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📄 dom_nodeiterator.hpp

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/* * The Apache Software License, Version 1.1 * * Copyright (c) 1999-2002 The Apache Software Foundation.  All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. * * 3. The end-user documentation included with the redistribution, *    if any, must include the following acknowledgment: *       "This product includes software developed by the *        Apache Software Foundation (http://www.apache.org/)." *    Alternately, this acknowledgment may appear in the software itself, *    if and wherever such third-party acknowledgments normally appear. * * 4. The names "Xerces" and "Apache Software Foundation" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact apache\@apache.org. * * 5. Products derived from this software may not be called "Apache", *    nor may "Apache" appear in their name, without prior written *    permission of the Apache Software Foundation. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED.  IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation, and was * originally based on software copyright (c) 1999, International * Business Machines, Inc., http://www.ibm.com .  For more information * on the Apache Software Foundation, please see * <http://www.apache.org/>. *//* * $Id: DOM_NodeIterator.hpp,v 1.3 2002/11/04 15:04:44 tng Exp $ */#ifndef DOM_NodeIterator_HEADER_GUARD_#define DOM_NodeIterator_HEADER_GUARD_#include "DOM_NodeFilter.hpp"#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass NodeIteratorImpl;/** * NodeIterators are used to step through a set of nodes * e.g. the set of nodes in a NodeList, the document subtree governed by * a particular node, the results of a query, or any other set of nodes. * The set of nodes to be iterated is determined by the implementation * of the NodeIterator. DOM Level 2 specifies a single NodeIterator * implementation for document-order traversal of a document * subtree. Instances of these iterators are created by calling * <code>DocumentTraversal.createNodeIterator()</code>. * */class CDOM_EXPORT DOM_NodeIterator{    public:        /** @name Constructors and assignment operator */        //@{        /**          * Default constructor.          */        DOM_NodeIterator ();        /**          * Copy constructor.          *          * @param other The object to be copied.          */        DOM_NodeIterator(const DOM_NodeIterator &other);        /**          * Assignment operator.          *          * @param other The object to be copied.          */        DOM_NodeIterator & operator = (const DOM_NodeIterator &other);        /**          * Assignment operator.  This overloaded variant is provided for          *   the sole purpose of setting a DOM_NodeIterator to null.          *          * @param val   Only a value of 0, or null, is allowed.          */        DOM_NodeIterator & operator = (const DOM_NullPtr *val);        //@}        /** @name Destructor. */        //@{	/**	  * Destructor for DOM_NodeIterator.	  */        ~DOM_NodeIterator();        //@}        /** @name Equality and Inequality operators. */        //@{        /**         * The equality operator.         *         * @param other The object reference with which <code>this</code> object is compared         * @returns True if both <code>DOM_NodeIterator</code>s refer to the same         *  actual node, or are both null; return false otherwise.         */        bool operator == (const DOM_NodeIterator & other)const;        /**          *  Compare with a pointer.  Intended only to allow a convenient          *    comparison with null.          */        bool operator == (const DOM_NullPtr *other) const;        /**         * The inequality operator.  See operator ==.         */        bool operator != (const DOM_NodeIterator & other) const;         /**          *  Compare with a pointer.  Intended only to allow a convenient          *    comparison with null.          *          */        bool operator != (const DOM_NullPtr * other) const;        //@}        /** @name Get functions. */        //@{        /**         * The root node of the <code>NodeIterator</code>, as specified when it         * was created.         */        DOM_Node            getRoot();        /**          * Return which node types are presented via the iterator.          * The available set of constants is defined in the DOM_NodeFilter interface.          *          */        unsigned long       getWhatToShow();        /**          * Return The filter used to screen nodes.          *          */        DOM_NodeFilter*     getFilter();        /**          * Return the expandEntityReferences flag.          * The value of this flag determines whether the children of entity reference          * nodes are visible to the DOM_NodeFilter. If false, they will be skipped over.          *          */        bool getExpandEntityReferences();        /**          * Returns the next node in the set and advances the position of the iterator          * in the set. After a DOM_NodeIterator is created, the first call to nextNode()          * returns the first node in the set.          *          * @exception DOMException          *   INVALID_STATE_ERR: Raised if this method is called after the          *   <code>detach</code> method was invoked.          */        DOM_Node            nextNode();        /**          * Returns the previous node in the set and moves the position of the iterator          * backwards in the set.          *          * @exception DOMException          *   INVALID_STATE_ERR: Raised if this method is called after the          *   <code>detach</code> method was invoked.          */        DOM_Node            previousNode();        //@}        /** @name Detaching functions. */        //@{        /**          * Detaches the iterator from the set which it iterated over, releasing any          * computational resources and placing the iterator in the INVALID state. After          * <code>detach</code> has been invoked, calls to <code>nextNode</code> or          * <code>previousNode</code> will raise the exception INVALID_STATE_ERR.          *          */	void				detach();        //@}    protected:        DOM_NodeIterator (NodeIteratorImpl* impl);        friend class DOM_Document;    private:        NodeIteratorImpl*                 fImpl;};XERCES_CPP_NAMESPACE_END#endif

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