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📄 dom_node.hpp

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/* * The Apache Software License, Version 1.1 * * Copyright (c) 1999-2002 The Apache Software Foundation.  All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. * * 3. The end-user documentation included with the redistribution, *    if any, must include the following acknowledgment: *       "This product includes software developed by the *        Apache Software Foundation (http://www.apache.org/)." *    Alternately, this acknowledgment may appear in the software itself, *    if and wherever such third-party acknowledgments normally appear. * * 4. The names "Xerces" and "Apache Software Foundation" must *    not be used to endorse or promote products derived from this *    software without prior written permission. For written *    permission, please contact apache\@apache.org. * * 5. Products derived from this software may not be called "Apache", *    nor may "Apache" appear in their name, without prior written *    permission of the Apache Software Foundation. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED.  IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation, and was * originally based on software copyright (c) 1999, International * Business Machines, Inc., http://www.ibm.com .  For more information * on the Apache Software Foundation, please see * <http://www.apache.org/>. *//* * $Id: DOM_Node.hpp,v 1.3 2002/11/04 15:04:44 tng Exp $ */#ifndef DOM_Node_HEADER_GUARD_#define DOM_Node_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOMString.hpp"XERCES_CPP_NAMESPACE_BEGINclass DOM_NodeList;class DOM_NamedNodeMap;class DOM_Document;class NodeImpl;class DOM_NullPtr;  // A dummy class, with no implementation, that is                    //  used as in overloaded functions as a way to                    //  pass 0 or null./** * The <code>Node</code> interface is the primary datatype for the entire * Document Object Model. * * It represents a single node in the document tree. * While all objects implementing the <code>Node</code> interface expose * methods for dealing with children, not all objects implementing the * <code>Node</code> interface may have children. For example, * <code>Text</code> nodes may not have children, and adding children to such * nodes results in a <code>DOMException</code> being raised. * <p>The attributes <code>nodeName</code>, <code>nodeValue</code>  and * <code>attributes</code> are  included as a mechanism to get at node * information without  casting down to the specific derived interface. In * cases where  there is no obvious mapping of these attributes for a specific *  <code>nodeType</code> (e.g., <code>nodeValue</code> for an Element  or * <code>attributes</code>  for a Comment), this returns <code>null</code>. * Note that the  specialized interfaces may contain additional and more * convenient mechanisms to get and set the relevant information. */class  CDOM_EXPORT DOM_Node {    public:    /** @name Constructors and assignment operators */    //@{    /**      * Default constructor for DOM_Node.  The resulting object does not      * refer to an actual  node; it will compare == to 0, and is similar      * to a null object reference variable in Java.  It may subsequently be      * assigned to refer to an actual node.  "Acutal Nodes" will always      * be of some derived type, such as Element or Attr.      *      */    DOM_Node();    /**      * Copy constructor.      *      * @param other The object to be copied.      */    DOM_Node(const DOM_Node &other);    /**      * Assignment operator.      *      * @param other The source to be assigned.      */    DOM_Node & operator = (const DOM_Node &other);     /**      * Assignment operator.  This overloaded variant is provided for      *   the sole purpose of setting a DOM_Node reference variable to      *   zero.  Nulling out a reference variable in this way will decrement      *   the reference count on the underlying Node object that the variable      *   formerly referenced.  This effect is normally obtained when reference      *   variable goes out of scope, but zeroing them can be useful for      *   global instances, or for local instances that will remain in scope      *   for an extended time,  when the storage belonging to the underlying      *   node needs to be reclaimed.      *      * @param val   Only a value of 0, or null, is allowed.      */    DOM_Node & operator = (const DOM_NullPtr *val);   //@}    /** @name Destructor. */    //@{	 /**	  * Destructor for DOM_Node.  The object being destroyed is the reference      * object, not the underlying node itself.	  *	  */    ~DOM_Node();    //@}    /** @name Equality and Inequality operators. */    //@{    /**     * The equality operator.  This compares to references to nodes, and     * returns true if they both refer to the same underlying node.  It     * is exactly analogous to Java's operator ==  on object reference     * variables.  This operator can not be used to compare the values     * of two different nodes in the document tree.     *     * @param other The object reference with which <code>this</code> object is compared     * @returns True if both <code>DOM_Node</code>s refer to the same     *  actual node, or are both null; return false otherwise.     */    bool operator == (const DOM_Node & other)const;    /**      *  Compare with a pointer.  Intended only to allow a convenient      *    comparison with null.      *      */    bool operator == (const DOM_NullPtr *other) const;    /**     * The inequality operator.  See operator ==.     *     */    bool operator != (const DOM_Node & other) const;     /**      *  Compare with a pointer.  Intended only to allow a convenient      *    comparison with null.      *      */   bool operator != (const DOM_NullPtr * other) const;    enum NodeType {        ELEMENT_NODE                = 1,        ATTRIBUTE_NODE              = 2,        TEXT_NODE                   = 3,        CDATA_SECTION_NODE          = 4,        ENTITY_REFERENCE_NODE       = 5,        ENTITY_NODE                 = 6,        PROCESSING_INSTRUCTION_NODE = 7,        COMMENT_NODE                = 8,        DOCUMENT_NODE               = 9,        DOCUMENT_TYPE_NODE          = 10,        DOCUMENT_FRAGMENT_NODE      = 11,        NOTATION_NODE               = 12,        XML_DECL_NODE               = 13    };    //@}    /** @name Get functions. */    //@{    /**     * The name of this node, depending on its type; see the table above.     */    DOMString       getNodeName() const;    /**     * Gets the value of this node, depending on its type.     *     * @exception DOMException     *   NO_MODIFICATION_ALLOWED_ERR: Raised when the node is readonly.     * @exception DOMException     *   DOMSTRING_SIZE_ERR: Raised when it would return more characters than     *   fit in a <code>DOMString</code> variable on the implementation     *   platform.     */    DOMString       getNodeValue() const;    /**     * An enum value representing the type of the underlying object.     */    short           getNodeType() const;    /**     * Gets the parent of this node.     *     * All nodes, except <code>Document</code>,     * <code>DocumentFragment</code>, and <code>Attr</code> may have a parent.     * However, if a node has just been created and not yet added to the tree,     * or if it has been removed from the tree, a <code>null</code> DOM_Node     * is returned.     */    DOM_Node        getParentNode() const;    /**     * Gets a <code>NodeList</code> that contains all children of this node.     *     * If there     * are no children, this is a <code>NodeList</code> containing no nodes.     * The content of the returned <code>NodeList</code> is "live" in the sense     * that, for instance, changes to the children of the node object that     * it was created from are immediately reflected in the nodes returned by     * the <code>NodeList</code> accessors; it is not a static snapshot of the     * content of the node. This is true for every <code>NodeList</code>,     * including the ones returned by the <code>getElementsByTagName</code>     * method.     */    DOM_NodeList    getChildNodes() const;    /**     * Gets the first child of this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getFirstChild() const;    /**     * Gets the last child of this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getLastChild() const;    /**     * Gets the node immediately preceding this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getPreviousSibling() const;    /**     * Gets the node immediately following this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getNextSibling() const;    /**     * Gets a <code>NamedNodeMap</code> containing the attributes of this node (if it     * is an <code>Element</code>) or <code>null</code> otherwise.     */    DOM_NamedNodeMap  getAttributes() const;    /**     * Gets the <code>DOM_Document</code> object associated with this node.     *     * This is also     * the <code>DOM_Document</code> object used to create new nodes. When this     * node is a <code>DOM_Document</code> or a <code>DOM_DocumentType</code>     * which is not used with any <code>DOM_Document</code> yet, this is     * <code>null</code>.     *     */    DOM_Document      getOwnerDocument() const;    /**      * Return the user data pointer.      *      * User data allows application programs      * to attach extra data to DOM nodes, and can be set using the      * function <code>DOM_Node::setUserData(p)</code>.      * @return The user data pointer.      */    void              *getUserData() const;    //@}    /** @name Cloning function. */    //@{    /**     * Returns a duplicate of this node.     *

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