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📄 mresourcetool.h

📁 这是一个用BREW和VC++开发的暴力摩托游戏,与大家一同分享.
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#ifndef _MRESOURCE_TOOL_HEADER
#define _MRESOURCE_TOOL_HEADER


#include "MGlobalConstant.h"
#include "MGlobalMacro.h"

#include "MBinary.h"
#include "MLzmaDecode.h"

#include "AEE.h"
#include "AEEModGen.h"
#include "AEEAppGen.h"
#include "AEEShell.h"
#include "AEEFile.h"
#include "AEEGraphics.h"
#include "AEEStdLib.h"
#include "AEEHeap.h"


class CMResourceTool {

public:
	__MACRO_NEW_DELETE_SOURCE

	CMResourceTool() {

		resFileNames_ = NULL;

		resFileCount_ = 0;
		resFileIndexUsed_ = 0;

		pIShell_ = ((AEEApplet *)GETAPPINSTANCE())->m_pIShell;
	}

	~CMResourceTool() {
		freeResFileNames();
	}
	
	void		addResourceName(char *resFileName); 
		// 荤侩窍妨绰 bar 拳老阑 眠啊茄促. 咯矾锅 龋免窍霸 登搁 霉锅掳啊 0, 滴锅掳啊 1.. 侥狼 硅凯捞 郴何俊 积己等促.
	void		selectResource(uint8 resFileIndex);
		// addResourceName 栏肺 积己等 bar 拳老 硅凯 吝 荤侩窍妨绰 bar拳老阑 急琶茄促. 0锅 bar 拳老捞 叼弃飘肺 荤侩等促.

	// LOAD MODULES
	CMBinary	*loadBinary(int resID, char *szFileName);
	CMBinary	*loadCompressedData(int resID, char *szFileName);

			#ifdef USE_MODULE_LOAD_BREW_IMAGE
	IImage		*loadBrewImage(int resID);
#endif // USE_MODULE_LOAD_BREW_IMAGE

#ifdef USE_MODULE_LOAD_BREW_STRING
	AECHAR		*loadBrewString(int resID, int size);
#endif // USE_MODULE_LOAD_BREW_STRING


	// 按眉
	IShell		*pIShell_;
protected:

	

private:
	void freeResFileNames();

	// 
	char		**resFileNames_;
	uint8		resFileCount_;
	uint8		resFileIndexUsed_; // 泅犁 荤侩登绊 乐绰 府家胶 拳老狼 锅龋


};

#endif // _MRESOURCE_TOOL_HEADER 

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