📄 layerdlg.h
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#if !defined(AFX_LAYERDLG_H__BC1EC4F7_8FF5_4B15_B2B4_5E2DB3A46A81__INCLUDED_)
#define AFX_LAYERDLG_H__BC1EC4F7_8FF5_4B15_B2B4_5E2DB3A46A81__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LayerDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLayerDlg dialog
#include "ColorGrid.h"
class CLayerDlg : public CDialogBar
{
// Construction
public:
CLayerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLayerDlg)
enum { IDD = CG_IDD_IMAGELAYER };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLayerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
BOOL flag;
CColorGrid m_LayerColor;
// struct Layer *tempptr;
public:
CImageList *m_imageList,*m_imageList1;
CString filename;
CRect rect;
BOOL m_Draw;
public:
void AddItem();
void AddIcon();
void OpenItem();
void DeleteItem();
void SetButtonColor(COLORREF);
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLayerDlg)
afx_msg void OnDestroy();
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg void OnClickTree1(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LAYERDLG_H__BC1EC4F7_8FF5_4B15_B2B4_5E2DB3A46A81__INCLUDED_)
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