;
unsigned short UserPort = 0;
if ( pIP != NULL )
{
UserIP = ntohl( inet_addr( pIP ) );
UserPort = nPort;
}
else
{
bool FindUser = false;
for(UserList::iterator UserIterator=ClientList.begin();
UserIterator!=ClientList.end();
++UserIterator)
{
if( strcmp( ((*UserIterator)->userName), UserName) == 0 )
{
UserIP = (*UserIterator)->ip;
UserPort = (*UserIterator)->port;
FindUser = true;
}
}
if(!FindUser)
return false;
}
strcpy(realmessage, Message);
sockaddr_in remote;
remote.sin_addr.S_un.S_addr = htonl(UserIP);
remote.sin_family = AF_INET;
remote.sin_port = htons(UserPort);
stP2PMessage MessageHead;
MessageHead.iMessageType = P2PMESSAGE;
MessageHead.iStringLen = (int)strlen(realmessage)+1;
printf( "Send message, %s:%ld -> %s\n", inet_ntoa( remote.sin_addr ), ntohs( remote.sin_port ), realmessage );
for(int i=0;i<MAXRETRY;i++)
{
RecvedACK = false;
int isend = sendto(PrimaryUDP, (const char *)&MessageHead, sizeof(MessageHead), 0, (const sockaddr*)&remote, sizeof(remote));
isend = sendto(PrimaryUDP, (const char *)&realmessage, MessageHead.iStringLen, 0, (const sockaddr*)&remote, sizeof(remote));
// 等待接收线程将此标记修改
for(int j=0;j<10;j++)
{
if(RecvedACK)
return true;
else
Sleep(300);
}
}
return false;
}
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