basicgamehandler.java

来自「Bomber source code for the game applicat」· Java 代码 · 共 96 行

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/*  Bomber for Nokia Series 60 Phones    Copyright (C) 2003, 2004  While True, d.o.o.    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA	    For any info contact gorazd@whiletrue.com.*//*==========================================================================; * *  While True, d.o.o. *	 *  File:       BasicGameHandler.java *  Content:    BasicGameHandler class *  Created:    December 2002 *  Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;//	Name:	BasicGameHandler class//	Desc:	provides common handler functions// ==========================================================================;public abstract class BasicGameHandler implements GameHandler {    public void objectOutsideBounds(byte bounds_type, GameObject go)    {        if (go.getObjectType() == OBJECT)        {            go.destroy();        }        else if (bounds_type == BOTTOM)         {            go.destroy();        }        else if (go instanceof Rotatable)        {            int angle = ((Rotatable)go).getAngle();            if (bounds_type == LEFT && (angle > 90 * Common.FIXED  && angle < 270 * Common.FIXED))            {                ((Rotatable)go).setAngle(angle + 180 * Common.FIXED);            }            else if (bounds_type == RIGHT && (angle > 270 * Common.FIXED || angle < 90 * Common.FIXED))            {                ((Rotatable)go).setAngle(angle + 180 * Common.FIXED);            }            else if (bounds_type == TOP && angle > 180 * Common.FIXED)            {                ((Rotatable)go).setAngle(angle + 180 * Common.FIXED);            }        }    }        public void tankDestroyed(Tank t)    {    }    public void zeppelinDestroyed(Zeppelin z)    {    }        public void objectDestroyed(GameObject go)     {    }        public void planeDestroyed(Plane p)     {    }    public void buildingDestroyed(Building b)     {    }            public void objectInZone(GameObject go)     {    }    }

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