📄 ecossocket.h
字号:
//####COPYRIGHTBEGIN####// // ----------------------------------------------------------------------------// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.//// This program is part of the eCos host tools.//// This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version.// // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details.// // You should have received a copy of the GNU General Public License along with// this program; if not, write to the Free Software Foundation, Inc., // 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// ----------------------------------------------------------------------------// //####COPYRIGHTEND####//=================================================================//// eCosSocket.h//// Socket test class////=================================================================//=================================================================//#####DESCRIPTIONBEGIN####//// Author(s): sdf// Contributors: sdf// Date: 1999-04-01// Description: This class abstracts tcp/ip sockets for use in the testing infrastructure// Usage:////####DESCRIPTIONEND####//=================================================================// This class is a host-independent interface to a TCP/IP socket// There are two flavours of socket - server and client.// Server sockets listen (accept) on a socket number. Client sockets connect to a host:port.// The class can be used thus:// Server:// CeCosSocket sock; // no-argument ctor// if(-1!=sock.Listen(6000)){// ... // }// Client:// CeCosSocket sock;// if(sock.Connect(_T("ginga"),5000)){// ... // }// In each of the above cases the socket is closed automatically by the dtor.//// Alternatively, the ctor can be used directly:// Server:// CeCosSocket sock(6000));// ... // Client:// CeCosSocket sock(_T("ginga"),5000));// ... ////=================================================================#include "eCosStd.h"#include "Collections.h"#ifndef _SOCKETUTILS_H#define _SOCKETUTILS_Hclass CeCosSerial;class CeCosSocket {public: static const String GetHostByName(LPCTSTR pszHost); // These functions must be called before any other operation is carried out: static bool Init(); static void Term(); typedef bool (CALLBACK FilterFunc)(void *&,unsigned int &,CeCosSerial&,CeCosSocket &,void *); // A function that causes an operation to stop - i.e. it when it returns true the operation is aborted. typedef bool (CALLBACK StopFunc)(void *); enum {NOTIMEOUT=0x7fffffff-1,DEFAULTTIMEOUT=-2}; // No explicit timeout specified // Listen and this form of constructor used to act as server static int Listen(int nTcpPort); CeCosSocket (); // Caller promises to call Accept() or Connect() later // Accept-like ctor (act as server) CeCosSocket (int sock /*result of previous call of Listen*/, bool *pbStop=0); // Connect-like ctor (act as client) CeCosSocket (LPCTSTR pszHostPort,Duration dTimeout=NOTIMEOUT); bool Accept(int sock /*result of previous call of Listen*/, bool *pbStop=0); // This form of constructor used to act as client bool Connect(LPCTSTR pszHostPort,Duration dTimeout=NOTIMEOUT); ~CeCosSocket(); int Client() const { return m_nClient; } static String ClientName(int nClient); int Sock() const { return m_nSock; } // Set the default timeout for all operations void SetTimeout (Duration dTimeout) { m_nDefaultTimeout=dTimeout; } // Use to test success after opening with the ctor: bool Ok() { return -1!=m_nSock; } // Close the given socket bool Close () { return CloseSocket(m_nSock); } // Return last error on this socket int SocketError() { return m_nErr; } // Return last socket error, translated to a string String SocketErrString(); static String SocketErrString(int nErr); // Read and write functions // Untyped: these versions allow the operation to be aborted either by timeout or by the "stop func" returning true. bool send(const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0){ return sendrecv(true,pData,nLength,pszMsg,dTimeout,pFunc,pParam); } bool recv(const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0){ return sendrecv(false,pData,nLength,pszMsg,dTimeout,pFunc,pParam); } // Read/write an integer (this can be used between machines of different endianness) bool recvInteger (int &n,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT); bool sendInteger (int n,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT); // Read/write a string bool recvString (String &str,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT); bool sendString (const String &str,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT); static bool CloseSocket (int &sock); bool Peek (unsigned int &nAvail); // Miscellaneous helper functions: // Combine string and integer to the form host:port: static String HostPort(LPCTSTR pszHost,int nPort); // Decompose (opposite of the above): static bool ParseHostPort (LPCTSTR pszHostPort, String &pszHost, int &nPort); // Just check for legality: static bool IsLegalHostPort (LPCTSTR pszHostPort); // Are these two hosts really the same? static bool SameHost (LPCTSTR host1,LPCTSTR host2); // Set up a connection between a serial port and a socket. Traffic is simply passed between them. static bool ConnectSocketToSerial (int nListenSock,LPCTSTR pszPort, int nBaud,FilterFunc *pSerialToSocketFilterFunc=0,void *pSerialParam=0,FilterFunc *pSocketToSerialFilterFunc=0,void *pSocketParam=0,bool *pbStop=0); static bool ConnectSocketToSerial (CeCosSocket &socket,CeCosSerial &serial,FilterFunc *pSerialToSocketFilterFunc=0,void *pSerialParam=0, FilterFunc *pSocketToSerialFilterFunc=0,void *pSocketParam=0,bool *pbStop=0); static LPCTSTR MyHostName(); static LPCTSTR MySimpleHostName(); // Set up a connection between two sockets. Traffic is simply passed between them. bool ConnectSocketToSocket (CeCosSocket &o,FilterFunc *pSocketToSocketFilterFunc1,FilterFunc *pSocketToSocketFilterFunc2,void *pParam,bool *pbStop); enum SSReadResult {SS_SOCKET_ERROR=-1,SS_SOCKET_READ=1,SS_SERIAL_ERROR=-2,SS_SERIAL_READ=2,SS_STOPPED=0};protected: // Blocking read on one or other of the data sources: // Result: -1 - socket error occurred // 1 - data read from socket // -2 - serial error occurred // 2 - data read from serial static SSReadResult SSRead (CeCosSerial &serial,CeCosSocket &socket,void *pBuf,unsigned int nSize,unsigned int &nRead,bool *pbStop); Duration m_nDefaultTimeout; Duration TimeoutDuration (Duration dTimeout); // Set appropriate socket options (most importantly, non-blocking mode) bool SetSocketOptions (); int m_nSock; int m_nClient; int m_nErr; void SaveError() { #ifdef _WIN32 m_nErr=WSAGetLastError();#else // UNIX m_nErr=errno;#endif } bool sendrecv(bool bSend,const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0); };#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -