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📄 bowling3d.vcproj

📁 一个3D的保龄球的源代码
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Bowling3D"
	SccProjectName="&quot;$/Bowling3D/Program/LGVX8000&quot;, EHAAAAAA"
	SccLocalPath="."
	Keyword="MFCProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
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			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
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			UseOfMFC="2"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
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				Optimization="2"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="$(BREWDIR)\inc"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;AEE_SIMULATOR"
				StringPooling="TRUE"
				RuntimeLibrary="1"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release/Bowling3D.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
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				AdditionalDependencies="oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"
				OutputFile=".\Release/Bowling3D.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ProgramDatabaseFile=".\Release/Bowling3D.pdb"
				SubSystem="2"
				ImportLibrary=".\Release/Bowling3D.lib"
				TargetMachine="1"/>
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				SuppressStartupBanner="TRUE"
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				TypeLibraryName=".\Release/Bowling3D.tlb"
				HeaderFileName=""/>
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				PreprocessorDefinitions="NDEBUG;AEE_SIMULATOR"
				Culture="2052"/>
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			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
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			Name="Debug|Win32"
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			IntermediateDirectory=".\Debug"
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				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
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				PrecompiledHeaderFile=".\Debug/Bowling3D.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
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				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"
				OutputFile="X:\BrewPrj\Bowling3D\bowling3d.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/bowling3d.pdb"
				SubSystem="2"
				ImportLibrary=".\Debug/bowling3d.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/Bowling3D.tlb"
				HeaderFileName=""/>
			<Tool
				Name="VCPostBuildEventTool"/>
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				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				AdditionalOptions="/MTd "
				PreprocessorDefinitions="_DEBUG;AEE_SIMULATOR"
				Culture="2052"/>
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				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
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			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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						AdditionalIncludeDirectories=""
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				<FileConfiguration
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					<Tool
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						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;AEE_SIMULATOR;ON_EMULATOR;TIME_STASTIC;LG;$(NoInherit)"
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							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;AEE_SIMULATOR;ON_EMULATOR;TIME_STASTIC;LG;$(NoInherit)"
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							BrowseInformation="1"/>
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							PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;AEE_SIMULATOR;$(NoInherit)"/>
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					<FileConfiguration
						Name="Debug|Win32">
						<Tool
							Name="VCCLCompilerTool"
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							AdditionalIncludeDirectories=""
							PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;AEE_SIMULATOR;ON_EMULATOR;TIME_STASTIC;LG;$(NoInherit)"
							BasicRuntimeChecks="3"
							BrowseInformation="1"/>
					</FileConfiguration>
				</File>
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					RelativePath="..\..\Source\Brew\System\Network.cpp">
					<FileConfiguration
						Name="Release|Win32">

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