📄 nserverdlg.h
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// NServerDlg.h : header file
//
#if !defined(AFX_NSERVERDLG_H__8445516A_9AB6_4FE8_BB72_0B9E5B95C0B1__INCLUDED_)
#define AFX_NSERVERDLG_H__8445516A_9AB6_4FE8_BB72_0B9E5B95C0B1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Client.h"
#include "Listening.h"
/////////////////////////////////////////////////////////////////////////////
// CNServerDlg dialog
class CNServerDlg : public CDialog
{
public:
char m_Buf[100];
void ReadData();
void AcceptConnect();
// CTcpDlg(CWnd* pParent = NULL); // standard constructor
CListening* m_pSocket;
Cclient *pSocket;
// Construction
public:
CNServerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CNServerDlg)
enum { IDD = IDD_NSERVER_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CNServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnBtnStart();
afx_msg void OnBtnSend();
afx_msg void OnBtnExit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NSERVERDLG_H__8445516A_9AB6_4FE8_BB72_0B9E5B95C0B1__INCLUDED_)
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