📄 randommaze.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace DFSAlgorithmMaze
{
/// <summary>
/// RandomMaze 的摘要说明。
/// </summary>
public class RandomMaze : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
public System.Windows.Forms.NumericUpDown wallsnumericUpDown;
private System.Windows.Forms.Button button2;
public System.Windows.Forms.NumericUpDown numericUpDown1;
public System.Windows.Forms.NumericUpDown numericUpDown2;
public System.Windows.Forms.Label label4;
public System.Windows.Forms.Label label5;
public System.Windows.Forms.Label label1;
private System.ComponentModel.IContainer components;
public RandomMaze()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.wallsnumericUpDown = new System.Windows.Forms.NumericUpDown();
this.button2 = new System.Windows.Forms.Button();
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.wallsnumericUpDown)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
this.SuspendLayout();
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button1.Location = new System.Drawing.Point(56, 160);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(72, 24);
this.button1.TabIndex = 1;
this.button1.Text = "OK";
//
// wallsnumericUpDown
//
this.wallsnumericUpDown.Location = new System.Drawing.Point(200, 112);
this.wallsnumericUpDown.Name = "wallsnumericUpDown";
this.wallsnumericUpDown.Size = new System.Drawing.Size(48, 21);
this.wallsnumericUpDown.TabIndex = 2;
this.wallsnumericUpDown.Value = new System.Decimal(new int[] {
20,
0,
0,
0});
this.wallsnumericUpDown.ValueChanged += new System.EventHandler(this.wallsnumericUpDown_ValueChanged);
//
// button2
//
this.button2.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button2.Location = new System.Drawing.Point(184, 160);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(72, 24);
this.button2.TabIndex = 1;
this.button2.Text = "Cancle";
//
// numericUpDown1
//
this.numericUpDown1.Location = new System.Drawing.Point(184, 16);
this.numericUpDown1.Name = "numericUpDown1";
this.numericUpDown1.Size = new System.Drawing.Size(64, 21);
this.numericUpDown1.TabIndex = 2;
this.numericUpDown1.Value = new System.Decimal(new int[] {
16,
0,
0,
0});
//
// numericUpDown2
//
this.numericUpDown2.Location = new System.Drawing.Point(192, 64);
this.numericUpDown2.Name = "numericUpDown2";
this.numericUpDown2.Size = new System.Drawing.Size(56, 21);
this.numericUpDown2.TabIndex = 2;
this.numericUpDown2.Value = new System.Decimal(new int[] {
30,
0,
0,
0});
//
// label4
//
this.label4.Location = new System.Drawing.Point(40, 64);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(120, 18);
this.label4.TabIndex = 6;
this.label4.Text = "宫格大小(像素):";
//
// label5
//
this.label5.Location = new System.Drawing.Point(40, 24);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(120, 18);
this.label5.TabIndex = 5;
this.label5.Text = "迷宫的阶数(n×n):";
//
// label1
//
this.label1.Location = new System.Drawing.Point(40, 112);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(120, 18);
this.label1.TabIndex = 7;
this.label1.Text = "墙的比率(最好>20)";
//
// RandomMaze
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(304, 221);
this.Controls.Add(this.label1);
this.Controls.Add(this.label4);
this.Controls.Add(this.label5);
this.Controls.Add(this.wallsnumericUpDown);
this.Controls.Add(this.button1);
this.Controls.Add(this.button2);
this.Controls.Add(this.numericUpDown1);
this.Controls.Add(this.numericUpDown2);
this.Name = "RandomMaze";
this.Text = "RandomMaze";
((System.ComponentModel.ISupportInitialize)(this.wallsnumericUpDown)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
this.ResumeLayout(false);
}
#endregion
private void wallsnumericUpDown_ValueChanged(object sender, System.EventArgs e)
{
}
}
}
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