📄 glcd.h
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/*----------------------------------------------------------------------------
* Name: GLCD.h
* Purpose: MCB1700 low level Graphic LCD (320x240 pixels) prototypes
* Version: V1.00
* Note(s):
*----------------------------------------------------------------------------
* This file is part of the uVision/ARM development tools.
* This software may only be used under the terms of a valid, current,
* end user licence from KEIL for a compatible version of KEIL software
* development tools. Nothing else gives you the right to use this software.
*
* This software is supplied "AS IS" without warranties of any kind.
*
* Copyright (c) 2009 Keil - An ARM Company. All rights reserved.
*----------------------------------------------------------------------------
* History:
* V1.00 Initial Version
*----------------------------------------------------------------------------*/
#ifndef _GLCD_H
#define _GLCD_H
/*------------------------------------------------------------------------------
color coding.
GLCD is coded: 15..11 red, 10..5 green, 4..0 blue (unsigned short) GLCD_R5, GLCD_G6, GLCD_B5
original coding: 17..12 red, 11..6 green, 5..0 blue ORG_R6, ORG_G6, ORG_B6
ORG_R1..5 = GLCD_R0..4, ORG_R0 = GLCD_R4
ORG_G0..5 = GLCD_G0..5,
ORG_B1..5 = GLCD_B0..4, ORG_B0 = GLCD_B4
*------------------------------------------------------------------------------*/
/*硬件相关的宏定义*/
/********************************************************************************/
#define Set_Cs GPIOD->BSRR = 0x00001000;
#define Clr_Cs GPIOD->BRR = 0x00001000;
#define Set_Rs GPIOD->BSRR = 0x00002000;
#define Clr_Rs GPIOD->BRR = 0x00002000;
#define Set_nWr GPIOD->BSRR = 0x00004000;
#define Clr_nWr GPIOD->BRR = 0x00004000;
#define Set_nRd GPIOD->BSRR = 0x00008000;
#define Clr_nRd GPIOD->BRR = 0x00008000;
/********************************************************************************/
/* GLCD RGB color definitions */
#define Black 0x0000 /* 0, 0, 0 */
#define Navy 0x000F /* 0, 0, 128 */
#define DarkGreen 0x03E0 /* 0, 128, 0 */
#define DarkCyan 0x03EF /* 0, 128, 128 */
#define Maroon 0x7800 /* 128, 0, 0 */
#define Purple 0x780F /* 128, 0, 128 */
#define Olive 0x7BE0 /* 128, 128, 0 */
#define LightGrey 0xC618 /* 192, 192, 192 */
#define DarkGrey 0x7BEF /* 128, 128, 128 */
#define Blue 0x001F /* 0, 0, 255 */
#define Green 0x07E0 /* 0, 255, 0 */
#define Cyan 0x07FF /* 0, 255, 255 */
#define Red 0xF800 /* 255, 0, 0 */
#define Magenta 0xF81F /* 255, 0, 255 */
#define Yellow 0xFFE0 /* 255, 255, 0 */
#define White 0xFFFF /* 255, 255, 255 */
#define Line0 0
#define Line1 24
#define Line2 48
#define Line3 72
#define Line4 96
#define Line5 120
#define Line6 144
#define Line7 168
#define Line8 192
#define Line9 216
extern void GLCD_init (void);
extern void GLCD_clear (unsigned short color);
extern void GLCD_setTextColor (unsigned short color);
extern void GLCD_setBackColor (unsigned short color);
extern void GLCD_displayChar (unsigned int ln, unsigned int col, unsigned char c);
extern void GLCD_displayStringLn(unsigned int ln, unsigned char *s);
extern void GLCD_bitmap (unsigned int x, unsigned int y, unsigned int w, unsigned int h, unsigned char *bitmap);
extern void GLCD_clearLn (unsigned int ln);
extern void GLCD_putPixel (unsigned int x, unsigned int y);
extern void GLCD_Test (void);
#endif /* _GLCD_H */
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