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📄 data.cpp

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//////////////////////////////////////////////////////////////////////
//FILE: Data.cpp
//Data initialization
//////////////////////////////////////////////////////////////////////
#include "data.h"

Data::Data()
{
	int i;

	for (i = 0; i < NUM_BIKETYPE; i++)
	{
		bikeNames[i]=NULL;			
	}
	for (i = 0; i < NUM_PARTS; i++)
	{
		partsStrings[i]=NULL;
	}
	for (i = 0; i < NUM_BIKETYPE*NUM_ENGINE_OPTION*NUM_ENGINE_STR; i++)
	{
		engineParts[i]=NULL;			
	}
	for (i = 0; i < NUM_OTHER_PARTS*NUM_PARTS_OPTION; i++)
	{
		bikeParts[i]=NULL;			
	}
	for (i = 0; i < NUM_PARTS_OPTION*NUM_WHEEL; i++)
	{
		wheelWeights[i]=NULL;			
	}
	for (i = 0; i < NUM_TRACKS*NUM_TRACK_INFO; i++)
	{
		trackinfo[i]=NULL;			
	}
	for (i = 0; i < NUM_WEATHER_TYPE; i++)
	{
		weatherTypes[i]=NULL;			
	}
	for (i = 0; i < NUM_BIKES; i++)
	{
		positions[i]=NULL;			
	}
	for (i = 0; i < NUM_BIKES; i++)
	{
		names[i]=NULL;
	}
	for (i = 0; i < NUM_BIKES; i++)
	{
		bios[i] =NULL;		
	}
	for (i = 0; i < NUM_TAUNTS; i++)
	{
		taunts[i] =NULL;
	}
	for (i = 0; i < NUM_RULES; i++)
	{
		ruleString[i] =NULL;
	}
}

Data::~Data()
{
	int i;

	for (i = 0; i < NUM_BIKETYPE; i++)
	{
		if (bikeNames[i])
			delete bikeNames[i];
	}
/*	for (i = 0; i < NUM_PARTS; i++)
	{
		if (partsStrings[i])
			delete partsStrings[i];
	}*/
	for (i = 0; i < NUM_BIKETYPE*NUM_ENGINE_OPTION*NUM_ENGINE_STR; i++)
	{
		if (engineParts[i])
			delete engineParts[i];
	}
	for (i = 0; i < NUM_OTHER_PARTS*NUM_PARTS_OPTION; i++)
	{
		if (bikeParts[i])
			delete bikeParts[i];
	}
	for (i = 0; i < NUM_PARTS_OPTION*NUM_WHEEL; i++)
	{
		if (wheelWeights[i])
			delete wheelWeights[i];
	}
	for (i = 0; i < NUM_TRACKS*NUM_TRACK_INFO; i++)
	{
		if (trackinfo[i])
			delete trackinfo[i];
	}
	for (i = 0; i < NUM_WEATHER_TYPE; i++)
	{
		if (weatherTypes[i])
			delete weatherTypes[i];
	}
	for (i = 0; i < NUM_BIKES; i++)
	{
		if (positions[i])
			delete positions[i];
	}
	for (i = 0; i < NUM_BIKES; i++)
	{
		if (names[i])
			delete names[i];
	}
	for (i = 0; i < NUM_BIKES; i++)
	{
		if (bios[i])
			delete bios[i];
	}
	for (i = 0; i < NUM_TAUNTS; i++)
	{
		if (taunts[i])
			delete taunts[i];
	}
	for (i = 0; i < NUM_RULES; i++)
	{
		if (ruleString[i])
			delete ruleString[i];
	}
}

void Data::Init()
{
	int i;
//////////////////////////////////////////////////////////////////////////
	int _weather[NUM_TRACKS] = {0,1,0,0,0,0,1,2,0};
	for (i = 0; i < NUM_TRACKS; i++)
	{
		weather[i] = _weather[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _trackLengths[] = {	0x3ffff,0x3ffff,0x7ffff,0x3ffff,
							0x3ffff,0x7ffff,0x3ffff,0x3ffff,
							0x7ffff };
	for (i = 0; i < NUM_TRACKS; i++)
	{
		trackLengths[i] = _trackLengths[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _gearPercent[NUM_GEAR] = {20,40,58,74,88,100};
	for (i = 0; i < NUM_GEAR; i++)
	{
		gearPercent[i] = _gearPercent[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _tunnelTable[TUNNELTABLE_NUM] =
	{
		0x1800,0x3000,
		0x6000,0x9000,
		0x10000,0x18000,
		0x23000,0x27800,
		0x40000,0x47400,
		0x60000,0x77400,
		-1
	};
	for (i = 0; i < TUNNELTABLE_NUM; i++)
	{
		tunnelTable[i] = _tunnelTable[i];
	}	
//////////////////////////////////////////////////////////////////////////
	short _roadTable[ROAD_TABLE_NUM] = 
	{
		0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
		0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,
		1,1,1,1,2,2,2,2,2,2,2,2,2,2,3,3,
		3,3,3,3,3,3,4,4,4,4,4,4,4,4,5,5,
		5,5,5,5,6,6,6,6,6,6,7,7,7,7,7,8,
		8,8,8,8,9,9,9,9,9,10,10,10,10,10,11,11,
		11,11,12,12,12,12,13,13,13,13,14,14,14,14,15,15,
		15,15,16,16,16,16,17,17,17,18,18,18,19,19,19,19,
		20,20,20,21,21,21,22,22,22,23,23,23,24,24,24,25,
		25,25,26,26,26,27,27,27,28,28,28,29,29,30,30,30,
		31,31,32,32,32,33,33,33,34,34,35,35,36,36,36,37,
		37,38,38,38,39,39,40,40,41,41,41,42,42,43,43,44,
		44,45,45,46,46,46,47,47,48,48,49,49,50,50,51,51,
		52,52,53,53,54,54,55,55,56,56,57,57,58,58,59,59,
		60,61,61,62,62,63,63,64,64,65,65,66,67,67,68,68,
		69,69,70,70,71,72,72,73,73,74,75,75,76,76,77,77,
		78,79,79,80,81,81,82,82,83,84,84,85,85,86,87,87,
		88,89,89,90,91,91,92,93,93,94,95,95,96,96,97,98,
		99,99,100,101,101,102,103,103,104,105,105,106,107,107,108,109,
		110,110,111,112,112,113,114,115,115,116,117,117,118,119,120,120,
		121,122,123,123,124,125,126,126,127,128,129,129,130,131,132,133,
		133,134,135,136,136,137,138,139,140,140,141,142,143,144,144,145,
		146,147,148,148,149,150,151,152,153,153,154,155,156,157,157,158,
		159,160,161,162,163,163,164,165,166,167,168,169,169,170,171,172,
		173,174,175,176,176,177,178,179,180,181,182,183,184,184,185,186,
		187,188,189,190,191,192,193,194,194,195,196,197,198,199,200,201,
		202,203,204,205,206,207,208,209,209,210,211,212,213,214,215,216,
		217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,
		233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,
		249,250,251,252,253,254,255,256,257,258,259,260,262,263,264,265,
		266,267,268,269,270,271,272,273,274,275,276,277,279,280,281,282,
		283,284,285,286,287,288,289,291,292,293,294,295,296,297,298,299,
		300,302,303,304,305,306,307,308,309,311,312,313,314,315,316,317,
		318,320,321,322,323,324,325,327,328,329,330,331,332,333,335,336,
		337,338,339,340,342,343,344,345,346,348,349,350,351,352,353,355,
		356,357,358,359,361,362,363,364,365,367,368,369,370,371,373,374,
		375,376,378,379,380,381,382,384,385,386,387,389,390,391,392,393,
		395,396,397,398,400,401,402,403,405,406,407,408,410,411,412,413,
		415,416,417,419,420,421,422,424,425,426,427,429,430,431,433,434,
		435,436,438,439,440,442,443,444,445,447,448,449,451,452,453,455,
		456,457,459,460,461,462,464,465,466,468,469,470,472,473,474,476,
		477,478,480,481,482,484,485,486,488,489,490,492,493,494,496,497,
		498,500,501,502,504,505,507,508,509,511,512,513,515,516,517,519,
		520,522,523,524,526,527,528,530,531,533,534,535,537,538,539,541,
		542,544,545,546,548,549,551,552,553,555,556,558,559,560,562,563,
		565,566,567,569,570,572,573,574,576,577,579,580,582,583,584,586,
		587,589,590,591,593,594,596,597,599,600,601,603,604,606,607,609,
		610,612,613,614,616,617,619,620,622,623,625,626,627,629,630,632,
		633,635,636,638,639,641,642,643,645,646,648,649,651,652,654,655,
		657,658,660,661,662,664,665,667,668,670,671,673,674,676,677,679,
		680,682,683,685,686,688,689,691,692,694,695,697,698,700,701,702,
		704,705,707,708,710,711,713,714,716,717,719,720,722,723,725,726,
		728,729,731,732,734,736,737,739,740,742,743,745,746,748,749,751,
		752,754,755,757,758,760,761,763,764,766,767,769,770,772,773,775,
		776,778,780,781,783,784,786,787,789,790,792,793,795,796,798,799,
		801,802,804,806,807,809,810,812,813,815,816,818,819,821,822,824,
		826,827,829,830,832,833,835,836,838,839,841,843,844,846,847,849,
		850,852,853,855,857,858,860,861,863,864,866,867,869,870,872,874,
		875,877,878,880,881,883,884,886,888,889,891,892,894,895,897,899,
		900,902,903,905,906,908,909,911,913,914,916,917,919,920,922,924,
		925,927,928,930,931,933,934,936,938,939,941,942,944,945,947,949,
		950,952,953,955,956,958,960,961,963,964,966,967,969,971,972,974,
		975,977,978,980,982,983,985,986,988,989,991,993,994,996,997,999,
		1000,1002,1004,1005,1007,1008,1010,1011,1013,1015,1016,1018,1019,1021,1022,1023
	};
	for (i = 0; i < ROAD_TABLE_NUM; i++)
	{
		roadTable[i] = _roadTable[i];
	}	
//////////////////////////////////////////////////////////////////////////
	int _canyonShiftTab[CANYONSHIFT_NUM] = {17,20,18,19,18,17,18,19};
	for (i = 0; i < CANYONSHIFT_NUM; i++)
	{
		canyonShiftTab[i] = _canyonShiftTab[i];
	}	
//////////////////////////////////////////////////////////////////////////
	int _canyonColours[CANYONCOLOUR_NUM] = 
	{
		0x804020,
		0xa05028,
		0xC06030,
		0xe07038,
		0xff8040
	};
	for (i = 0; i < CANYONCOLOUR_NUM; i++)
	{
		canyonColours[i] = _canyonColours[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track1[TRACK1_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	6,		0x06000,	0x0A000,
		BEND,	5,		0x10000,	0x18000,
		BEND,	3,		0x1A000,	0x1C000,
		BEND,	-3,		0x1E000,	0x24000,
		BEND,	-2,		0x2E000,	0x30000,
		BEND,	2,		0x32000,	0x36000,
		BEND,	3,		0x38000,	0x3E000,
		HILL,	8,		0x07000,	0x0A000,
		HILL,	-9,		0x0B000,	0x0F99A,
		HILL,	-4,		0x18000,	0x1E666,
		HILL,	6,		0x22CCD,	0x26CCD,
		HILL,	3,		0x33333,	0x3999A,
		HILL,	-7,		0x3CCCD,	0x3E99A,
		END_TRACK
	};
	for (i = 0; i < TRACK1_NUM; i++)
	{
		track1[i] = _track1[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track2[TRACK2_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	-2,		0x02000,	0x06000,
		BEND,	4,		0x08000,	0x0e000,
		BEND,	5,		0x10000,	0x15000,
		BEND,	-5,		0x18000,	0x1e000,
		BEND,	4,		0x28000,	0x30000,
		BEND,	-3,		0x34000,	0x36000,
		BEND,	5,		0x38000,	0x3e000,
		HILL,	11,		0x0899A,	0x0B666,
		HILL,	-9,		0x0C99A,	0x0F333,
		HILL,	5,		0x13000,	0x1D000,
		HILL,	3,		0x2299A,	0x264CD,
		HILL,	-6,		0x2A000,	0x32000,
		HILL,	-4,		0x3799A,	0x3ECCD,
		END_TRACK
	};
	for (i = 0; i < TRACK2_NUM; i++)
	{
		track2[i] = _track2[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track3[TRACK3_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	2,		0x08000,	0x14000,
		BEND,	-5,		0x18000,	0x1C000,
		BEND,	-4,		0x20000,	0x28000,
		BEND,	4,		0x34000,	0x3A000,
		BEND,	5,		0x3E000,	0x42000,
		BEND,	-3,		0x44000,	0x4E000,
		BEND,	6,		0x52000,	0x54000,
		BEND,	-5,		0x56000,	0x58000,
		BEND,	-4,		0x5A000,	0x60000,
		BEND,	4,		0x68000,	0x6E000,
		BEND,	2,		0x72000,	0x76000,
		BEND,	-5,		0x7A000,	0x7E000,
		HILL,	5,		0x0C000,	0x18000,
		HILL,	7,		0x1B333,	0x24000,
		HILL,	3,		0x28CCD,	0x33333,
		HILL,	-6,		0x38CCD,	0x4099A,
		HILL,	6,		0x46666,	0x50666,
		HILL,	-8,		0x58000,	0x5E99A,
		HILL,	8,		0x62000,	0x6D333,
		HILL,	5,		0x72000,	0x7C000,
		END_TRACK
	};
	for (i = 0; i < TRACK3_NUM; i++)
	{
		track3[i] = _track3[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track4[TRACK4_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	5,		0x06000,	0x0E000,
		BEND,	3,		0x16000,	0x18000,
		BEND,	-4,		0x1C000,	0x22000,
		BEND,	-5,		0x24000,	0x28000,
		BEND,	-6,		0x32000,	0x37000,
		BEND,	6,		0x3C000,	0x40000,
		HILL,	-6,		0x0B333,	0x12666,
		HILL,	-7,		0x16CCD,	0x1B333,
		HILL,	-3,		0x1CCCD,	0x2099A,
		HILL,	6,		0x26000,	0x30000,
		HILL,	5,		0x31333,	0x36333,
		HILL,	5,		0x38000,	0x3C666,
		END_TRACK
	};
	for (i = 0; i < TRACK4_NUM; i++)
	{
		track4[i] = _track4[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track5[TRACK5_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	5,		0x06000,	0x0A000,
		BEND,	5,		0x10000,	0x14000,
		BEND,	6,		0x1C000,	0x24000,
		BEND,	6,		0x2A000,	0x2E000,
		BEND,	7,		0x30000,	0x32000,
		BEND,	-7,		0x36000,	0x38000,
		BEND,	6,		0x3A000,	0x3E000,
		HILL,	-4,		0x01000,	0x07000,
		HILL,	-4,		0x0B333,	0x14666,
		HILL,	2,		0x17000,	0x19333,
		HILL,	3,		0x1B000,	0x24000,
		HILL,	6,		0x26333,	0x28CCD,
		HILL,	-5,		0x2D000,	0x31666,
		END_TRACK
	};
	for (i = 0; i < TRACK5_NUM; i++)
	{
		track5[i] = _track5[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track6[TRACK6_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	3,		0x06000,	0x0C000,
		BEND,	-4,		0x0E000,	0x12000,
		BEND,	-4,		0x14000,	0x18000,
		BEND,	6,		0x1A000,	0x1E000,
		BEND,	5,		0x20000,	0x28000,
		BEND,	-3,		0x34000,	0x38000,
		BEND,	4,		0x3A000,	0x40000,
		BEND,	2,		0x44000,	0x50000,
		BEND,	-6,		0x56000,	0x5C000,
		BEND,	-2,		0x62000,	0x68000,
		BEND,	3,		0x6E000,	0x72000,
		BEND,	-6,		0x76000,	0x78000,
		BEND,	5,		0x7A000,	0x7E000,
		HILL,	-5,		0x06000,	0x10666,
		HILL,	-7,		0x13666,	0x1A333,
		HILL,	3,		0x20666,	0x24000,
		HILL,	-8,		0x29000,	0x33333,
		HILL,	5,		0x36000,	0x3A000,
		HILL,	-4,		0x3E000,	0x4C000,
		HILL,	-6,		0x53666,	0x64000,
		HILL,	4,		0x6899A,	0x70333,
		HILL,	-6,		0x75CCD,	0x7C000,
		END_TRACK
	};
	for (i = 0; i < TRACK6_NUM; i++)
	{
		track6[i] = _track6[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track7[TRACK7_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	4,		0x04000,	0x0A000,
		BEND,	-4,		0x0E000,	0x14000,
		BEND,	6,		0x18000,	0x1C000,
		BEND,	6,		0x22000,	0x24000,
		BEND,	-6,		0x28000,	0x2E000,
		BEND,	5,		0x32000,	0x36000,
		BEND,	2,		0x3A000,	0x3E000,
		HILL,	-6,		0x0B333,	0x12666,
		HILL,	-7,		0x16CCD,	0x1B333,
		HILL,	-3,		0x1CCCD,	0x2099A,
		HILL,	6,		0x26000,	0x30000,
		HILL,	5,		0x31333,	0x36333,
		HILL,	5,		0x38000,	0x3C666,
		END_TRACK
	};
	for (i = 0; i < TRACK7_NUM; i++)
	{
		track7[i] = _track7[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track8[TRACK8_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	-6,		0x04000,	0x06000,
		BEND,	6,		0x08000,	0x0c000,
		BEND,	4,		0x0e000,	0x12000,
		BEND,	4,		0x14000,	0x18000,
		BEND,	-6,		0x1A000,	0x1E000,
		BEND,	5,		0x20000,	0x24000,
		BEND,	6,		0x28000,	0x2E000,
		BEND,	-7,		0x32000,	0x34000,
		BEND,	3,		0x36000,	0x3E000,
		HILL,	8,		0x07000,	0x0A000,
		HILL,	-9,		0x0B000,	0x0F99A,
		HILL,	-4,		0x18000,	0x1E666,
		HILL,	6,		0x22CCD,	0x26CCD,
		HILL,	3,		0x33333,	0x3999A,
		HILL,	-7,		0x3CCCD,	0x3E99A,
		END_TRACK
	};
	for (i = 0; i < TRACK8_NUM; i++)
	{
		track8[i] = _track8[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _canyonTrack[CANYONTRACK_NUM] =
	{
		//type,	angle,	start,		end
		BEND,	4,		0x2000,		0xa000,
		HILL,	-8,		0xc000,		0xf000,
		HILL,	6,		0x10000,	0x14000,
		BEND,	-3,		0x11000,	0x17000,
		HILL,	-12,	0x1a000,	0x22000,
		BEND,	3,		0x1b800,	0x20000,
		BEND,	6,		0x23000,	0x28000,
		HILL,	10,		0x29000,	0x2c000,
		HILL,	8,		0x2e800,	0x32000,
		HILL,	-4,		0x33800,	0x3a000,
		BEND,	7,		0x38000,	0x3e000,
		BEND,	5,		0x41000,	0x45800,
		HILL,	-4,		0x42000,	0x48000,
		BEND,	2,		0x4c000,	0x54000,
		HILL,	12,		0x53000,	0x5a000,
		BEND,	2,		0x5a000,	0x60000,
		BEND,	4,		0x68000,	0x70000,
		HILL,	4,		0x72000,	0x78000,
		HILL,	6,		0x79800,	0x7f000,
		END_TRACK
	};
	for (i = 0; i < CANYONTRACK_NUM; i++)
	{
		canyonTrack[i] = _canyonTrack[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track1Scenery[TRACK1SCENERY_NUM] =
	{
		//type,					angle,	start,		end
		SCENERY_START_LINE,		0,		0x200,		0,
		SCENERY_DORIC,			140,	0xc00,		0,
		SCENERY_TELEGRAPHPOLE,	-128,	0x2000,		0x8000,
		SCENERY_DUCATI,			140,	0x400,		0x1400,
		SCENERY_FENCE,			-128,	0x8400,		0x8c00,
		SCENERY_BARN,			-180,	0x8800,		0,
		SCENERY_LAMPPOST,		128,	0xa000,		0x18000,
		SCENERY_BARN,			160,	0x16800,	0,
		SCENERY_TELEGRAPHPOLE,	128,	0x18000,	0x1e000,
		SCENERY_JUNCTION,		0,		0x1c400,	0,
		SCENERY_LAMPPOST,		-128,	0x1f000,	0x2a000,
		SCENERY_BRIDGE,			0,		0x2b000,	0,
		SCENERY_LAMPPOST,		128,	0x2c000,	0x30000,
		SCENERY_FENCE,			-128,	0x30000,	0x32000,
		SCENERY_BARN,			-180,	0x31000,	0,
		SCENERY_FENCE,			128,	0x32000,	0x34000,
		SCENERY_BARN,			180,	0x33000,	0,
		SCENERY_TELEGRAPHPOLE,	128,	0x34000,	0x38000,
		SCENERY_LAMPPOST,		-128,	0x39000,	0x3f000,
		END_TRACK
	};
	for (i = 0; i < TRACK1SCENERY_NUM; i++)
	{
		track1Scenery[i] = _track1Scenery[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track2Scenery[TRACK2SCENERY_NUM] =
	{
		//type,					angle,	start,		end
		SCENERY_START_LINE,		0,		0x200,		0,
		SCENERY_LAMPPOST,		128,	0x800,		0x6800,
		SCENERY_JUNCTION,		0,		0x7000,		0,
		SCENERY_DUCATI,			140,	0x6c00,		0x7e00,
		SCENERY_FENCE,			-128,	0x8000,		0xa000,
		SCENERY_LAMPPOST,		128,	0xa200,		0x10000,
		SCENERY_WARNING_SIGN,	-128,	0x8800,		0,
		SCENERY_TELEGRAPHPOLE,	-128,	0x11000,	0x14000,
		SCENERY_HOUSE,			-140,	0x14200,	0,
		SCENERY_TELEGRAPHPOLE,	128,	0x15000,	0x18000,
		SCENERY_JUNCTION2,		0,		0x17000,	0,
		SCENERY_HOUSE,			140,	0x18200,	0,
		SCENERY_DUCATI,			-140,	0x19000,	0x1c000,
		SCENERY_LAMPPOST,		-140,	0x1c400,	0x20000,
		SCENERY_TELEGRAPHPOLE,	128,	0x22000,	0x26800,
		SCENERY_LAMPPOST,		128,	0x2ac00,	0x2c000,
		SCENERY_BRIDGE,			0,		0x2a000,	0,
		SCENERY_JUNCTION2,		0,		0x32000,	0,
		SCENERY_DUCATI,			140,	0x33000,	0x38000,
		SCENERY_BARN,			-180,	0x3a000,	0,
		SCENERY_BARN,			-180,	0x3a800,	0,
		SCENERY_BARN,			-180,	0x3b000,	0,
		SCENERY_LAMPPOST,		140,	0x3c000,	0x3f800,
		END_TRACK
	};
	for (i = 0; i < TRACK2SCENERY_NUM; i++)
	{
		track2Scenery[i] = _track2Scenery[i];
	}
//////////////////////////////////////////////////////////////////////////
	int _track3Scenery[TRACK3SCENERY_NUM] =
	{
		//type,					angle,	start,		end
		SCENERY_START_LINE,		0,		0x200,		0,

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