📄 serversocket.cpp
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// ServerSocket.cpp : implementation file
//
#include "stdafx.h"
#include "MainFrm.h"
#include "ServerSocket.h"
#include "FiveChess.h"
#include "FiveChessView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerSocket
CServerSocket::CServerSocket()
{
}
CServerSocket::~CServerSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CSocket)
//{{AFX_MSG_MAP(CServerSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions
BOOL CServerSocket::Init(UINT port, CFiveChessView* view)
{
m_uPort=port;
m_view=view;
if(Create(m_uPort)==FALSE)
{
AfxMessageBox("Server Socket Create Error");
return FALSE;
}
if(this->Listen()==FALSE)
{
AfxMessageBox("Server Listen Error");
return FALSE;
}
return TRUE;
}
void CServerSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CSocket::OnAccept(nErrorCode);
m_view->ProcessPendingAccept();
}
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