📄 geosetnamedlg.cpp
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// GeosetNameDlg.cpp : implementation file
//
#include "stdafx.h"
#include "GeoExpert.h"
#include "GeosetNameDlg.h"
#include "MapX.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#define MYTOOL_SYMBOL 4
#define MYTOOL_LINE 5
#define MYTOOL_REGION 3
#define MYTOOL_TEXT 6
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGeosetNameDlg dialog
CGeosetNameDlg::CGeosetNameDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGeosetNameDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGeosetNameDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CGeosetNameDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGeosetNameDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//DDX_Text(pDX, IDC_STATICX, m_strX);
//DDX_Text(pDX, IDC_STATICY, m_strY);
//}}AFX_DATA_MAP
DDX_Control(pDX, IDC_MAP1, m_ctrlMapX);
}
BEGIN_MESSAGE_MAP(CGeosetNameDlg, CDialog)
//{{AFX_MSG_MAP(CGeosetNameDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGeosetNameDlg message handlers
BOOL CGeosetNameDlg::OnInitDialog()
{
CDialog::OnInitDialog();
try {
m_ctrlMapX.SetZoom(1000); // zoom in to 1000 miles
// create temporary layer on top for drawing on.
CMapXLayer layer = m_ctrlMapX.GetLayers().CreateLayer("scratch layer",NULL,1);
// make it the animation layer
m_ctrlMapX.GetLayers().SetAnimationLayer(layer);
// create some custom tools for object drawing
m_ctrlMapX.CreateCustomTool(MYTOOL_SYMBOL, miToolTypePoint, miCrossCursor);
m_ctrlMapX.CreateCustomTool(MYTOOL_LINE, miToolTypePoly,miCrossCursor);
m_ctrlMapX.CreateCustomTool(MYTOOL_REGION, miToolTypePoly,miCrossCursor);
m_ctrlMapX.CreateCustomTool(MYTOOL_TEXT, miToolTypePoint,miIBeamCursor);
m_ctrlMapX.SetCurrentTool(MYTOOL_REGION);
}
catch (COleDispatchException *e)
{
e->ReportError();
e->Delete();
}
catch (COleException *e)
{
e->ReportError();
e->Delete();
}
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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