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📄 building.java

📁 Bomber source code for the game application
💻 JAVA
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/*  Bomber for Nokia Series 60 Phones    Copyright (C) 2003, 2004  While True, d.o.o.    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA	    For any info contact gorazd@whiletrue.com.*//*==========================================================================; * *  While True, d.o.o. *	 *  File:       Building.java *  Content:    Building GameObject *  Created:    November 2002 *  Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;//	Name:	class Building//// ==========================================================================;public class Building extends GameObject{    protected BoundingBox m_bounds;                 // bounds of bouilding (cannot be rotated)    protected Drawable            m_sprite;         // sprite of the building    protected Point               m_projection_x;   // projection of this object to x    protected int                m_hitpoints;      // hitpoint of this building    protected int                m_total_hitpoints;// total hitpoints at beginning        public static final byte OK              = 0;    public static final byte DESTROYED       = 2;            public Building(GameState gs, Drawable sprite, int x, byte hitpoints)    {        super(gs);        m_sprite = sprite;        m_bounds = new BoundingBox(Common.toFP(sprite.getWidth(0)), Common.toFP(sprite.getHeight(0)));               m_bounds.setCenter(Common.toFP(sprite.getCenterX(0)), Common.toFP(sprite.getCenterY(0)));                m_bounds.setPos(x, 0);        m_projection_x = new Point();        m_bounds.xProjection(m_projection_x);        m_bounds.setPos(x, Common.toFP(m_game_state.getTerrain().getMinHeight(Common.toInt(m_projection_x.x), Common.ceilInt(m_projection_x.y - m_projection_x.x))));        m_game_state.getTerrain().flatten(Common.toInt(m_projection_x.x), Common.ceilInt(m_projection_x.y - m_projection_x.x) + 1);                m_total_hitpoints = m_hitpoints = Common.toFP(hitpoints);    }    public void draw(Graphics g, int x, int y)     {        m_sprite.drawImage(g, 0, Common.toInt(m_bounds.getPos().x - x), Common.toInt(m_bounds.getPos().y - y));    }        byte getCollisionType()     {        return BOUNDING_BOX;    }        public int handle(int delta)     {        if (m_state == DESTROYED) return DELETE;        return NONE;    }            BoundingBox getBoundingBox()     {        return m_bounds;    }        int getRadius()     {        return m_bounds.getRadius();    }        void setPoint(int x, int y)    {        m_bounds.setPos(x, y);    }        Point getPos()     {        return m_bounds.getPos();    }        public byte getState()    {        return m_state;    }       void collided(GameObject go, int delta)     {        if (m_state == DESTROYED) return;                m_hitpoints -= go.getDamage(delta);                if (m_hitpoints <= 0)        {           m_state = DESTROYED;           m_game_state.createExplosion(m_bounds.getPos().x, m_bounds.getPos().y);           m_game_state.getResourceManager().sound(ResourceManager.SOUND_BUILDING_EXPLODE);           m_game_state.getTerrain().damage(Common.toInt(m_bounds.getPos().x), 15, 1);           m_game_state.addObject(new Debris(m_game_state, m_bounds.getPos().x, (byte)120));        }    }            void collidedTerrain(Terrain terrain, boolean water, int delta)    {    }        short getType()     {        return COLLIDABLE_INTER_OBJ | IMMOBILE;    }        byte getObjectType()     {        return BUILDING;    }        int getDamage(int delta)    {        return Common.toFP(100);    }        public void destruct()    {        super.destruct();        m_state = DESTROYED;        m_bounds = null;        m_sprite = null;                 m_projection_x = null;    }    }

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