📄 properties.h
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//####COPYRIGHTBEGIN####// // ----------------------------------------------------------------------------// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.//// This program is part of the eCos host tools.//// This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version.// // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details.// // You should have received a copy of the GNU General Public License along with// this program; if not, write to the Free Software Foundation, Inc., // 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// ----------------------------------------------------------------------------// //####COPYRIGHTEND####// Properties.h: interface for the CProperties class.////////////////////////////////////////////////////////////////////////#if !defined(AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_)#define AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#include "eCosStd.h"#include "Collections.h"//////////////////////////////////////////////////////////////////////// This class manages properties and their serialization.// What you do is this:// 1. Declare the CProperties object// 2. Call one or more "Add" functions to associate variables with names// 3. Call one of the "Load" or "Save" functions to load or save the values// There are three ways in which the "Load" or "Save" functions operate// a. Loading/saving to/from a file [LoadFromFile/SaveToFile]// In this case the contents of the file will look like// name1=value1// name2=value2// ...// b. Loading/saving to/from a command string [LoadFromCommandString/MakeCommandString]// In this case the contents of the string will look like// -name1=value1 -name2=value2 ...// c. Loading/saving to/from the registry [LoadFromRegistry/SaveToRegistry]// In this case the registry will contain a set of values (name1, name2,...) each of whose// value data is the corresponding value.//////////////////////////////////////////////////////////////////////class CProperties {public: CProperties(); virtual ~CProperties(); // Declare various types of property. The functions associate names with // variables, but no values are assigned here. That comes later when a // load function (such as LoadFromRegistry) is called. void Add (LPCTSTR pszName,int &n); void Add (LPCTSTR pszName,unsigned int &n); void Add (LPCTSTR pszName,bool &b); void Add (LPCTSTR pszName,char &c); void Add (LPCTSTR pszName,unsigned char &c); void Add (LPCTSTR pszName,short&s); void Add (LPCTSTR pszName,unsigned short&s); void Add (LPCTSTR pszName,float&f); void Add (LPCTSTR pszName,double&f); void Add (LPCTSTR pszName,String &s); void Add (LPCTSTR pszName,void *d,unsigned int nLength); // Load from and save to a command string. String MakeCommandString () const; // caller must delete [] bool LoadFromCommandString (LPCTSTR psz); // Load from and save to a given file. The format is name=value, one per line. bool LoadFromFile(LPCTSTR pszFileName); bool SaveToFile (LPCTSTR pszFileName) const;#ifdef _WIN32 bool LoadFromRegistry (HKEY,LPCTSTR); bool SaveToRegistry(HKEY,LPCTSTR) const; static bool CreateKey (LPCTSTR pszKey,HKEY hKey=HKEY_CURRENT_USER);#endifprotected: static bool CreatePathToFile(LPCTSTR pszDir); class CProperty { public: enum Typetype {Integer, szString, Bool, Char, Short, Float, Double, Void}; CProperty(LPCTSTR pszName,Typetype type,void *_pData); virtual ~CProperty(); friend class CProperties; bool SetValue(int n); bool SetValue(double n); bool SetValue(void *d,int nLength); bool SetValue(LPCTSTR psz); const String GetStringValue() const; unsigned long GetValue() const; protected: String strName; Typetype Type; void *pData; unsigned int nLength; // for Void }; CProperty * Lookup (LPCTSTR pszName); std::vector<CProperty> ar; // Holds declared properties};#endif // !defined(AFX_PROPERTIES_H__DA938D29_135A_11D3_A50B_00A0C949ADAC__INCLUDED_)
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