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📄 ecossocket.h

📁 移植到WLIT项目的redboot源代码
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//####COPYRIGHTBEGIN####//                                                                          // ----------------------------------------------------------------------------// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.//// This program is part of the eCos host tools.//// This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version.// // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for // more details.// // You should have received a copy of the GNU General Public License along with// this program; if not, write to the Free Software Foundation, Inc., // 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.//// ----------------------------------------------------------------------------//                                                                          //####COPYRIGHTEND####//=================================================================////        eCosSocket.h////        Socket test class////=================================================================//=================================================================//#####DESCRIPTIONBEGIN####//// Author(s):     sdf// Contributors:  sdf// Date:          1999-04-01// Description:   This class abstracts tcp/ip sockets for use in the testing infrastructure// Usage:////####DESCRIPTIONEND####//=================================================================// This class is a host-independent interface to a TCP/IP socket// There are two flavours of socket - server and client.// Server sockets listen (accept) on a socket number.  Client sockets connect to a host:port.// The class can be used thus://   Server://      CeCosSocket sock; // no-argument ctor//      if(-1!=sock.Listen(6000)){//        ...      //      }//   Client://      CeCosSocket sock;//      if(sock.Connect(_T("ginga"),5000)){//        ...      //      }// In each of the above cases the socket is closed automatically by the dtor.//// Alternatively, the ctor can be used directly://   Server://      CeCosSocket sock(6000));//      ...      //   Client://      CeCosSocket sock(_T("ginga"),5000));//      ...      ////=================================================================#include "eCosStd.h"#include "Collections.h"#ifndef _SOCKETUTILS_H#define _SOCKETUTILS_Hclass CeCosSerial;class CeCosSocket {public:		static const String GetHostByName(LPCTSTR pszHost);  // These functions must be called before any other operation is carried out:	static bool Init();	static void Term();  typedef bool (CALLBACK FilterFunc)(void *&,unsigned int &,CeCosSerial&,CeCosSocket &,void *);  // A function that causes an operation to stop - i.e. it when it returns true the operation is aborted.  typedef bool (CALLBACK StopFunc)(void *);    enum {NOTIMEOUT=0x7fffffff-1,DEFAULTTIMEOUT=-2}; // No explicit timeout specified    // Listen and this form of constructor used to act as server  static int Listen(int nTcpPort);  CeCosSocket (); // Caller promises to call Accept() or Connect() later    // Accept-like ctor (act as server)  CeCosSocket (int sock /*result of previous call of Listen*/, bool *pbStop=0);  // Connect-like ctor (act as client)  CeCosSocket (LPCTSTR pszHostPort,Duration dTimeout=NOTIMEOUT);    bool Accept(int sock /*result of previous call of Listen*/, bool *pbStop=0);  // This form of constructor used to act as client  bool Connect(LPCTSTR pszHostPort,Duration dTimeout=NOTIMEOUT);  ~CeCosSocket();    int Client() const { return m_nClient; }  static String ClientName(int nClient);    int Sock() const { return m_nSock; }    // Set the default timeout for all operations  void SetTimeout (Duration dTimeout) { m_nDefaultTimeout=dTimeout; }    // Use to test success after opening with the ctor:  bool Ok() { return -1!=m_nSock; }  // Close the given socket  bool Close () { return CloseSocket(m_nSock); }    // Return last error on this socket  int SocketError() { return m_nErr; }  // Return last socket error, translated to a string  String SocketErrString();  static String SocketErrString(int nErr);  // Read and write functions  // Untyped: these versions allow the operation to be aborted either by timeout or by the "stop func" returning true.  bool send(const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0){    return sendrecv(true,pData,nLength,pszMsg,dTimeout,pFunc,pParam);  }  bool recv(const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0){    return sendrecv(false,pData,nLength,pszMsg,dTimeout,pFunc,pParam);  }  // Read/write an integer (this can be used between machines of different endianness)  bool recvInteger (int &n,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);  bool sendInteger (int n,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);  // Read/write a string  bool recvString  (String &str,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);  bool sendString  (const String &str,LPCTSTR pszMsg=_T(""),Duration dTimeout=DEFAULTTIMEOUT);    static bool CloseSocket (int &sock);  bool Peek (unsigned int &nAvail);  // Miscellaneous helper functions:  // Combine string and integer to the form host:port:  static String HostPort(LPCTSTR pszHost,int nPort);  // Decompose (opposite of the above):  static bool ParseHostPort (LPCTSTR pszHostPort, String &pszHost, int &nPort);  // Just check for legality:  static bool IsLegalHostPort (LPCTSTR pszHostPort);  // Are these two hosts really the same?  static bool SameHost (LPCTSTR host1,LPCTSTR host2);  // Set up a connection between a serial port and a socket.  Traffic is simply passed between them.  static bool ConnectSocketToSerial (int nListenSock,LPCTSTR pszPort, int nBaud,FilterFunc *pSerialToSocketFilterFunc=0,void *pSerialParam=0,FilterFunc *pSocketToSerialFilterFunc=0,void *pSocketParam=0,bool *pbStop=0);  static bool ConnectSocketToSerial (CeCosSocket &socket,CeCosSerial &serial,FilterFunc *pSerialToSocketFilterFunc=0,void *pSerialParam=0, FilterFunc *pSocketToSerialFilterFunc=0,void *pSocketParam=0,bool *pbStop=0);  static LPCTSTR MyHostName();  static LPCTSTR MySimpleHostName();  // Set up a connection between two sockets.  Traffic is simply passed between them.  bool ConnectSocketToSocket (CeCosSocket &o,FilterFunc *pSocketToSocketFilterFunc1,FilterFunc *pSocketToSocketFilterFunc2,void *pParam,bool *pbStop);    enum   SSReadResult {SS_SOCKET_ERROR=-1,SS_SOCKET_READ=1,SS_SERIAL_ERROR=-2,SS_SERIAL_READ=2,SS_STOPPED=0};protected:  // Blocking read on one or other of the data sources:  // Result:  -1 - socket error occurred  //           1 - data read from socket  //          -2 - serial error occurred  //           2 - data read from serial  static SSReadResult SSRead (CeCosSerial &serial,CeCosSocket &socket,void *pBuf,unsigned int nSize,unsigned int &nRead,bool *pbStop);    Duration m_nDefaultTimeout;  Duration TimeoutDuration (Duration dTimeout);  // Set appropriate socket options (most importantly, non-blocking mode)  bool SetSocketOptions ();  int m_nSock;  int m_nClient;  int m_nErr;  void SaveError() { #ifdef _WIN32  m_nErr=WSAGetLastError();#else // UNIX  m_nErr=errno;#endif  }  bool sendrecv(bool bSend,const void *pData,unsigned int nLength,LPCTSTR pszMsg=_T(""),int dTimeout=DEFAULTTIMEOUT,StopFunc *pFunc=0,void *pParam=0);  };#endif

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