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📄 resource.h

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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by GModViewer.rc
//
#define IDD_ABOUTBOX                    100
#define IDD_PROPPAGE_SMALL              102
#define IDR_MAINFRAME                   128
#define IDR_GMODVITYPE                  129
#define IDD_ZOOM                        130
#define IDD_SET_FRAME                   132
#define IDD_SET_MODEL_PROPERTY          133
#define IDC_ZOOM                        1000
#define IDC_SETFRAME                    1003
#define IDC_EDIT1                       1004
#define IDC_FOV                         1004
#define IDC_POSX                        1004
#define IDC_MODEL_NAME                  1005
#define IDC_POSY                        1005
#define IDC_POSZ                        1006
#define IDC_ROTX                        1007
#define IDC_ROTY                        1008
#define IDC_POS_X                       1009
#define IDC_ROTZ                        1009
#define IDC_POS_Y                       1010
#define IDC_POS_Z                       1011
#define IDC_ROT_X                       1012
#define IDC_ROT_Y                       1013
#define IDC_ROT_Z                       1014
#define IDC_NORMAL                      1016
#define IDC_HIDEMODEL                   1017
#define IDC_RADIO2                      1018
#define IDC_RADIO3                      1019
#define IDC_HIDE                        1020
#define IDC_UNHIDE                      1021
#define IDC_HIDEMODEL2                  1021
#define IDC_UNHIDEMODEL                 1021
#define IDC_TRANSPARENT                 1022
#define IDC_RADIO4                      1024
#define IDC_MODEL_LIST                  1026
#define IDC_Select_Model                1027
#define IDC_DISP_NORMAL                 1028
#define IDC_DISP_TRANS                  1029
#define IDC_DISP_WIRE                   1030
#define IDC_DISP_COLORKEY               1031
#define IDC_FrameTotal                  1032
#define IDC_CurFrame                    1034
#define IDC_VertexNum                   1035
#define IDC_FaceNum                     1036
#define IDC_EyeX                        1040
#define IDC_EyeY                        1041
#define IDC_EyeZ                        1042
#define IDC_LookatX                     1043
#define IDC_LookatY                     1044
#define IDC_LookatZ                     1045
#define IDC_UpX                         1046
#define IDC_UpY                         1047
#define IDC_ResetCamera                 1048
#define IDC_UpZ                         1049
#define IDC_FOV1                        1053
#define IDC_STEP                        1054
#define IDC_ResourcePath                1059
#define ID_ZOOM_OUT                     32771
#define ID_PLAY_ANIM                    32772
#define ID_STOP_ANIM                    32773
#define ID_SKELETON                     32775
#define ID_Frame_Prev                   32776
#define ID_Frame_Next                   32777
#define ID_SET_FRAME                    32778
#define ID_SET_BACKGROUND               32779
#define ID_MODEL1                       32781
#define ID_SET_MODEL_PROPERTY           32782
#define ID_SHOW_PROPERTYPAGE            32783
#define ID_SETRESOURCE                  32784

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS                     1
#define _APS_NEXT_RESOURCE_VALUE        137
#define _APS_NEXT_COMMAND_VALUE         32785
#define _APS_NEXT_CONTROL_VALUE         1060
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

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