📄 levelcompletehandler.java
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/* Bomber for Nokia Series 60 Phones Copyright (C) 2003, 2004 While True, d.o.o. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For any info contact gorazd@whiletrue.com.*//*==========================================================================; * * While True, d.o.o. * * File: LevelCompleteHandler.java * Content: LevelCompleteHandler class * Created: Januar 2002 * Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;// Name: LevelCompleteHandler class// Desc: handles completition of the level// ==========================================================================;public class LevelCompleteHandler extends BasicGameHandler { protected GameState m_game_state; protected String m_level_name; protected Point m_scroll; protected int m_fireworks_timer; protected int m_ignore_keypress_timer; protected byte m_finished = GameHandler.NOT_FINISHED; static final int FIREWORKS_RATE = 900; static final int IGNORE_KEYPRESS = 1000; public LevelCompleteHandler(GameState gs, String level_name, int x, int y) { init(gs); m_level_name = level_name; m_scroll = new Point(x, y); } public void init(GameState gs) { m_game_state = gs; m_game_state.setScreenOptions(30, m_game_state.getHeight() - 60); for (byte i = 0; i < m_game_state.SPECIAL_STATE_SIZE; i++) { if (m_game_state.isSpecialState(i)) m_game_state.addScore(m_game_state.getSpecialStateScore(i)); } } public Object getScroll() { return m_scroll; } public byte getScrollType() { return POINT; } public void handle(int delta) { m_ignore_keypress_timer += delta; m_fireworks_timer += delta; if (m_fireworks_timer > FIREWORKS_RATE) { m_fireworks_timer -= FIREWORKS_RATE; m_game_state.createFireworks(m_scroll.x + Math.abs(Common.toFP(GameState.random.nextInt() % 150 )), m_scroll.y + Math.abs(Common.toFP(GameState.random.nextInt() % 150))); } Helper.handlePressAnyKey(delta); } public byte isFinished() { return m_finished; } public void event(byte type, boolean pressed) { if ((type == FIRE_A || type == FIRE_B) && pressed && m_ignore_keypress_timer > IGNORE_KEYPRESS) m_finished = GameHandler.SUCCESS; } public void draw(Graphics g, int x, int y) { Drawable icon = m_game_state.getResourceManager().getIcons(); m_game_state.getResourceManager().getBomberTitle().drawImage(g, 3, 0, 0); // draw 'victory' banner m_game_state.getResourceManager().getBomberTitle().drawImage(g, 4, 0, m_game_state.getHeight() - 30); // draw empty banner int c_y = 40; for (byte i = 0; i < m_game_state.SPECIAL_STATE_SIZE; i++) { if (m_game_state.isSpecialState(i) ) { //icon.drawImage(g, 1, 1, c_y); int color = ResourceManager.c_warm_colors[(i + 1) % ResourceManager.c_warm_colors.length]; Helper.drawBox(g, 1, c_y, color); Helper.drawString(g, m_game_state.getSpecialStateName(i), 14, c_y, ResourceManager.FONT_YELLOW); Helper.drawString(g, "+"+Integer.toString(m_game_state.getSpecialStateScore(i)), 130, c_y, ResourceManager.FONT_GREEN); c_y += 10; } } Helper.drawString(g, Str.difficulty_bonus, 4, m_game_state.getHeight() - 42, ResourceManager.FONT_YELLOW); Helper.drawString(g, m_game_state.getDifficultyBonusMultiplyerAsString(), 130, m_game_state.getHeight() - 42, ResourceManager.FONT_GREEN); Helper.drawString(g, Str.score, 4, m_game_state.getHeight() - 26, ResourceManager.FONT_YELLOW); Helper.drawString(g, Integer.toString(m_game_state.getScore()), 130, m_game_state.getHeight() - 26, ResourceManager.FONT_GREEN); if (m_ignore_keypress_timer > IGNORE_KEYPRESS) { Helper.drawPressAnyKey(g, m_game_state.getHeight() - 20, m_game_state.getWidth(), ResourceManager.FONT_YELLOW); } }}
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