📄 scenereader.h
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// SceneReader.h: interface for the CSceneReader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCENEREADER_H__434CA7D8_1593_47A5_BFED_AD1DF7B9239A__INCLUDED_)
#define AFX_SCENEREADER_H__434CA7D8_1593_47A5_BFED_AD1DF7B9239A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Max.h"
#include "resource.h"
#include "istdplug.h"
#include "iparamb2.h"
#include "iparamm2.h"
#include <assert.h>
#include <io.h>
#include <commdlg.h>
#include "stdmat.h"
#include "MaxMesh.h"
#include "IGame.h"
class CSceneReader
{
public:
void ExportSelectedNodePath(const char * filename);
void SetMaxMesh(CMaxMesh *pMesh);
CMaxMesh * m_pMesh;
HRESULT EnumTreeNode(INode *pNode);
CSceneReader(IScene *, Interface *itr);
virtual ~CSceneReader();
void ParseScene(BOOL bExportSelected);
private:
void EnumSelectedNode( ofstream &fout, INode *pNode, int intv, int start, int end);
IGameScene *m_pGameScene;
HRESULT FindRootNode (INode **ppNode );
BOOL IsExportableMesh(INode* pNode, Object* &pObj);
TriObject *GetTriObjectFromObjRef(Object* pObj, BOOL *pbDeleteIt);
IScene *m_pScene;
Interface *m_pInterface;
BOOL m_bExportSelected;
};
class CFindRootNode : public ITreeEnumProc
{
public:
CFindRootNode()
:m_pNodeRoot(NULL) {}
virtual int callback(INode *pNode)
{
INode *pNodeCur = pNode;
while (!pNodeCur->IsRootNode())
{
pNodeCur = pNodeCur->GetParentNode();
}
m_pNodeRoot = pNodeCur;
return TREE_ABORT;
}
INode *m_pNodeRoot;
};
#endif // !defined(AFX_SCENEREADER_H__434CA7D8_1593_47A5_BFED_AD1DF7B9239A__INCLUDED_)
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