📄 system2dlg.cpp
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// System2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "System2.h"
#include "System2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CString m_str;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
m_str = _T("1.自定义PCB的数据结构。\r\n");
m_str+="\tstruct pcb\r\n";
m_str+="\t { //PCB\r\n";
m_str+="\t int id; //标识符\r\n";
m_str+="\t int state; //状态\r\n";
m_str+="\t int priority; //优先级\r\n";
m_str+="\t int life; //生命期\r\n";
m_str+="\t pcb *next; //指针\r\n";
m_str+="\t };\r\n";
m_str+="2.系统使用带优先级的时间片轮转法调度进程;每运行一个时间片,优先级减一。\r\n";
m_str+="3.功能:\r\n";
m_str+="\tA.随机创建进程,优先级和生命期随机决定。\r\n";
m_str+="\tB.挂起和恢复进程。\r\n";
m_str+="\tC.杀死进程。\r\n";
m_str+="\tD.实时查看各个进程的状态。";
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Text(pDX, IDC_EDIT1, m_str);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSystem2Dlg dialog
CSystem2Dlg::CSystem2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CSystem2Dlg::IDD, pParent)
{
InitProcess();
//{{AFX_DATA_INIT(CSystem2Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSystem2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSystem2Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSystem2Dlg, CDialog)
//{{AFX_MSG_MAP(CSystem2Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(ID_BTN_CREATE1, OnBtnCreate1)
ON_BN_CLICKED(IDC_ABOUT, OnAbout)
ON_BN_CLICKED(ID_BTN_SLEEP1, OnBtnSleep1)
ON_BN_CLICKED(ID_BTN_CREATE2, OnBtnCreate2)
ON_BN_CLICKED(ID_BTN_SLEEP2, OnBtnSleep2)
ON_BN_CLICKED(ID_BTN_CREATE3, OnBtnCreate3)
ON_BN_CLICKED(ID_BTN_SLEEP3, OnBtnSleep3)
ON_BN_CLICKED(ID_BTN_CREATE4, OnBtnCreate4)
ON_BN_CLICKED(ID_BTN_SLEEP4, OnBtnSleep4)
ON_BN_CLICKED(ID_BTN_CREATE5, OnBtnCreate5)
ON_BN_CLICKED(ID_BTN_SLEEP5, OnBtnSleep5)
ON_BN_CLICKED(ID_BTN_OK, OnOK)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSystem2Dlg message handlers
BOOL CSystem2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CSystem2Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSystem2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSystem2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSystem2Dlg::InitProcess()
{
//初始化各进程
srand((unsigned)time(NULL));
for(int i=0;i<5;i++)
{
m_process[i].id=0;
m_process[i].life=0;
m_process[i].state=0;
m_process[i].priority=0;
m_process[i].next=NULL;
m_IsCreate[i]=false;
m_IsSleep[i]=false;
m_ActionProcess=0;
rand();
}
AfxBeginThread(MyThread,this);
}
void CSystem2Dlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
void CSystem2Dlg::OnAbout()
{
// TODO: Add your control notification handler code here
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
UINT CSystem2Dlg::MyThread(LPVOID pParam)
{
Sleep(1000);
CSystem2Dlg *dlg=(CSystem2Dlg *)pParam;
dlg->RunThread();
return 0;
}
void CSystem2Dlg::RunThread()
{
while(1)
{
//Run
this->ChooseProcess();
//Paint
for(int i=0;i<5;i++)
this->UpdateProcess(i);
Sleep(50);
}
}
void CSystem2Dlg::CreateProcess(int n)
{
m_process[n].id=rand();
m_process[n].life=rand()%1000+1000;
m_process[n].state=READY;
m_process[n].priority=rand()%20+10;
m_process[n].next=NULL;
}
CString CSystem2Dlg::getState(int state)
{
switch(state)
{
case 1:
return "Ready";
case 2:
return "Run";
case 3:
return "Sleep";
case 4:
return "Finish";
default:
return "Unknow";
}
}
void CSystem2Dlg::UpdateProcess(int n)
{
CString str;
switch(n)
{
case 0:
str.Format("%d",m_process[n].id);
this->SetDlgItemText(IDC_EDIT_PID1,str);
this->SetDlgItemText(IDC_EDIT_PSTATE1,getState(m_process[n].state));
str.Format("%d",m_process[n].priority);
this->SetDlgItemText(IDC_EDIT_PPRI1,str);
str.Format("%d",m_process[n].life);
this->SetDlgItemText(IDC_EDIT_PLIFE1,str);
break;
case 1:
str.Format("%d",m_process[n].id);
this->SetDlgItemText(IDC_EDIT_PID2,str);
this->SetDlgItemText(IDC_EDIT_PSTATE2,getState(m_process[n].state));
str.Format("%d",m_process[n].priority);
this->SetDlgItemText(IDC_EDIT_PPRI2,str);
str.Format("%d",m_process[n].life);
this->SetDlgItemText(IDC_EDIT_PLIFE2,str);
break;
case 2:
str.Format("%d",m_process[n].id);
this->SetDlgItemText(IDC_EDIT_PID3,str);
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