📄 gdi.c
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#include "Gdi.h"
#include "Client.h"
#include <windows.h>
struct GdiList *Add_Gdi(struct GdiList *pNode,struct GdiDS Gdi)
{
if (pNode->pNext = (struct GdiList *)malloc(sizeof(struct GdiList)))
{
pNode = pNode->pNext;
pNode->Gdi.pDIBitmap = Gdi.pDIBitmap;
pNode->Gdi.pDIB = NULL;
pNode->Gdi.pStartDIB = NULL;
pNode->Gdi.iGridX = Gdi.iGridX;
pNode->Gdi.iGridY = Gdi.iGridY;
pNode->Gdi.iWidth1 = Gdi.iWidth1;
pNode->Gdi.iWidth2 = Gdi.iWidth2;
pNode->Gdi.iHeight1 = Gdi.iHeight1;
pNode->Gdi.iHeight2 = Gdi.iHeight2;
pNode->Gdi.lpBitmapIH = Gdi.lpBitmapIH;
pNode->Gdi.fDIBitmap = Gdi.fDIBitmap;
pNode->pNext = NULL;
return pNode;
}
return NULL;
}
void Clear_Gdi(struct GdiList *pStart)
{
struct GdiList *pPrev;
struct GdiList *pNode;
while (pNode = pStart->pNext)
{
pPrev = pStart;
pPrev->pNext = pNode->pNext;
if (pNode->Gdi.fDIBitmap)
{
free(pNode->Gdi.pDIBitmap);
free(pNode->Gdi.pDIB);
}
free(pNode);
}
}
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