📄 score.cpp
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//score.cpp
#include<windows.h>
#include<ddraw.h>
#pragma comment(lib,"ddraw")
#pragma comment(lib,"winmm")
extern WPARAM wParam;
extern LPDIRECTDRAWSURFACE lpDDSBack,lpDDHelp,lpDDMum,lpDDHit,lpDDStart,lpDDSelect;
extern bool help;
extern int hit,score;
int framemum=0,framehhy1=0,framehhy2=0,framehhy3=0,framesit=0;//framehhy1个位,framehhy2十位,framehhy3百位
int frames1=0,frames2=0,frames3=0,frames4=0,frames5=0;
int framehit=0;
void HELP()
{
static RECT rect;
::SetRect(&rect,0,0,324,240);
if(help)
{
lpDDSBack->BltFast(600,400,lpDDHelp,&rect,DDBLTFAST_WAIT);
}
}
int AdjustMum(int hit)
{
static int framehhy;
switch(hit)
{
case 0:
framehhy=9;break;
case 1:
framehhy=8;break;
case 2:
framehhy=7;break;
case 3:
framehhy=6;break;
case 4:
framehhy=5;break;
case 5:
framehhy=4;break;
case 6:
framehhy=3;break;
case 7:
framehhy=2;break;
case 8:
framehhy=1;break;
case 9:
framehhy=0;break;
}//end of switch
return framehhy;
}
void MumSit(int framehhy0,int framesit)
{
static DWORD Time=timeGetTime();
static RECT rect;
if(timeGetTime()-Time>120)
{
framemum++;
if(framemum>3)framemum=0;
rect.top=0+framehhy0*50;rect.left=0+framemum*50;rect.right=50+framemum*50;rect.bottom=50+framehhy0*50;
lpDDSBack->BltFast(950-framesit*50,250,lpDDMum,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
Time=timeGetTime();
}
else
{
lpDDSBack->BltFast(950-framesit*50,250,lpDDMum,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
}
}
void MumSit1(int framehhy0,int framesit)
{
static DWORD Time=timeGetTime();
static RECT rect;
if(timeGetTime()-Time>120)
{
framemum++;
if(framemum>3)framemum=0;
rect.top=0+framehhy0*50;rect.left=0+framemum*50;rect.right=50+framemum*50;rect.bottom=50+framehhy0*50;
lpDDSBack->BltFast(950-framesit*50,250,lpDDMum,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
Time=timeGetTime();
}
else
{
lpDDSBack->BltFast(950-framesit*50,250,lpDDMum,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
}
}
void MumSit2(int framehhy0,int framesit)
{
static DWORD Time=timeGetTime();
static RECT rect;
if(timeGetTime()-Time>120)
{
framemum++;
if(framemum>3)framemum=0;
rect.top=0+framehhy0*50;rect.left=0+framemum*50;rect.right=50+framemum*50;rect.bottom=50+framehhy0*50;
lpDDSBack->BltFast(950-framesit*50,250,lpDDMum,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
Time=timeGetTime();
}
else
{
lpDDSBack->BltFast(950-framesit*50,250,lpDDMum,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
}
}
void SH()//显示‘HIT’‘SCORE’
{
static DWORD Time=timeGetTime();
static RECT rect,rect1;
if(timeGetTime()-Time>500)
{
framehit++;
if(framehit>1)framehit=0;
rect.top=0;rect.left=0+framehit*125;rect.right=125+framehit*125;rect.bottom=58;
rect1.top=59;rect1.left=0+framehit*125;rect1.right=125+framehit*125;rect1.bottom=115;
lpDDSBack->BltFast(710,250,lpDDHit,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
lpDDSBack->BltFast(710,170,lpDDHit,&rect1,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
Time=timeGetTime();
}
else
{
lpDDSBack->BltFast(710,250,lpDDHit,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
lpDDSBack->BltFast(710,170,lpDDHit,&rect1,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
}
}
void ShowHit()
{
SH();
framehhy1=AdjustMum(hit%10);//个位
MumSit(framehhy1,0);
framehhy2=AdjustMum(((hit-hit%10)/10)%10);//十位
MumSit1(framehhy2,1);
framehhy3=AdjustMum((hit-((hit-hit%10)/10)%10*10-hit%10)/100);//百位
MumSit2(framehhy3,2);
}
void ShowS(int frames0,int framesit)//显示分数的每一位的通用函数
{
static RECT rect;
rect.top=0+frames0*50;rect.left=0;rect.right=50;rect.bottom=50+frames0*50;
lpDDSBack->BltFast(950-framesit*25,170,lpDDMum,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
}
void ShowScore()//显示分数
{
frames1=AdjustMum(score%10);
ShowS(frames1,0);
frames2=AdjustMum(((score-frames1)/10)%10);
ShowS(frames2,1);
frames3=AdjustMum(((score-frames1-frames2*10)/100)%10);
ShowS(frames3,2);
frames4=AdjustMum(((score-frames1-frames2*10-frames3*100)/1000)%10);
ShowS(frames4,3);
frames5=AdjustMum((score-frames1-frames2*10-frames3*100-frames4*1000)/10000);
ShowS(frames5,4);
}
void Start()//“按SPACE开始游戏
{
static RECT rect;
::SetRect(&rect,0,0,340,31);
static DWORD oldTime=timeGetTime();
if(timeGetTime()-oldTime>1000)//必须用大于
{
lpDDSBack->BltFast(363,578,lpDDStart,&rect,DDBLTFAST_WAIT|DDBLTFAST_SRCCOLORKEY);
}
if(timeGetTime()-oldTime>2000)//必须用大于
{
oldTime=timeGetTime();
}
}
void Select(int frameselect)//难度选择
{
static RECT rect,rect1;
::SetRect(&rect1,380,450,680,600);
rect.top=0+frameselect*100;rect.left=0;rect.right=194;rect.bottom=100+frameselect*100;
lpDDSBack->Blt(&rect1,lpDDSelect,&rect,DDBLTFAST_WAIT|DDBLT_KEYSRC,NULL);
}
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