📄 object.h
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// Object.h: interface for the CObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OBJECT_H__FC5A1E3F_04F7_41D5_9481_857A58F98C02__INCLUDED_)
#define AFX_OBJECT_H__FC5A1E3F_04F7_41D5_9481_857A58F98C02__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "..\3d\Render3d.h"
#include "def.h"
enum OBJ_TYPE
{
OBJ_NORMAL = 0,
OBJ_PLAYER,
OBJ_BALL,
OBJ_PIN,
OBJ_TYPE_COUNT,
};
class CObject
{
public:
inline void SetCurrentFrame(int curFrame){ m_iCurFrame = curFrame; };
inline void SetHideProperty(bool hide){ m_bHide = hide; };
virtual void Render(CRender3D *pR3d);
virtual void Render(CRender3D *pR3d, int texId);
virtual void Step(short interval);
virtual void Update(short interval);
inline CMatrix44 & GetWorldMatrix() { return m_matWorld; };
Vector4s & GetPosition();
Vector4s & GetRegPosition();
inline Vector4s & GetRotation() { return m_vRot; };
inline bool GetHideProperty() { return m_bHide; };
inline void SetPosition(const Vector4s & pos) { m_vPos = pos; };
inline void SetRotation(const Vector4s & rot) { m_vRot = rot; };
inline void SetPositionX(int x) { m_vPos.x = x; };
inline void SetPositionY(int y) { m_vPos.y = y; };
inline void SetPositionZ(int z) { m_vPos.z = z; };
inline void SetRotationX(int x) { m_vRot.x = x; };
inline void SetRotationY(int y) { m_vRot.y = y; };
inline void SetRotationZ(int z) { m_vRot.z = z; };
inline void SetModelID(int id) {m_iModelID = id; };
inline int GetModelID() { return m_iModelID; };
inline int GetCurFrame() { return m_iCurFrame; };
inline void UpdateWorldMat()
{
Vector4s temp ;
temp.x = (m_vPos.x );
temp.y = (m_vPos.y);
temp.z = (m_vPos.z);
m_matWorld.Identity();
CRender3D::GetWorldMat(&(temp), &m_vRot, &m_matWorld);
};//(&m_vPos, &m_vRot, &m_matWorld);};
CObject();
CObject(int type);
virtual ~CObject();
protected:
// friend class CCollision;
friend class CScene;
Vector4s m_vRendPos;
Vector4s m_vPos;
Vector4s m_vRot;
CMatrix44 m_matWorld;
int m_iModelID;
int m_iCurFrame;
int m_iType; //object type
bool m_bHide;
};
#endif // !defined(AFX_OBJECT_H__FC5A1E3F_04F7_41D5_9481_857A58F98C02__INCLUDED_)
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