📄 uvlc.c
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Bitstream *currStream = currSlice->partArr[0].bitstream;
int *partMap = assignSE2partition[currSlice->dp_mode];
int frame_bitoffset = currStream->frame_bitoffset = 0;
SyntaxElement sym;
int dummy;
byte *buf = currStream->streamBuffer;
int len, info;
int newframe = 0; //WYK: Oct. 8, 2001, change the method to find a new frame
memset (buf, 0xff, MAX_CODED_FRAME_SIZE); // this prevents a buffer full with zeros
currStream->bitstream_length = GetOneSliceIntoSourceBitBuffer(img, inp, buf);
if (currStream->bitstream_length > 4) // More than just a start code
{
sym.type = SE_HEADER;
#if TRACE
strncpy(sym.tracestring, "\nHeaderinfo", TRACESTRING_SIZE);
#endif
if(img->type == B_IMG_1 || img->type == B_IMG_MULT)
dP = &(currSlice->partArr[partMap[SE_BFRAME]]);
else
dP = &(currSlice->partArr[partMap[sym.type]]);
len = GetVLCSymbol (buf, frame_bitoffset, &info, currStream->bitstream_length);
#if TRACE
tracebits("Startcode", len, info, 0, 0);
#endif
currStream->frame_bitoffset +=len;
// read the slice header
dummy = SliceHeader(img,inp);
//WYK: Oct. 8, 2001, change the method to find a new frame
if(img->tr != img->tr_old)
newframe = 1;
else
newframe = 0;
img->tr_old = img->tr;
// if the TR of current slice is not identical to the TR of previous received slice, we have a new frame
if(newframe)
return SOP;
else
return SOS;
}
else // less than four bytes in file -> cannot be a slice
return EOS;
return 0;
}
/*!
************************************************************************
* \brief
* read next UVLC codeword from UVLC-partition and
* map it to the corresponding syntax element
************************************************************************
*/
int readSyntaxElement_UVLC(SyntaxElement *sym, struct img_par *img, struct inp_par *inp, struct datapartition *dP)
{
Bitstream *currStream = dP->bitstream;
int frame_bitoffset = currStream->frame_bitoffset;
byte *buf = currStream->streamBuffer;
int BitstreamLengthInBytes = currStream->bitstream_length;
sym->len = GetVLCSymbol (buf, frame_bitoffset, &(sym->inf), BitstreamLengthInBytes);
if (sym->len == -1)
return -1;
currStream->frame_bitoffset += sym->len;
sym->mapping(sym->len,sym->inf,&(sym->value1),&(sym->value2));
#if TRACE
tracebits(sym->tracestring, sym->len, sym->inf, sym->value1, sym->value2);
#endif
return 1;
}
/*!
************************************************************************
* \brief
* Check if there are symbols for the next MB
************************************************************************
*/
int uvlc_startcode_follows(struct img_par *img, struct inp_par *inp)
{
Slice *currSlice = img->currentSlice;
int dp_Nr = assignSE2partition[currSlice->dp_mode][SE_MBTYPE];
DataPartition *dP = &(currSlice->partArr[dp_Nr]);
Bitstream *currStream = dP->bitstream;
byte *buf = currStream->streamBuffer;
int frame_bitoffset = currStream->frame_bitoffset;
int info;
if (-1 == GetVLCSymbol (buf, frame_bitoffset, &info, currStream->bitstream_length))
return TRUE;
else
return FALSE;
}
#ifdef _EXP_GOLOMB
/*!
************************************************************************
* \brief
* Moves the read pointer of the partition forward by one symbol
*
* \param byte buffer[]
* containing VLC-coded data bits
* \param int totbitoffset
* bit offset from start of partition
* \param int type
* expected data type (Partiotion ID)
* \return int info, len
* Length and Value of the next symbol
*
* \note
* As in both nal_bits.c and nal_part.c all data of one partition, slice,
* picture was already read into a buffer, there is no need to read any data
* here again.
* \par
* GetVLCInfo was extracted because there should be only one place in the
* source code that has knowledge about symbol extraction, regardless of
* the number of different NALs.
* \par
* This function could (and should) be optimized considerably
* \par
* If it is ever decided to have different VLC tables for different symbol
* types, then this would be the place for the implementation
* \par
* An alternate VLC table is implemented based on exponential Golomb codes.
* The define _EXP_GOLOMB selects between the UVLC and the exponential Golomb codes.
* The encoder must have a matching define selected.
*
************************************************************************
*/
int GetVLCSymbol (byte buffer[],int totbitoffset,int *info, int bytecount)
{
register int inf;
long byteoffset; // byte from start of buffer
int bitoffset; // bit from start of byte
int ctr_bit=0; // control bit for current bit posision
int bitcounter=1;
int len;
int info_bit;
byteoffset= totbitoffset/8;
bitoffset= 7-(totbitoffset%8);
ctr_bit = (buffer[byteoffset] & (0x01<<bitoffset)); // set up control bit
len=1;
while (ctr_bit==0)
{ // find leading 1 bit
len++;
bitoffset-=1;
bitcounter++;
if (bitoffset<0)
{ // finish with current byte ?
bitoffset=bitoffset+8;
byteoffset++;
}
ctr_bit=buffer[byteoffset] & (0x01<<(bitoffset));
}
// make infoword
inf=0; // shortest possible code is 1, then info is always 0
for(info_bit=0;(info_bit<(len-1)); info_bit++)
{
bitcounter++;
bitoffset-=1;
if (bitoffset<0)
{ // finished with current byte ?
bitoffset=bitoffset+8;
byteoffset++;
}
if (byteoffset > bytecount)
{
return -1;
}
inf=(inf<<1);
if(buffer[byteoffset] & (0x01<<(bitoffset)))
inf |=1;
}
*info = inf;
return bitcounter; // return absolute offset in bit from start of frame
}
#else
/*!
************************************************************************
* \brief
* Moves the read pointer of the partition forward by one symbol
*
* \param byte buffer[]
* containing VLC-coded data bits
* \param int totbitoffset
* bit offset from start of partition
* \param int type
* expected data type (Partiotion ID)
* \return int info, len
* Length and Value of the next symbol
*
* \note
* As in both nal_bits.c and nal_part.c all data of one partition, slice,
* picture was already read into a buffer, there is no need to read any data
* here again.
* \par
* GetVLCInfo was extracted because there should be only one place in the
* source code that has knowledge about symbol extraction, regardless of
* the number of different NALs.
* \par
* This function could (and should) be optimized considerably
* \par
* If it is ever decided to have different VLC tables for different symbol
* types, then this would be the place for the implementation
************************************************************************
*/
int GetVLCSymbol (byte buffer[],int totbitoffset,int *info, int bytecount)
{
register int inf;
long byteoffset; // byte from start of buffer
int bitoffset; // bit from start of byte
int ctr_bit=0; // control bit for current bit posision
int bitcounter=1;
byteoffset= totbitoffset/8;
bitoffset= 7-(totbitoffset%8);
ctr_bit = (buffer[byteoffset] & (0x01<<bitoffset)); // set up control bit
inf=0; // shortest possible code is 1, then info is always 0
while (ctr_bit==0)
{ // repeate until next 0, ref. VLC
bitoffset-=2; // from MSB to LSB
if (bitoffset<0)
{ // finish with current byte ?
bitoffset=bitoffset+8;
byteoffset++;
}
ctr_bit=buffer[byteoffset] & (0x01<<(bitoffset));
// make infoword
if(bitoffset>=7) // first bit in new byte
if (buffer[byteoffset-1] & (0x01)) // check last (info)bit of last byte
inf = ((inf << 1) | 0x01); // multiply with 2 and add 1, ref VLC
else
inf = (inf << 1); // multiply with 2
else
if (buffer[byteoffset] & (0x01<<(bitoffset+1))) // check infobit
inf = ((inf << 1) | 0x01);
else
inf = (inf << 1);
bitcounter+=2;
if (byteoffset > bytecount)
{
return -1;
}
}
*info = inf;
return bitcounter; // return absolute offset in bit from start of frame
}
#endif
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