📄 particlesystem.java
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import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private ParticleEffect effect = null;
// The particles
Particle[] parts = null;
/**
* Creates a particle system that emits particles according to a defined effect.
* @param effect The effect that controls the behaviour of the particles
* @param numParticles The number of particles to emit
*/
public ParticleSystem(ParticleEffect effect, int numParticles)
{
// Copy the effect
setEffect(effect);
// Init the particles
parts = new Particle[numParticles];
for(int i = 0; i < numParticles; i++)
{
parts[i] = new Particle();
effect.init(parts[i]);
}
}
/** The method that does it all. Needs to be called every tick of a game loop */
public void emit(Graphics3D g3d)
{
for(int i = 0; i < parts.length; i++)
{
getEffect().update(parts[i]);
getEffect().render(parts[i], g3d);
}
}
/**
* @param effect The effect to set.
*/
public void setEffect(ParticleEffect effect) {
this.effect = effect;
}
/**
* @return Returns the effect.
*/
public ParticleEffect getEffect() {
return effect;
}
}
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