📄 osd903.h
字号:
0x80,0x81,0x82,0x83,0x84,0x00,_bb_,25,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x50,0xE5, //Row : 7
0x85,0x86,0x87,0x88,0x89,0x00,_bb_,25,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0x03, //Row : 8
0x8A,0x8B,0x8C,0x8D,0x8E,0x00,_bb_,25,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0x21, //Row : 9
0x99,0x9A,0x9B,0x9C,0x9D,0x00,_bb_,25,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0x3F, //Row : 10
0x9E,0x9F,0xA0,0xA1,0xA2,0x00,_bb_,25,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0x5D, //Row : 11
0x8F,0x90,0x91,0x92,0x93,0x00,_bb_,25,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0x7B, //Row : 12
0x94,0x95,0x96,0x97,0x98,0x00,_bb_,25,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0x99, //Row : 13
0x00,_bb_,30,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0xB7, //Row : 14
0x00,_bb_,30,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0xD5, //Row : 15
0x00,_bb_,30,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x51,0xF3, //Row : 16
0x00,_bb_,30,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
0x52,0x11, //Row : 17
0x00,_bb_,30,_nn_, //NONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONENONE
//Charcter command Byte 2
0x90,0x13, //Row : 0
0x1C,_bb_,30,_nn_,
0x90,0x31, //Row : 1
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x90,0x4F, //Row : 2
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x90,0x6D, //Row : 3
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x90,0x8B, //Row : 4
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x90,0xA9, //Row : 5
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x90,0xC7, //Row : 6
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x90,0xE5, //Row : 7
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x91,0x03, //Row : 8
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x91,0x21, //Row : 9
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x91,0x3F, //Row : 10
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x91,0x5D, //Row : 11
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x91,0x7B, //Row : 12
0x9F,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x91,0x99, //Row : 13
0xCF,_bb_,5,0x10,_bb_,24,0x1C,_nn_,
0x91,0xB7, //Row : 14
0x1C,_bb_,30,_nn_,
0x91,0xD5, //Row : 15
0x10,_bb_,30,_nn_,
0x91,0xF3, //Row : 16
0x10,_bb_,30,_nn_,
0x92,0x11, //Row : 17
0x10,_bb_,30,
_end_,
//-------------:Windows ----------
};
//---------------------------------------------------------------------------------
unsigned char code sPicture_Eng[] = "Picture";
unsigned char code sPicture_Chi[] = "\xAD\xAE";
unsigned int code sPicture[] = {sPicture_Eng,sPicture_Chi,sPicture_Chi};
//---------------------------------------------------------------------------------
unsigned char code sBrightness_Eng[] = "Brightness";
unsigned char code sBrightness_Chi[] = "\xAF\xB0";
unsigned int code sBrightness[] = {sBrightness_Eng,sBrightness_Chi};
//---------------------------------------------------------------------------------
unsigned char code sContrast_Eng[] = "Contrast";
unsigned char code sContrast_Chi[] = "\xB1\xB2\xB0";
unsigned int code sContrast[] = {sContrast_Eng,sContrast_Chi};
//---------------------------------------------------------------------------------
unsigned char code sColor_Eng[] = "Color";
unsigned char code sColor_Chi[] = "\xB3\xB4";
unsigned int code sColor[] = {sColor_Eng,sColor_Chi};
//---------------------------------------------------------------------------------
unsigned char code sColor_Tone_Eng[] = "Color Tone";
unsigned char code sColor_Tone_Chi[] = "\xB3\xB5";
unsigned int code sColor_Tone[] = {sColor_Tone_Eng,sColor_Tone_Chi};
//---------------------------------------------------------------------------------
unsigned char code sColor_Control_Eng[] = "Color Control";
unsigned char code sColor_Control_Chi[] = "\xF0\xB3\xCC\xCD";
unsigned int code sColor_Control[] = {sColor_Control_Eng,sColor_Control_Chi};
//---------------------------------------------------------------------------------
unsigned char code sGamma_Eng[] = "Gamma";
unsigned char code sGamma_Chi[] = "\xCE\xB0";
unsigned int code sGamma[] = {sGamma_Eng,sGamma_Chi};
//---------------------------------------------------------------------------------
unsigned char code sCool_Eng[] = "Cool";
unsigned char code sCool_Chi[] = "\xD2";
unsigned int code sCool[] = {sCool_Eng,sCool_Chi};
//---------------------------------------------------------------------------------
unsigned char code sNormal_Eng[] = "Normal";
unsigned char code sNormal_Chi[] = "\xD3\xD4";
unsigned int code sNormal[] = {sNormal_Eng,sNormal_Chi};
//---------------------------------------------------------------------------------
unsigned char code sWarm_Eng[] = "Warm";
unsigned char code sWarm_Chi[] = "\xD5";
unsigned int code sWarm[] = {sWarm_Eng,sWarm_Chi};
//---------------------------------------------------------------------------------
unsigned char code sCustom_Eng[] = "Custom";
unsigned char code sCustom_Chi[] ="\xD6\xD7\xD8\xD9";
unsigned int code sCustom[] = {sCustom_Eng,sCustom_Chi};
//---------------------------------------------------------------------------------
unsigned char code sCustom1_Eng[] = "Custom";
unsigned char code sCustom1_Chi[] = "\xAD\xAE\xAF\xB0";
unsigned int code sCustom1[] = {sCustom1_Eng,sCustom1_Chi};
//---------------------------------------------------------------------------------
unsigned char code sMove_Eng[] = "\x3dMove";
unsigned char code sMove_Chi[] = "\x3d\xF6\xE7";
unsigned int code sMove[] = {sMove_Eng,sMove_Chi};
//---------------------------------------------------------------------------------
unsigned char code sEnter_Eng[] = "\x15\x16\x45\x6E\x74\x65\x72";
unsigned char code sEnter_Chi[] = "\x15\x16\xFE\xF7";
unsigned int code sEnter[] = {sEnter_Eng,sEnter_Chi};
//---------------------------------------------------------------------------------
unsigned char code sReturn_Eng[] = "\x17\x18Return";
unsigned char code sReturn_Chi[] = "\x17\x18\xF8\xF9";
unsigned int code sReturn[] = {sReturn_Eng,sReturn_Chi};
//---------------------------------------------------------------------------------
unsigned char code sExit_Eng[] = "\x17\x18\x45\x78\x69\x74";
unsigned char code sExit_Chi[] = "\x17\x18\xFB\xFC";
unsigned int code sExit[] = {sExit_Eng,sExit_Chi};
//---------------------------------------------------------------------------------
unsigned char code sAdjust_Eng[] = "\x3D\x41\x64\x6A\x75\x73\x74";
unsigned char code sAdjust_Chi[] = "\x3D\xBF\xFA";
unsigned int code sAdjust[] = {sAdjust_Eng,sAdjust_Chi};
//---------------------------------------------------------------------------------
unsigned char code sRed_Eng[] = "Red";
unsigned char code sRed_Chi[] = "\xDA";
unsigned int code sRed[] = {sRed_Eng,sRed_Chi};
//---------------------------------------------------------------------------------
unsigned char code sGreen_Eng[] = "Green";
unsigned char code sGreen_Chi[] = "\xDB";
unsigned int code sGreen[] = {sGreen_Eng,sGreen_Chi};
//---------------------------------------------------------------------------------
unsigned char code sBlue_Eng[] = "Blue";
unsigned char code sBlue_Chi[] = "\xDC";
unsigned int code sBlue[] = {sBlue_Eng,sBlue_Chi};
//---------------------------------------------------------------------------------
unsigned char code sMode1_Eng[] = "Mode 1";
unsigned char code sMode1_Chi[] = "\xDD\xDE\x20\x31";
unsigned int code sMode1[] = {sMode1_Eng,sMode1_Chi};
//---------------------------------------------------------------------------------
unsigned char code sMode2_Eng[] = "Mode 2";
unsigned char code sMode2_Chi[] = "\xDD\xDE\x20\x32";
unsigned int code sMode2[] = {sMode2_Eng,sMode2_Chi};
//---------------------------------------------------------------------------------
unsigned char code sMode3_Eng[] = "Mode 3";
unsigned char code sMode3_Chi[] = "\xDD\xDE\x20\x33";
unsigned int code sMode3[] = {sMode3_Eng,sMode3_Chi};
//---------------------------------------------------------------------------------
unsigned char code sImage_Eng[] = "Image";
unsigned char code sImage_Chi[] = "\xB6\xB7";
unsigned int code sImage[] = {sImage_Eng,sImage_Chi};
//---------------------------------------------------------------------------------
unsigned char code sCoarse_Eng[] = "Coarse";
unsigned char code sCoarse_Chi[] = "\xCF\xBF";
unsigned int code sCoarse[] = {sCoarse_Eng,sCoarse_Chi};
//---------------------------------------------------------------------------------
unsigned char code sFine_Eng[] = "Fine";
unsigned char code sFine_Chi[] = "\xD0\xBF";
unsigned int code sFine[] = {sFine_Eng,sFine_Chi};
//---------------------------------------------------------------------------------
unsigned char code sSharpness_Eng[] = "Sharpness";
unsigned char code sSharpness_Chi[] = "\xC2\xC3\xB0";
unsigned int code sSharpness[] = {sSharpness_Eng,sSharpness_Chi};
//---------------------------------------------------------------------------------
unsigned char code sH_Position_Eng[] = "H-Position" ;
unsigned char code sH_Position_Chi[] = "\xC4\xC5\xC6\xC7";
unsigned int code sH_Position[] = {sH_Position_Eng,sH_Position_Chi};
//---------------------------------------------------------------------------------
unsigned char code sV_Position_Eng[] = "V-Position";
unsigned char code sV_Position_Chi[] = "\xC8\xC9\xC6\xC7";
unsigned int code sV_Position[] = {sV_Position_Eng,sV_Position_Chi};
//---------------------------------------------------------------------------------
unsigned char code sOSD_Eng[] = "OSD";
//unsigned char code sOSD_Chi[] = "OSD";
unsigned int code sOSD[] = {sOSD_Eng,sOSD_Eng};
//---------------------------------------------------------------------------------
unsigned char code sLanguage_Eng[] = "Language";
unsigned char code sLanguage_Chi[] = "\x5C\xD1";
unsigned int code sLanguage[] = {sLanguage_Eng,sLanguage_Chi};
//---------------------------------------------------------------------------------
unsigned char code sLangName_Eng[] = "English";
unsigned char code sLangName_Chi[] = "\x5B\x5C";
unsigned int code sLangName[] = {sLangName_Eng,sLangName_Chi};
//---------------------------------------------------------------------------------
unsigned char code sTransparency_Eng[] = "Transparency";
unsigned char code sTransparency_Chi[] = "\xDF\xE0 ";
unsigned int code sTransparency[] = {sTransparency_Eng,sTransparency_Chi};
//---------------------------------------------------------------------------------
unsigned char code sDisplay_Time_Eng[] = "Display Time";
unsigned char code sDisplay_Time_Chi[] = "\xE2\xE3\xE4\xE5";
unsigned int code sDisplay_Time[] = {sDisplay_Time_Eng,sDisplay_Time_Chi};
//---------------------------------------------------------------------------------
unsigned char code sOn_Eng[] = "On";
unsigned char code sOn_Chi[] = "\xEB";
unsigned int code sOn[] = {sOn_Eng,sOn_Chi};
//---------------------------------------------------------------------------------
unsigned char code sOff_Eng[] = "Off";
unsigned char code sOff_Chi[] = "\xEC";
unsigned int code sOff[] = {sOff_Eng,sOff_Chi};
//---------------------------------------------------------------------------------
unsigned char code sSec_Eng[] = "sec";
unsigned char code sSec_Chi[] = "\xFD";
unsigned int code sSec[] = {sSec_Eng,sSec_Chi};
//---------------------------------------------------------------------------------
unsigned char code sImage_Reset_Eng[] = "Image Reset";
unsigned char code sImage_Reset_Chi[] = "\xAD\xAE\xEF\xC6";
unsigned int code sImage_Reset[] = {sImage_Reset_Eng,sImage_Reset_Chi};
//---------------------------------------------------------------------------------
unsigned char code sColor_Reset_Eng[] = "Color Reset";
unsigned char code sColor_Reset_Chi[] = "\xF0\xB3\xEF\xC6";
unsigned int code sColor_Reset[] = {sColor_Reset_Eng,sColor_Reset_Chi};
//---------------------------------------------------------------------------------
unsigned char code sSetup_Eng[] = "Setup";
unsigned char code sSetup_Chi[] = "\xD8\xC7";
unsigned int code sSetup[] = {sSetup_Eng,sSetup_Chi};
//---------------------------------------------------------------------------------
unsigned char code sInformation_Eng[] = "Information";
unsigned char code sInformation_Chi[] = "\xE8\xFF";
unsigned int code sInformation[] = {sInformation_Eng,sInformation_Chi};
//---------------------------------------------------------------------------------
unsigned char code sAuto_Adjustment_Eng[] = "Auto Adjustment";
unsigned char code sAuto_Adjustment_Chi[] = "\xCE\xCF\xD0\xD1";
unsigned int code sAuto_Adjustment[] = {sAuto_Adjustment_Eng,sAuto_Adjustment_Chi};
//---------------------------------------------------------------------------------
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