📄 bowling3d.mak
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#============================================================================
# Name:
# $(TARGET).MAK
#
# Description:
# Makefile to build the $(TARGET) downloadable module.
#
# The following nmake targets are available in this makefile:
#
# all - make .elf and .mod image files (default)
# clean - delete object directory and image files
# filename.o - make object file
#
# The above targets can be made with the following command:
#
# nmake /f $(TARGET).mak [target]
#
# Assumptions:
# 1. The environment variable ADSHOME is set to the root directory of the
# arm tools.
# 2. The version of ADS is 1.2 or above.
#
# Notes:
# None.
#
#
# Copyright ?2000-2001 QUALCOMM Incorporated.
# All Rights Reserved.
# QUALCOMM Proprietary/GTDR
#
#----------------------------------------------------------------------------
#============================================================================
ARM_HOME =Y:\ARM\ADSv1_2
BREW_HOME =Y:\BREWSD~1.0ZH
TARGET =X:\BOWLING3D\Program\LGVX8000\Bowling3D
OBJS =engine.o Font.o FSqrt.o Gfx.o IMath.o KeyInput.o longcopy2.o ResFile.o SimpleMemory.o Sound.o Bowling3D.o CBall.o CPlayer.o CScene.o CTenpin.o Game.o Object.o Match.o UI.o Menu.o Datamanager.o Graphics3D.o Matrix.o Mesh.o Render3D.o RenderTarget.o Texture.o Vector.o AEEAppGen.o AEEMODGEN.o CCameraControl.o Animation.o mymath.o Physics.o File.o network.o
APP_INCLUDES = -I "$(BREW_HOME)\inc" -I ..\..\Source\brew\3d -I ..\..\Source\brew\System -I ..\..\Source\brew\Game -I ..\..\Source\brew\Dynamics
#-------------------------------------------------------------------------------
# Target file name and type definitions
#-------------------------------------------------------------------------------
EXETYPE = elf # Target image file format
MODULE = mod # Downloadable module extension
#-------------------------------------------------------------------------------
# Target compile time symbol definitions
#
# Tells the SDK source stuffs that we're building a dynamic app.
#-------------------------------------------------------------------------------
DYNAPP = -DDYNAMIC_APP
#-------------------------------------------------------------------------------
# Software tool and environment definitions
#-------------------------------------------------------------------------------
AEESRCPATH = $(BREW_HOME)\src
AEEINCPATH = $(BREW_HOME)\inc
ARMBIN = $(ARM_HOME)\bin # ARM ADS application directory
ARMINC = $(ARM_HOME)\include # ARM ADS include file directory
ARMLIB = $(ARM_HOME)\lib # ARM ADS library directory
ARMCC = "$(ARMBIN)\armcc" # ARM ADS ARM 32-bit inst. set ANSI CPP compiler
ARMCPP = "$(ARMBIN)\armcpp" # ARM ADS ARM 32-bit inst. set ANSI CPP compiler
LD = "$(ARMBIN)\armlink" # ARM ADS linker
HEXTOOL = "$(ARMBIN)\fromelf" # ARM ADS utility to create hex file from image
OBJ_CMD = -o # Command line option to specify output filename
#-------------------------------------------------------------------------------
# Processor architecture options
#-------------------------------------------------------------------------------
CPU = -cpu ARM926EJ-S # target processor of LGVX8000 is ARM926EJ, default is ARM7TDMI ARM926EJ-S
#-------------------------------------------------------------------------------
# ARM Procedure Call Standard (APCS) options
#-------------------------------------------------------------------------------
ROPI = ropi # Read-Only(code) Position independence
INTERWRK = interwork # Allow ARM-Thumb interworking
APCS = -apcs /$(ROPI)/$(INTERWRK)/norwpi
#-------------------------------------------------------------------------------
# Additional compile time error checking options
#-------------------------------------------------------------------------------
CHK = -fa # Check for data flow anomolies
#-------------------------------------------------------------------------------
# Compiler output options
#-------------------------------------------------------------------------------
OUT = -c # Object file output only
#-------------------------------------------------------------------------------
# Compiler/assembler debug options
#-------------------------------------------------------------------------------
DBG = # Enable debug
#-------------------------------------------------------------------------------
# Compiler optimization options
#-------------------------------------------------------------------------------
OPT = -Ospace -O2 # Full compiler optimization for space
#-------------------------------------------------------------------------------
# Compiler code generation options
#-------------------------------------------------------------------------------
END = -littleend # Compile for little endian memory architecture
ZA = -zo # LDR may only access 32-bit aligned addresses
CODE = $(END) $(ZA)
#-------------------------------------------------------------------------------
# Include file search path options
#-------------------------------------------------------------------------------
INC = -I. -I$(AEEINCPATH) $(APP_INCLUDES)
#-------------------------------------------------------------------------------
# Compiler pragma emulation options
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# Preprocessor directives
#-------------------------------------------------------------------------------
# Possible predefines
#
# -
#-D TIME_STASTIC
PRE = -D $(MODE) -D $(PHONE)
#-------------------------------------------------------------------------------
# Linker options
#-------------------------------------------------------------------------------
LINK_CMD = -o #Command line option to specify output file
#on linking
ROPILINK = -ropi #Link image as Read-Only Position Independent
LINK_ORDER = -first AEEMod_Load
#-------------------------------------------------------------------------------
# HEXTOOL options
#-------------------------------------------------------------------------------
BINFORMAT = -bin
#-------------------------------------------------------------------------------
# Compiler flag definitions
#-------------------------------------------------------------------------------
CFLAGS0 = $(OUT) $(DYNAPP) $(CPU) $(APCS) $(CODE) $(CHK) $(DBG) $(PRE)
CFLAGS = $(CFLAGS0) $(OPT)
#-------------------------------------------------------------------------------
# Linker flag definitions
#-------------------------------------------------------------------------------
# the -entry flag is not really needed, but it keeps the linker from reporting
# warning L6305W (no entry point). The address
LFLAGS = $(ROPILINK) -verbose -entry 0x8000#
#----------------------------------------------------------------------------
# Default target
#----------------------------------------------------------------------------
all : $(TARGET).$(MODULE)
#----------------------------------------------------------------------------
# Clean target
#----------------------------------------------------------------------------
# The object subdirectory, target image file, and target hex file are deleted.
clean :
@echo ---------------------------------------------------------------
@echo CLEAN
-del /f $(OBJS)
-del /f $(TARGET).$(EXETYPE)
-del /f $(TARGET).$(MODULE)
@echo ---------------------------------------------------------------
#============================================================================
# DEFAULT SUFFIX RULES
#============================================================================
# The following are the default suffix rules used to compile all objects that
# are not specifically included in one of the module specific rules defined
# in the next section.
# The following macros are used to specify the output object file, MSG_FILE
# symbol definition and input source file on the compile line in the rules
# defined below.
SRC_CPP_FILE = $(@F:.o=.cpp) # Input source file specification
SRC_C_FILE = $(@F:.o=.c) # Input source file specification
OBJ_FILE = $(OBJ_CMD) $(@F) # Output object file specification
.SUFFIXES :
.SUFFIXES : .o .dep .c .cpp
#--------------------------------------------------------------------------
# C code inference rules
#----------------------------------------------------------------------------
.cpp.o:
@echo ---------------------------------------------------------------
@echo OBJECT $(@F)
$(ARMCPP) $(CFLAGS) $(INC) $(OBJ_FILE) $(SRC_CPP_FILE)
@echo ---------------------------------------------------------------
{$(AEESRCPATH)}.c.o:
@echo ---------------------------------------------------------------
@echo OBJECT $(@F)
$(ARMCC) $(CFLAGS) $(INC) $(OBJ_FILE) $(AEESRCPATH)\$(SRC_C_FILE)
@echo ---------------------------------------------------------------
#===============================================================================
# MODULE SPECIFIC RULES
#===============================================================================
APP_OBJS = $(OBJS)
#----------------------------------------------------------------------------
# Lib file targets
#----------------------------------------------------------------------------
$(TARGET).$(MODULE) : $(TARGET).$(EXETYPE)
@echo ---------------------------------------------------------------
@echo TARGET $@
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