📄 texture.h
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#ifndef CTEXTURE_H
#define CTEXTURE_H
#include "..\System\Sysdef.h"
#include "..\System\bufReader.h"
#include "..\System\gfx.h"
class CGraphics3D;
class CEngine;
class CTexture
{
public:
short m_w,m_h;
int m_shift;
int m_mask;
unsigned char m_bpp; // the byte per pixel
unsigned char m_flag;
short m_npal; // number of entries in pallete
unsigned short* m_ppalData;//the ppaldata of the pallete
byte * m_pData;//the index of the each pixel
void *m_pFile;
unsigned short* m_expp;
GFXBMP bmp;
operator GFXBMP* () {
bmp.w = m_w;
bmp.h = m_h;
bmp.npal = 0;
bmp.pData = m_pData;
bmp.bpp = 16;
bmp.flag = 0;
return &bmp;
}
public:
~CTexture();
CTexture();
// 1: store as index, 0: expand;
bool LoadTexData(CEngine * pEngine, const char *filename, int);
bool LoadTga(CEngine * pEngine, CBufReader *r, int);
};
#endif
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