📄 bank.h
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#ifndef __BANK_H__
#define __BANK_H__
// Bank.h : header file
//
#define IMPLEMENT_OLECREATE2(class_name, external_name, \
l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \
RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \
const AFX_DATADEF GUID class_name::guid = \
{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } };
/////////////////////////////////////////////////////////////////////////////
// CBank command target
class CBank : public CCmdTarget
{
DECLARE_DYNCREATE(CBank)
public:
double m_dBalance;
CBank(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBank)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CBank();
// Generated message map functions
//{{AFX_MSG(CBank)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
DECLARE_OLECREATE(CBank)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CBank)
afx_msg double GetBalance();
afx_msg void SetBalance(double newValue);
afx_msg double Withdrawal(double dAount);
afx_msg void Deposit(double dAmount);
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // __BANK_H__
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