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📄 b.txt

📁 这是一个很简单的使用java写的从ase文件中提取tecplot可以使用的格式的文件转换器。
💻 TXT
📖 第 1 页 / 共 5 页
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fdsafdsf
*GEOMOBJECT {
	*NODE_NAME "____"
	*NODE_TM {
		*NODE_NAME "____"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 -1.7665	-0.1705	0.0496
		*TM_ROW1 0.1624	-1.6450	0.1290
		*TM_ROW2 0.0306	0.1213	1.5080
		*TM_ROW3 -39.4953	56.7388	-14.7673
		*TM_POS -39.4953	56.7388	-14.7673
		*TM_ROTAXIS -0.0121	-0.0396	-0.9991
		*TM_ROTANGLE 3.2388
		*TM_SCALE 1.7754	1.6581	1.5131
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-16.1431	97.5678	-18.5242
			*MESH_VERTEX    1	-70.3903	92.3329	-17.0025
			*MESH_VERTEX    2	-8.6002	21.1447	-12.5321
			*MESH_VERTEX    3	-62.8474	15.9098	-11.0104
			*MESH_VERTEX    4	-16.1191	97.6633	-17.3368
			*MESH_VERTEX    5	-70.3662	92.4284	-15.8152
			*MESH_VERTEX    6	-8.5761	21.2402	-11.3447
			*MESH_VERTEX    7	-62.8233	16.0053	-9.8230
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
		*MESH_NUMTVERTEX 12
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.0000	0.0000	0.0000
			*MESH_TVERT 1	1.0000	0.0000	0.0000
			*MESH_TVERT 2	0.0000	1.0000	0.0000
			*MESH_TVERT 3	1.0000	1.0000	0.0000
			*MESH_TVERT 4	0.0000	0.0000	0.0000
			*MESH_TVERT 5	1.0000	0.0000	0.0000
			*MESH_TVERT 6	0.0000	1.0000	0.0000
			*MESH_TVERT 7	1.0000	1.0000	0.0000
			*MESH_TVERT 8	0.0000	0.0000	0.0000
			*MESH_TVERT 9	1.0000	0.0000	0.0000
			*MESH_TVERT 10	0.0000	1.0000	0.0000
			*MESH_TVERT 11	1.0000	1.0000	0.0000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	9	11	10
			*MESH_TFACE 1	10	8	9
			*MESH_TFACE 2	8	9	11
			*MESH_TFACE 3	11	10	8
			*MESH_TFACE 4	4	5	7
			*MESH_TFACE 5	7	6	4
			*MESH_TFACE 6	0	1	3
			*MESH_TFACE 7	3	2	0
			*MESH_TFACE 8	4	5	7
			*MESH_TFACE 9	7	6	4
			*MESH_TFACE 10	0	1	3
			*MESH_TFACE 11	3	2	0
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 2	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 1	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 3	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	-1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	-1.0000
			*MESH_FACENORMAL 2	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 3	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 4	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 4	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	-1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	-1.0000	0.0000
			*MESH_FACENORMAL 6	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 1	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 3	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 7	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 7	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 5	1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 1	1.0000	0.0000	0.0000
			*MESH_FACENORMAL 8	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 9	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 10	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 0	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 4	-1.0000	0.0000	0.0000
			*MESH_FACENORMAL 11	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 4	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 6	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.6000	0.8941	0.8392
}
*GEOMOBJECT {
	*NODE_NAME "Sphere01"
	*NODE_TM {
		*NODE_NAME "Sphere01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.2950	0.5232	0.0000
		*TM_ROW1 -0.5232	1.2950	0.0000
		*TM_ROW2 0.0000	0.0000	1.3967
		*TM_ROW3 21.3828	18.2095	3.3308
		*TM_POS 21.3828	18.2095	3.3308
		*TM_ROTAXIS 0.0000	0.0000	-1.0000
		*TM_ROTANGLE 0.3840
		*TM_SCALE 1.3967	1.3967	1.3967
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 482
		*MESH_NUMFACES 960
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	21.3828	18.2095	21.1390
			*MESH_VERTEX    1	20.0813	21.4307	20.7968
			*MESH_VERTEX    2	19.4779	21.1149	20.7968
			*MESH_VERTEX    3	18.9477	20.6875	20.7968
			*MESH_VERTEX    4	18.5110	20.1648	20.7968
			*MESH_VERTEX    5	18.1848	19.5670	20.7968
			*MESH_VERTEX    6	17.9814	18.9170	20.7968
			*MESH_VERTEX    7	17.9087	18.2398	20.7968
			*MESH_VERTEX    8	17.9695	17.5615	20.7968
			*MESH_VERTEX    9	18.1616	16.9080	20.7968
			*MESH_VERTEX   10	18.4774	16.3046	20.7968
			*MESH_VERTEX   11	18.9048	15.7744	20.7968
			*MESH_VERTEX   12	19.4275	15.3378	20.7968
			*MESH_VERTEX   13	20.0253	15.0115	20.7968
			*MESH_VERTEX   14	20.6753	14.8081	20.7968
			*MESH_VERTEX   15	21.3525	14.7354	20.7968
			*MESH_VERTEX   16	22.0308	14.7963	20.7968
			*MESH_VERTEX   17	22.6842	14.9883	20.7968
			*MESH_VERTEX   18	23.2877	15.3041	20.7968
			*MESH_VERTEX   19	23.8179	15.7315	20.7968
			*MESH_VERTEX   20	24.2545	16.2542	20.7968
			*MESH_VERTEX   21	24.5808	16.8520	20.7968
			*MESH_VERTEX   22	24.7842	17.5020	20.7968
			*MESH_VERTEX   23	24.8568	18.1792	20.7968
			*MESH_VERTEX   24	24.7960	18.8575	20.7968
			*MESH_VERTEX   25	24.6040	19.5109	20.7968
			*MESH_VERTEX   26	24.2882	20.1144	20.7968
			*MESH_VERTEX   27	23.8607	20.6446	20.7968
			*MESH_VERTEX   28	23.3381	21.0812	20.7968
			*MESH_VERTEX   29	22.7402	21.4075	20.7968
			*MESH_VERTEX   30	22.0903	21.6109	20.7968
			*MESH_VERTEX   31	21.4131	21.6836	20.7968
			*MESH_VERTEX   32	20.7348	21.6227	20.7968
			*MESH_VERTEX   33	18.8299	24.5281	19.7834
			*MESH_VERTEX   34	17.6462	23.9087	19.7834
			*MESH_VERTEX   35	16.6062	23.0702	19.7834
			*MESH_VERTEX   36	15.7497	22.0449	19.7834
			*MESH_VERTEX   37	15.1096	20.8723	19.7834
			*MESH_VERTEX   38	14.7107	19.5973	19.7834
			*MESH_VERTEX   39	14.5682	18.2690	19.7834

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