📄 bowling3d.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: Bowling3D - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\yqshen\LOCALS~1\Temp\RSP16E.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /I "y:\BREWSD~1.0ZH\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "AEE_SIMULATOR" /D "ON_EMULATOR" /D "TIME_STASTIC" /D "LG" /FR"Debug/" /Fp"Debug/Bowling3D.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"X:\Bowling3D\Source\Brew\System\engine.cpp"
"X:\Bowling3D\Source\Brew\System\Font.cpp"
"X:\Bowling3D\Source\Brew\System\FSqrt.cpp"
"X:\Bowling3D\Source\Brew\System\Gfx.cpp"
"X:\Bowling3D\Source\Brew\System\IMath.cpp"
"X:\Bowling3D\Source\Brew\System\KeyInput.cpp"
"X:\Bowling3D\Source\Brew\System\longcopy2.cpp"
"X:\Bowling3D\Source\Brew\System\Network.cpp"
"X:\Bowling3D\Source\Brew\System\ResFile.cpp"
"X:\Bowling3D\Source\Brew\System\SimpleMemory.cpp"
"X:\Bowling3D\Source\Brew\System\Sound.cpp"
"X:\Bowling3D\Source\Brew\game\Animation.cpp"
"X:\Bowling3D\Source\Brew\game\Bowling3D.cpp"
"X:\Bowling3D\Source\Brew\game\CBall.cpp"
"X:\Bowling3D\Source\brew\game\CCameraControl.cpp"
"X:\Bowling3D\Source\Brew\game\CPlayer.cpp"
"X:\Bowling3D\Source\Brew\game\CScene.cpp"
"X:\Bowling3D\Source\Brew\game\CTenpin.cpp"
"X:\Bowling3D\Source\brew\game\DataManager.cpp"
"X:\Bowling3D\Source\Brew\game\Game.cpp"
"X:\Bowling3D\Source\brew\game\Match.cpp"
"X:\Bowling3D\Source\brew\game\Menu.cpp"
"X:\Bowling3D\Source\brew\game\Object.cpp"
"X:\Bowling3D\Source\brew\game\UI.cpp"
"X:\Bowling3D\Source\Brew\3d\Graphics3D.cpp"
"X:\Bowling3D\Source\Brew\3d\Matrix.cpp"
"X:\Bowling3D\Source\Brew\3d\Mesh.cpp"
"X:\Bowling3D\Source\Brew\3d\Render3D.cpp"
"X:\Bowling3D\Source\Brew\3d\RenderTarget.cpp"
"X:\Bowling3D\Source\Brew\3d\Texture.cpp"
"X:\Bowling3D\Source\Brew\3d\Vector.cpp"
"X:\Bowling3D\Source\Brew\dynamics\mymath.cpp"
"X:\Bowling3D\Source\Brew\dynamics\physics.cpp"
"X:\Bowling3D\Source\brew\AEEAppGen.c"
"X:\Bowling3D\Source\brew\AEEModGen.c"
]
Creating command line "cl.exe @C:\DOCUME~1\yqshen\LOCALS~1\Temp\RSP16E.tmp"
Creating temporary file "C:\DOCUME~1\yqshen\LOCALS~1\Temp\RSP16F.tmp" with contents
[
oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"Debug/bowling3d.pdb" /debug /machine:I386 /out:"X:\BrewPrj\Bowling3D\bowling3d.dll" /implib:"Debug/bowling3d.lib" /pdbtype:sept
.\Debug\engine.obj
.\Debug\Font.obj
.\Debug\FSqrt.obj
.\Debug\Gfx.obj
.\Debug\IMath.obj
.\Debug\KeyInput.obj
.\Debug\longcopy2.obj
.\Debug\Network.obj
.\Debug\ResFile.obj
.\Debug\SimpleMemory.obj
.\Debug\Sound.obj
.\Debug\Animation.obj
.\Debug\Bowling3D.obj
.\Debug\CBall.obj
.\Debug\CCameraControl.obj
.\Debug\CPlayer.obj
.\Debug\CScene.obj
.\Debug\CTenpin.obj
.\Debug\DataManager.obj
.\Debug\Game.obj
.\Debug\Match.obj
.\Debug\Menu.obj
.\Debug\Object.obj
.\Debug\UI.obj
.\Debug\Graphics3D.obj
.\Debug\Matrix.obj
.\Debug\Mesh.obj
.\Debug\Render3D.obj
.\Debug\RenderTarget.obj
.\Debug\Texture.obj
.\Debug\Vector.obj
.\Debug\mymath.obj
.\Debug\physics.obj
.\Debug\AEEAppGen.obj
.\Debug\AEEModGen.obj
]
Creating command line "link.exe @C:\DOCUME~1\yqshen\LOCALS~1\Temp\RSP16F.tmp"
<h3>Output Window</h3>
Compiling...
engine.cpp
Font.cpp
FSqrt.cpp
Gfx.cpp
IMath.cpp
KeyInput.cpp
longcopy2.cpp
Network.cpp
ResFile.cpp
SimpleMemory.cpp
Sound.cpp
Animation.cpp
Bowling3D.cpp
CBall.cpp
CCameraControl.cpp
CPlayer.cpp
CScene.cpp
x:\bowling3d\source\brew\game\cscene.cpp(6594) : warning C4101: 'nameOnline' : unreferenced local variable
CTenpin.cpp
DataManager.cpp
Game.cpp
x:\bowling3d\source\brew\game\game.cpp(2330) : warning C4101: 'name' : unreferenced local variable
Match.cpp
Menu.cpp
Object.cpp
UI.cpp
Graphics3D.cpp
Matrix.cpp
Mesh.cpp
Render3D.cpp
x:\bowling3d\source\brew\3d\render3d.cpp(128) : warning C4244: 'argument' : conversion from 'long' to 'short', possible loss of data
x:\bowling3d\source\brew\3d\render3d.cpp(128) : warning C4244: 'argument' : conversion from 'long' to 'short', possible loss of data
x:\bowling3d\source\brew\3d\render3d.cpp(128) : warning C4244: 'argument' : conversion from 'long' to 'short', possible loss of data
RenderTarget.cpp
Texture.cpp
Vector.cpp
mymath.cpp
physics.cpp
AEEAppGen.c
AEEModGen.c
Linking...
Creating library Debug/bowling3d.lib and object Debug/bowling3d.exp
Creating temporary file "C:\DOCUME~1\yqshen\LOCALS~1\Temp\RSP173.tmp" with contents
[
/nologo /o"Debug/Bowling3D.bsc"
.\Debug\engine.sbr
.\Debug\Font.sbr
.\Debug\FSqrt.sbr
.\Debug\Gfx.sbr
.\Debug\IMath.sbr
.\Debug\KeyInput.sbr
.\Debug\longcopy2.sbr
.\Debug\Network.sbr
.\Debug\ResFile.sbr
.\Debug\SimpleMemory.sbr
.\Debug\Sound.sbr
.\Debug\Animation.sbr
.\Debug\Bowling3D.sbr
.\Debug\CBall.sbr
.\Debug\CCameraControl.sbr
.\Debug\CPlayer.sbr
.\Debug\CScene.sbr
.\Debug\CTenpin.sbr
.\Debug\DataManager.sbr
.\Debug\Game.sbr
.\Debug\Match.sbr
.\Debug\Menu.sbr
.\Debug\Object.sbr
.\Debug\UI.sbr
.\Debug\Graphics3D.sbr
.\Debug\Matrix.sbr
.\Debug\Mesh.sbr
.\Debug\Render3D.sbr
.\Debug\RenderTarget.sbr
.\Debug\Texture.sbr
.\Debug\Vector.sbr
.\Debug\mymath.sbr
.\Debug\physics.sbr
.\Debug\AEEAppGen.sbr
.\Debug\AEEModGen.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\yqshen\LOCALS~1\Temp\RSP173.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
bowling3d.dll - 0 error(s), 5 warning(s)
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