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📄 terrain.java

📁 Bomber source code for the game application
💻 JAVA
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/*  Bomber for Nokia Series 60 Phones    Copyright (C) 2003, 2004  While True, d.o.o.    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA	    For any info contact gorazd@whiletrue.com.*//*==========================================================================; * *  While True, d.o.o. *	 *  File:       Terrain.java *  Content:    2D side scrolling terrain interface *  Created:    December 2002 *  Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;//	Name:	interface Terrain//	Desc:	Interface for handling and drawing 2D terrain//// ==========================================================================;interface Terrain{        static final byte NO_COLLIDE = 0;    static final byte WATER      = 1;    static final byte GROUND     = 2;        void destruct();    // global (very fast) functions    int getWaterLevel();            // returns water level in screen coordinates    int getMaxHeight();             // returns max possibile height for terrain in screen coordinates    boolean isWater(int x);         // returns true, if given position contains water// get display bounds of this terrain    int getTopBound();    int getBottomBound();    int getLeftBound();    int getRightBound();// local terrain functions    int getMaxHeight(int x, int size);  // returns max height for given part of terrain    int getMinHeight(int x, int size);  // returns min height for given part of terrain// collsion detection functions    byte collide(BoundingBox bb);    byte collide(Point p);    byte collide(Point p, int radius);// terrain modification functions    void crater(int x, int size, int force);    // creates crater with given size and given force (depth)    void damage(int x, int size, int force);    // damages terrain, but does not change its height    boolean flatten(int x, int size);           // flattens given terrain    void setWaterLevel(short level);            // sets water level (negative value)// drawing code    void drawTerrain(Graphics g, int sx, int sy, int width, int height);    // draws terrain}

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