📄 tree.java
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/* Bomber for Nokia Series 60 Phones Copyright (C) 2003, 2004 While True, d.o.o. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For any info contact gorazd@whiletrue.com.*//*==========================================================================; * * While True, d.o.o. * * File: Tree.java * Content: Tree GameObject * Created: December 2002 * Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;// Name: class Tree//// ==========================================================================;public class Tree extends GameObject{ protected BoundingBox m_bounds; // bounds of tree (cannot be rotated) protected Drawable m_sprite; // sprite of the tree protected byte m_state; // state of the building public Tree(GameState gs, Drawable sprite, int x) { super(gs); m_sprite = sprite; m_bounds = new BoundingBox(Common.toFP(sprite.getWidth(0)), Common.toFP(sprite.getHeight(0))); m_bounds.setCenter(Common.toFP(sprite.getCenterX(0)), Common.toFP(sprite.getCenterY(0))); m_bounds.setPos(x, Common.toFP(m_game_state.getTerrain().getMinHeight(Common.toInt(x) - 3, 6))); m_state = OK; } public void draw(Graphics g, int x, int y) { m_sprite.drawImage(g, 0, Common.toInt(m_bounds.getPos().x - x), Common.toInt(m_bounds.getPos().y - y)); } byte getCollisionType() { return BOUNDING_BOX; } public int handle(int delta) { if (m_state == DESTROYED) return DELETE; return NONE; } BoundingBox getBoundingBox() { return m_bounds; } public int getRadius() { return m_bounds.getRadius(); } public void setPoint(int x, int y) { m_bounds.setPos(x, y); } public Point getPos() { return m_bounds.getPos(); } void collided(GameObject go, int delta) { if (m_state == DESTROYED) return; m_game_state.createSplash(GameState.TREE, m_bounds.getPos().x, m_bounds.getPos().y, (byte)8, (byte)5, (byte)30, (byte)0); m_state = DESTROYED; } short getType() { return COLLIDABLE_INTER_OBJ | IMMOBILE; } byte getObjectType() { return TREE; } public boolean isAlive() { return m_state != DESTROYED; } void collidedTerrain(Terrain terrain, boolean water, int delta) { } int getDamage(int delta) { return Common.toFP(10); } public void destruct() { super.destruct(); m_state = DESTROYED; m_bounds = null; m_sprite = null; } }
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