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📄 gmodviewer.h

📁 liu7788414
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// GModViewer.h : main header file for the GMODVIEWER application
//

#if !defined(AFX_GMODVIEWER_H__B9AEFA6A_6163_4EC7_A2EB_203010731BF6__INCLUDED_)
#define AFX_GMODVIEWER_H__B9AEFA6A_6163_4EC7_A2EB_203010731BF6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols
#include "3d\vector.h"

/////////////////////////////////////////////////////////////////////////////
// CGModViewerApp:
// See GModViewer.cpp for the implementation of this class
//

class CGModViewerApp : public CWinApp
{
public:
	CGModViewerApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGModViewerApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CGModViewerApp)
	afx_msg void OnAppAbout();
	afx_msg void OnSetBackground();
	afx_msg void OnShowPropertypage();
	afx_msg void OnSetResource();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#define DSP_NORMAL	1
#define DSP_TRANS	2
#define DSP_WIRE	3
#define DSP_COLORKEY	4

typedef struct ModelData_
{
	int FrameCount;
	int curFrame;
	Vector4s Pos;
	Vector4s Rot;
	char ModelName[32];
	int DisplayMode;
	int Hide;
}ModelData; 

#define MODEL_MAX	20

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GMODVIEWER_H__B9AEFA6A_6163_4EC7_A2EB_203010731BF6__INCLUDED_)

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