📄 actiondef.h
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#ifndef _ACTION_H_
#define _ACTION_H_
const int IDS_SPLASH02_PNG = 0;const int IDS_STRIKE_PNG = 1;const int IDS_ITEM_SPIN_PNG = 2;const int IDS_HANDS_PNG = 3;const int IDS_INFO1_PNG = 4;const int IDS_POWER_PNG = 5;const int IDS_MEANU_ABC2_PNG = 6;const int IDS_MENU_ABC_PNG = 7;const int IDS_MENU_OBJ_PNG = 8;const int IDS_BUTTONS_PNG = 9;const int IDS_BIGNUM_PNG = 10;const int IDS_AIMPOT_PNG = 11;const int IDS_HEAD1_PNG = 12;const int IDS_SCOREBAR_PNG = 13;const int IDA_SCOREBAR = 0;const int SCOREBARF_BAR31 = 0;const int SCOREBARF_BAR32 = 1;const int SCOREBARF_BAR33 = 2;const int SCOREBARF_BAR61 = 3;const int SCOREBARF_BAR62 = 4;const int SCOREBARF_STRIKE = 5;const int SCOREBARF_SPARE = 6;const int SCOREBARF_GUTTER = 7;const int SCOREBARF_TOTAL = 8;const int SCOREBARF_AIMRIGHT = 9;const int SCOREBARF_AIMMID = 10;const int SCOREBARF_AIMLEFT = 11;const int IDA_HEAD = 1;const int IDA_AIMSPOT = 2;const int AIMSPOTF_PT1 = 0;const int AIMSPOTF_PT2 = 1;const int AIMSPOTF_PT3 = 2;const int AIMSPOTF_PT4 = 3;const int AIMSPOTF_AND = 4;const int AIMSPOTF_46 = 5;const int AIMSPOTF_500 = 6;const int AIMSPOTF_501 = 7;const int AIMSPOTF_462 = 8;const int AIMSPOTF_EMPTY = 9;const int AIMSPOTA_5 = 0;const int AIMSPOTA_46 = 1;const int AIMSPOTA_462 = 2;const int IDA_RESULTNUM = 3;const int RESULTNUMA_SPARE = 0;const int RESULTNUMA_FOUL = 1;const int RESULTNUMA_GUTTER = 2;const int RESULTNUMA_TURKEY = 3;const int RESULTNUMA_SPLIT = 4;const int RESULTNUMA_FENCE = 5;const int RESULTNUMA_WIN = 6;const int RESULTNUMA_LOSS = 7;const int RESULTNUMA_REPLAY = 8;const int RESULTNUMA_GREAT = 9;const int RESULTNUMA_FAIL1 = 10;const int RESULTNUMA_STRIKE = 11;const int RESULTNUMA_FAIL = 12;const int RESULTNUMA_DRAW_GAME = 13;const int IDA_BUTTON = 4;const int BUTTONF_LEFT = 0;const int BUTTONF_RIGHT = 1;const int BUTTONF_INGAME = 2;const int IDA_MENU = 5;const int MENUF_ALL_NEXT_1 = 0;const int MENUF_ALL_BACK_1 = 1;const int MENUF_2_A_1 = 2;const int MENUF_2_A_2 = 3;const int MENUF_2_A_3 = 4;const int MENUF_2_BG = 5;const int MENUF_QMARK = 6;const int MENUA_2_A = 0;const int IDA_MENUFONT = 6;const int IDA_MENUFONT2 = 7;const int IDA_POWERBAR = 8;const int POWERBARF_NORMAL = 0;const int POWERBARF_WARNING = 1;const int POWERBARF_ARROW = 2;const int POWERBARF_ARROWOUT = 3;const int POWERBARF_POWEROUT = 4;const int POWERBARF_FOUL = 5;const int IDA_INFOBAR = 9;const int INFOBARF_ONEPLAYER = 0;const int INFOBARF_TWOPLAYER = 1;const int INFOBARF_HINT = 2;const int INFOBARF_L = 3;const int INFOBARF_R = 4;const int INFOBARF_LP1 = 5;const int INFOBARF_LP2 = 6;const int INFOBARF_RP1 = 7;const int INFOBARF_RP2 = 8;const int INFOBARF_0 = 9;const int INFOBARF_1 = 10;const int INFOBARF_2 = 11;const int INFOBARF_3 = 12;const int INFOBARF_4 = 13;const int INFOBARF_5 = 14;const int INFOBARF_6 = 15;const int INFOBARF_7 = 16;const int INFOBARF_8 = 17;const int INFOBARF_9 = 18;const int INFOBARF_BW = 19;const int INFOBARF_PAUSE = 20;const int INFOBARF_FW = 21;const int INFOBARF_STEP = 22;const int INFOBARF_STEPBW = 23;const int INFOBARF_STEPFW = 24;const int INFOBARF_PROGRESS = 25;const int IDA_HANDS = 10;const int IDA_SPIN = 11;const int SPINA_01 = 0;const int SPINA_02 = 1;const int SPINA_03 = 2;const int IDA_STRIKE = 12;const int STRIKEA_STRIKE = 0;const int IDA_LOGOSPLASH = 13;const int LOGOSPLASHF_01 = 0;const int LOGOSPLASHF_02 = 1;const int LOGOSPLASHF_03 = 2;#endif
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