📄 picwindow.h
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#if !defined(AFX_PICWINDOW_H__B374F4FE_A246_401B_B517_AE75EA4FC984__INCLUDED_)
#define AFX_PICWINDOW_H__B374F4FE_A246_401B_B517_AE75EA4FC984__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PicWindow.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPicWindow window
#include "node.h"
class CPicWindow : public CStatic
{
// Construction
public:
CPicWindow();
// Attributes
public:
struct node *head,*curnode,*endnode;
CRect rect;
public:
void AddNode(CPoint);
void MoveNode(struct node*,CPoint);
BOOL DeleteNode();
void RestoreNode();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPicWindow)
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPicWindow();
// Generated message map functions
protected:
//{{AFX_MSG(CPicWindow)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PICWINDOW_H__B374F4FE_A246_401B_B517_AE75EA4FC984__INCLUDED_)
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