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📄 a.a

📁 Bomber source code for the game application
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# player plane
byte 4		# number of images in sprite plane 1
byte 7 4
include plane1.png
byte 6 7
include plane2.png
byte 5 8
include plane3.png
byte 5 8
include plane4.png

byte 4		# number of images in sprite water plane 1
byte 7 4
include wplane1.png
byte 6 7
include wplane2.png
byte 5 8
include wplane3.png
byte 5 8
include wplane4.png


# enemy plane
byte 4		# number of images in sprite plane 2
byte 7 4
include e_plane1.png
byte 6 7
include e_plane2.png
byte 5 8
include e_plane3.png
byte 5 8
include e_plane4.png

byte 4		# number of images in sprite water plane 2
byte 7 4
include we_plane1.png
byte 6 7
include we_plane2.png
byte 5 8
include we_plane3.png
byte 5 8
include we_plane4.png


byte 1
byte 14 6
include debris.png

#byte -4		# number of images in sprite plane
#byte 16 9 7 4
#byte 15 13 6 7
#byte 13 14 5 8
#byte 10 16 5 8
#include plane_green.png


#enemy plane 
#byte 4		# number of images in sprite plane
#byte 7 4
#include e_plane1.png
#byte 6 7
#include e_plane2.png
#byte 5 8
#include e_plane3.png
#byte 5 8
#include e_plane4.png

byte 1	# number of images in cloud
byte 0 0
include cloud1.png
# bomb
#insert bomb.bin
byte 4
byte 6 2
include bb1.png
byte 6 4
include bb2.png
byte 6 5
include bb3.png
byte 4 6
include bb4.png

byte 4
byte 6 2
include water_bb1.png
byte 6 4
include water_bb2.png
byte 6 5
include water_bb3.png
byte 4 6
include water_bb4.png





byte 1	# number of images in this building (hlev)
byte 13 14
include hlev.png

byte 1	# number of images in this building (cerkvica)
byte 15 29
include cerkvica.png

byte 1	# number of images in this building (house)
byte 12 16
include bajtica.png

byte 1	# number of images in this building (factory)
byte 17 24
include factory.png

byte 1	# number of images in this building (hangar)
byte 18 14
include hangar.png


byte 1	# number of images for background 
byte 0 89
include ozadje.jpg

byte 1	# number of images for scoreboard
byte 0 0
include scoreboard.jpg

byte -14	# number of (condensed) images for scoreboard numbers
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 7 10 0 0
byte 8 10 0 -1
byte 8 10 0 -1
byte 8 10 0 -1
byte 8 10 0 -1
include stevilke.png

byte 0	# number of images in this (tank)
byte 3	# 3 bytes of user data
byte 8 1 7	# x and y pos of gun and its length
byte 1

byte 8 9 
include tank.png

insert font.b	# imports font data

byte 1	# number of images for tree 1
byte 12 26
include tree.png

byte 1	# number of images for tree 2
byte 10 20
include tree2.png


byte 1	# number of images for palm
byte 12 22
include tree_palm.png




byte 1	# number of images for sun
byte 11 21
include sun.png

byte 5	# number of images for icons
byte 6 5
include icon1.png
byte 0 0
include icon2.png
byte 0 0
include icon3.png
byte 0 0
include icon_plane.png
byte 0 0
include icon_clock.png


#byte 1	# number of images for icons
#6 13
#include icons.png


byte 1	# number of images for wood tile
byte 0 0
include wood_tile.jpg

byte 2	# number of images in indicator
byte 4 5
include indicator.png
byte 6 7
include indicator2.png

byte 5	# number of images in indicator
byte 0 0
include title_bomber.jpg
byte 0 0
include low_banner.jpg
byte 0 0
include briefing.png
byte 0 0
include victory.png
byte 0 0
include banner_small_two_planes2.jpg

byte 0	# number of images in this (zeppelin)
byte 3	# 3 bytes of user data
byte 27 19 7	# x and y pos of gun and its length
byte 1
byte 27 12
include zeppelin.png

byte 0	# number of images in this (zeppelin)
byte 3	# 3 bytes of user data
byte 18 3 7	# x and y pos of gun and its length
byte 1
byte 18 9
include sub.png

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