📄 domnode.hpp
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/** * Gets the last child of this node. * * If there is no such node, this returns <code>null</code>. * @since DOM Level 1 */ virtual DOMNode *getLastChild() const = 0; /** * Gets the node immediately preceding this node. * * If there is no such node, this returns <code>null</code>. * @since DOM Level 1 */ virtual DOMNode *getPreviousSibling() const = 0; /** * Gets the node immediately following this node. * * If there is no such node, this returns <code>null</code>. * @since DOM Level 1 */ virtual DOMNode *getNextSibling() const = 0; /** * Gets a <code>DOMNamedNodeMap</code> containing the attributes of this node (if it * is an <code>DOMElement</code>) or <code>null</code> otherwise. * @since DOM Level 1 */ virtual DOMNamedNodeMap *getAttributes() const = 0; /** * Gets the <code>DOMDocument</code> object associated with this node. * * This is also * the <code>DOMDocument</code> object used to create new nodes. When this * node is a <code>DOMDocument</code> or a <code>DOMDocumentType</code> * which is not used with any <code>DOMDocument</code> yet, this is * <code>null</code>. * * @since DOM Level 1 */ virtual DOMDocument *getOwnerDocument() const = 0; // ----------------------------------------------------------------------- // Node methods // ----------------------------------------------------------------------- /** * Returns a duplicate of this node. * * This function serves as a generic copy constructor for nodes. * * The duplicate node has no parent ( * <code>parentNode</code> returns <code>null</code>.). * <br>Cloning an <code>DOMElement</code> copies all attributes and their * values, including those generated by the XML processor to represent * defaulted attributes, but this method does not copy any text it contains * unless it is a deep clone, since the text is contained in a child * <code>DOMText</code> node. Cloning any other type of node simply returns a * copy of this node. * @param deep If <code>true</code>, recursively clone the subtree under the * specified node; if <code>false</code>, clone only the node itself (and * its attributes, if it is an <code>DOMElement</code>). * @return The duplicate node. * @since DOM Level 1 */ virtual DOMNode * cloneNode(bool deep) const = 0; /** * Inserts the node <code>newChild</code> before the existing child node * <code>refChild</code>. * * If <code>refChild</code> is <code>null</code>, * insert <code>newChild</code> at the end of the list of children. * <br>If <code>newChild</code> is a <code>DOMDocumentFragment</code> object, * all of its children are inserted, in the same order, before * <code>refChild</code>. If the <code>newChild</code> is already in the * tree, it is first removed. Note that a <code>DOMNode</code> that * has never been assigned to refer to an actual node is == null. * @param newChild The node to insert. * @param refChild The reference node, i.e., the node before which the new * node must be inserted. * @return The node being inserted. * @exception DOMException * HIERARCHY_REQUEST_ERR: Raised if this node is of a type that does not * allow children of the type of the <code>newChild</code> node, or if * the node to insert is one of this node's ancestors. * <br>WRONG_DOCUMENT_ERR: Raised if <code>newChild</code> was created * from a different document than the one that created this node. * <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node or the node being * inserted is readonly. * <br>NOT_FOUND_ERR: Raised if <code>refChild</code> is not a child of * this node. * @since DOM Level 1 */ virtual DOMNode *insertBefore(DOMNode *newChild, DOMNode *refChild) = 0; /** * Replaces the child node <code>oldChild</code> with <code>newChild</code> * in the list of children, and returns the <code>oldChild</code> node. * * If <CODE>newChild</CODE> is a <CODE>DOMDocumentFragment</CODE> object, * <CODE>oldChild</CODE> is replaced by all of the <CODE>DOMDocumentFragment</CODE> * children, which are inserted in the same order. * * If the <code>newChild</code> is already in the tree, it is first removed. * @param newChild The new node to put in the child list. * @param oldChild The node being replaced in the list. * @return The node replaced. * @exception DOMException * HIERARCHY_REQUEST_ERR: Raised if this node is of a type that does not * allow children of the type of the <code>newChild</code> node, or it * the node to put in is one of this node's ancestors. * <br>WRONG_DOCUMENT_ERR: Raised if <code>newChild</code> was created * from a different document than the one that created this node. * <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node or the new node is readonly. * <br>NOT_FOUND_ERR: Raised if <code>oldChild</code> is not a child of * this node. * @since DOM Level 1 */ virtual DOMNode *replaceChild(DOMNode *newChild, DOMNode *oldChild) = 0; /** * Removes the child node indicated by <code>oldChild</code> from the list * of children, and returns it. * * @param oldChild The node being removed. * @return The node removed. * @exception DOMException * NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly. * <br>NOT_FOUND_ERR: Raised if <code>oldChild</code> is not a child of * this node. * @since DOM Level 1 */ virtual DOMNode *removeChild(DOMNode *oldChild) = 0; /** * Adds the node <code>newChild</code> to the end of the list of children of * this node. * * If the <code>newChild</code> is already in the tree, it is * first removed. * @param newChild The node to add.If it is a <code>DOMDocumentFragment</code> * object, the entire contents of the document fragment are moved into * the child list of this node * @return The node added. * @exception DOMException * HIERARCHY_REQUEST_ERR: Raised if this node is of a type that does not * allow children of the type of the <code>newChild</code> node, or if * the node to append is one of this node's ancestors. * <br>WRONG_DOCUMENT_ERR: Raised if <code>newChild</code> was created * from a different document than the one that created this node. * <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node or the node being * appended is readonly. * @since DOM Level 1 */ virtual DOMNode *appendChild(DOMNode *newChild) = 0; // ----------------------------------------------------------------------- // Query methods // ----------------------------------------------------------------------- /** * This is a convenience method to allow easy determination of whether a * node has any children. * * @return <code>true</code> if the node has any children, * <code>false</code> if the node has no children. * @since DOM Level 1 */ virtual bool hasChildNodes() const = 0; // ----------------------------------------------------------------------- // Setter methods // ----------------------------------------------------------------------- /** * Sets the value of the node. * * Any node which can have a nodeValue (@see getNodeValue) will * also accept requests to set it to a string. The exact response to * this varies from node to node -- Attribute, for example, stores * its values in its children and has to replace them with a new Text * holding the replacement value. * * For most types of Node, value is null and attempting to set it * will throw DOMException(NO_MODIFICATION_ALLOWED_ERR). This will * also be thrown if the node is read-only. * @since DOM Level 1 */ virtual void setNodeValue(const XMLCh *nodeValue) = 0; //@} /** @name Functions introduced in DOM Level 2. */ //@{ /** * Puts all <CODE>DOMText</CODE> * nodes in the full depth of the sub-tree underneath this <CODE>DOMNode</CODE>, * including attribute nodes, into a "normal" form where only markup (e.g., * tags, comments, processing instructions, CDATA sections, and entity * references) separates <CODE>DOMText</CODE> * nodes, i.e., there are neither adjacent <CODE>DOMText</CODE> * nodes nor empty <CODE>DOMText</CODE> * nodes. This can be used to ensure that the DOM view of a document is the * same as if it were saved and re-loaded, and is useful when operations * (such as XPointer lookups) that depend on a particular document tree * structure are to be used. * <P><B>Note:</B> In cases where the document contains <CODE>DOMCDATASections</CODE>, * the normalize operation alone may not be sufficient, since XPointers do * not differentiate between <CODE>DOMText</CODE> * nodes and <CODE>DOMCDATASection</CODE> * nodes.</P> * * @since DOM Level 2 */ virtual void normalize() = 0; /** * Tests whether the DOM implementation implements a specific * feature and that feature is supported by this node. * * @param feature The string of the feature to test. This is the same * name as what can be passed to the method <code>hasFeature</code> on * <code>DOMImplementation</code>. * @param version This is the version number of the feature to test. In * Level 2, version 1, this is the string "2.0". If the version is not * specified, supporting any version of the feature will cause the * method to return <code>true</code>. * @return Returns <code>true</code> if the specified feature is supported * on this node, <code>false</code> otherwise. * @since DOM Level 2 */ virtual bool isSupported(const XMLCh *feature, const XMLCh *version) const = 0; /** * Get the <em>namespace URI</em> of * this node, or <code>null</code> if it is unspecified. * <p> * This is not a computed value that is the result of a namespace lookup * based on an examination of the namespace declarations in scope. It is * merely the namespace URI given at creation time. * <p> * For nodes of any type other than <CODE>ELEMENT_NODE</CODE> and * <CODE>ATTRIBUTE_NODE</CODE> and nodes created with a DOM Level 1 method, * such as <CODE>createElement</CODE> from the <CODE>DOMDocument</CODE> * interface, this is always <CODE>null</CODE>. * * @since DOM Level 2 */ virtual const XMLCh * getNamespaceURI() const = 0; /** * Get the <em>namespace prefix</em> * of this node, or <code>null</code> if it is unspecified. * * @since DOM Level 2 */ virtual const XMLCh * getPrefix() const = 0; /** * Returns the local part of the <em>qualified name</em> of this node. * <p> * For nodes created with a DOM Level 1 method, such as * <code>createElement</code> from the <code>DOMDocument</code> interface, * it is null. * * @since DOM Level 2 */ virtual const XMLCh * getLocalName() const = 0; /** * Set the <em>namespace prefix</em> of this node. * <p> * Note that setting this attribute, when permitted, changes * the <CODE>nodeName</CODE> attribute, which holds the <EM>qualified * name</EM>, as well as the <CODE>tagName</CODE> and <CODE>name</CODE> * attributes of the <CODE>DOMElement</CODE> and <CODE>DOMAttr</CODE> * interfaces, when applicable. * <p> * Note also that changing the prefix of an * attribute, that is known to have a default value, does not make a new * attribute with the default value and the original prefix appear, since the * <CODE>namespaceURI</CODE> and <CODE>localName</CODE> do not change. * * * @param prefix The prefix of this node. * @exception DOMException * INVALID_CHARACTER_ERR: Raised if the specified prefix contains * an illegal character. * <br> * NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly. * <br> * NAMESPACE_ERR: Raised if the specified <CODE>prefix</CODE> is * malformed, if the <CODE>namespaceURI</CODE> of this node is * <CODE>null</CODE>, if the specified prefix is "xml" and the * <CODE>namespaceURI</CODE> of this node is different from * "http://www.w3.org/XML/1998/namespace", if this node is an attribute * and the specified prefix is "xmlns" and the * <CODE>namespaceURI</CODE> of this node is different from * "http://www.w3.org/2000/xmlns/", or if this node is an attribute and * the <CODE>qualifiedName</CODE> of this node is "xmlns". * @since DOM Level 2 */ virtual void setPrefix(const XMLCh * prefix) = 0; /** * Returns whether this node (if it is an element) has any attributes. * @return <code>true</code> if this node has any attributes, * <code>false</code> otherwise. * @since DOM Level 2 */ virtual bool hasAttributes() const = 0; //@} /** @name Functions introduced in DOM Level 3. */ //@{ /** * Returns whether this node is the same node as the given one. * <br>This method provides a way to determine whether two * <code>DOMNode</code> references returned by the implementation reference * the same object. When two <code>DOMNode</code> references are references * to the same object, even if through a proxy, the references may be * used completely interchangeably, such that all attributes have the * same values and calling the same DOM method on either reference * always has exactly the same effect. * * <p><b>"Experimental - subject to change"</b></p> * * @param other The node to test against. * @return Returns <code>true</code> if the nodes are the same, * <code>false</code> otherwise. * @since DOM Level 3 */ virtual bool isSameNode(const DOMNode* other) const = 0; /** * Tests whether two nodes are equal. * <br>This method tests for equality of nodes, not sameness (i.e., * whether the two nodes are pointers to the same object) which can be * tested with <code>DOMNode::isSameNode</code>. All nodes that are the same * will also be equal, though the reverse may not be true. * <br>Two nodes are equal if and only if the following conditions are
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