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📄 form1.cs

📁 福州大学人工智能课程02级的实验项目:实现深度、广度、A*算法的迷宫搜索以及演示程序
💻 CS
字号:
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace DFSAlgorithmMaze
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private System.ComponentModel.IContainer components;
		private System.Windows.Forms.MainMenu mainMenu1;
		private System.Windows.Forms.MenuItem menuItem1;
		private System.Windows.Forms.MenuItem DimensionsMenu;
		private System.Windows.Forms.MenuItem menuItem2;
		private System.Windows.Forms.MenuItem menuItem5;
		private System.Windows.Forms.MenuItem menuItem6;
		private System.Windows.Forms.MenuItem menuItem7;
		private System.Windows.Forms.MenuItem menuItem3;
		private System.Windows.Forms.MenuItem menuItem4;
		private System.Windows.Forms.MenuItem menuItem8;
		private Maze TheMaze  = new Maze();
		private System.Windows.Forms.MenuItem menuItem9;
		private System.Windows.Forms.MenuItem menuItem10;

		private int delayS = 20;//搜索显示延时
		private int delayP = 20;//路径显示延时

		public Form1()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();
			SetBounds(this.Left, this.Top, ( Maze.kDimension + 1 )* Cell.kCellSize + 2 * Cell.kPadding ,( Maze.kDimension + 3) * Cell.kCellSize + 2 * Cell.kPadding);
			this.Cursor = Cursors.WaitCursor;
			TheMaze.Generate();
			this.Cursor = Cursors.Arrow;

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
			this.mainMenu1 = new System.Windows.Forms.MainMenu();
			this.menuItem1 = new System.Windows.Forms.MenuItem();
			this.DimensionsMenu = new System.Windows.Forms.MenuItem();
			this.menuItem9 = new System.Windows.Forms.MenuItem();
			this.menuItem10 = new System.Windows.Forms.MenuItem();
			this.menuItem2 = new System.Windows.Forms.MenuItem();
			this.menuItem5 = new System.Windows.Forms.MenuItem();
			this.menuItem6 = new System.Windows.Forms.MenuItem();
			this.menuItem7 = new System.Windows.Forms.MenuItem();
			this.menuItem3 = new System.Windows.Forms.MenuItem();
			this.menuItem4 = new System.Windows.Forms.MenuItem();
			this.menuItem8 = new System.Windows.Forms.MenuItem();
			// 
			// mainMenu1
			// 
			this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem1,
																					  this.menuItem2,
																					  this.menuItem3});
			// 
			// menuItem1
			// 
			this.menuItem1.Index = 0;
			this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.DimensionsMenu,
																					  this.menuItem9,
																					  this.menuItem10});
			this.menuItem1.Text = "初始化";
			// 
			// DimensionsMenu
			// 
			this.DimensionsMenu.Index = 0;
			this.DimensionsMenu.Text = "生成完美迷宫..";
			this.DimensionsMenu.Click += new System.EventHandler(this.DimensionsMenu_Click);
			// 
			// menuItem9
			// 
			this.menuItem9.Index = 1;
			this.menuItem9.Text = "生成随机迷宫...";
			this.menuItem9.Click += new System.EventHandler(this.menuItem9_Click);
			// 
			// menuItem10
			// 
			this.menuItem10.Index = 2;
			this.menuItem10.Text = "搜索演示设置.";
			this.menuItem10.Click += new System.EventHandler(this.menuItem10_Click);
			// 
			// menuItem2
			// 
			this.menuItem2.Index = 1;
			this.menuItem2.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem5,
																					  this.menuItem6,
																					  this.menuItem7});
			this.menuItem2.Text = "选择算法";
			// 
			// menuItem5
			// 
			this.menuItem5.Index = 0;
			this.menuItem5.Text = "深度搜索";
			this.menuItem5.Click += new System.EventHandler(this.menuItem5_Click);
			// 
			// menuItem6
			// 
			this.menuItem6.Index = 1;
			this.menuItem6.Text = "广度搜索";
			this.menuItem6.Click += new System.EventHandler(this.menuItem6_Click);
			// 
			// menuItem7
			// 
			this.menuItem7.Index = 2;
			this.menuItem7.Text = "启发式搜索";
			this.menuItem7.Click += new System.EventHandler(this.menuItem7_Click);
			// 
			// menuItem3
			// 
			this.menuItem3.Index = 2;
			this.menuItem3.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
																					  this.menuItem4,
																					  this.menuItem8});
			this.menuItem3.Text = "退出";
			// 
			// menuItem4
			// 
			this.menuItem4.Index = 0;
			this.menuItem4.Text = "离开迷宫";
			this.menuItem4.Click += new System.EventHandler(this.menuItem4_Click);
			// 
			// menuItem8
			// 
			this.menuItem8.Index = 1;
			this.menuItem8.Text = "About p_Sa";
			this.menuItem8.Click += new System.EventHandler(this.menuItem8_Click);
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
			this.ClientSize = new System.Drawing.Size(350, 294);
			this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
			this.Menu = this.mainMenu1;
			this.Name = "Form1";
			this.Text = "1002016迷宫啊迷宫 v0.1";
			this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}

		private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
		{
			Graphics g = e.Graphics;
		    g.FillRectangle(Brushes.White, ClientRectangle);
			TheMaze.Draw(g);//重绘墙
	
			TheMaze.reDraw(g);//重绘路,解决菜单遮挡迷宫路径等显示问题
		}


		//完美迷宫
		private void DimensionsMenu_Click(object sender, System.EventArgs e)
		{
			DimensionsDialog theDialog = new DimensionsDialog();
			theDialog.numericUpDown1.Value = Maze.kDimension;
			theDialog.numericUpDown2.Value = Cell.kCellSize;
			if (theDialog.ShowDialog() == DialogResult.OK)
			{
				Maze.kDimension = 	(int)theDialog.numericUpDown1.Value;
				Cell.kCellSize =  (int)theDialog.numericUpDown2.Value;

				TheMaze.Initialize();
				TheMaze.Generate();
				SetBounds(this.Left, this.Top, (Maze.kDimension + 2) * Cell.kCellSize + Cell.kPadding, (Maze.kDimension + 5) * Cell.kCellSize + Cell.kPadding);
				Invalidate();//......
			}
		}


		//随机迷宫
		private void menuItem9_Click(object sender, System.EventArgs e)
		{
			RandomMaze theRandom = new RandomMaze();			
			theRandom.numericUpDown1.Value = 16;
			theRandom.numericUpDown2.Value = 30;
			theRandom.wallsnumericUpDown.Value = 20;
			if(theRandom.ShowDialog() == DialogResult.OK)
			{
				Maze.kDimension = 	(int)theRandom.numericUpDown1.Value;
				Cell.kCellSize =  (int)theRandom.numericUpDown2.Value;
				Maze.wallsrate = (int)theRandom.wallsnumericUpDown.Value;

				TheMaze.Initialize();
				TheMaze.GenerateRandom();
				SetBounds(this.Left, this.Top, (Maze.kDimension + 2) * Cell.kCellSize + Cell.kPadding, (Maze.kDimension + 5) * Cell.kCellSize + Cell.kPadding);
				Invalidate();//......
			}
		}


		//搜索演示设置
		private void menuItem10_Click(object sender, System.EventArgs e)
		{
			setting theset = new setting();
			if(theset.ShowDialog() == DialogResult.OK)
			{
				if(theset.checkBox1.Checked == true)//注意要用==
                    delayS = (int)theset.numericUpDown1.Value;
				else
					delayS = 0;
				if(theset.checkBox2.Checked == true)
                    delayP = (int)theset.numericUpDown2.Value;
				else
					delayP = 0;
			}

		}



		//copyright...
		private void menuItem8_Click(object sender, System.EventArgs e)
		{
			MessageBox.Show(this,
				//"!时间 — summer.2005\n	◎地点 — FuzhouU.W2\n		#人物 — 1002016.林锋杰\n			¥事件 — 迷宫搜索v0.1\n",
				"\n!时间 — summer.2005\n\n◎地点 — FuzhouU.W2\n\n#人物 — 1002016.林锋杰\n\n¥事件 — 迷宫搜索v0.1\n\n",
				"p_Sa.software | A.I.Maze0.1",
				MessageBoxButtons.OK,
				MessageBoxIcon.Asterisk,
				MessageBoxDefaultButton.Button1);
		}

		//退出程序
		private void menuItem4_Click(object sender, System.EventArgs e)
		{
			Application.Exit();
		}

		private void menuItem5_Click(object sender, System.EventArgs e)
		{
			//深度搜索
			Graphics g = this.CreateGraphics();
			TheMaze.clearSearch(g);
			if(TheMaze.DFSearch())
			{
				DrawTogether();
			}
			else			
			{
				MessageBox.Show("搜索失败-深度");
			}
			//this.Refresh();
			//this.Invalidate();
			
		}

		private void menuItem6_Click(object sender, System.EventArgs e)
		{
			//广度搜索
			Graphics g = this.CreateGraphics();
            TheMaze.clearSearch(g);
			if(TheMaze.BFSearch())
			{
				DrawTogether();
			}
			else			
			{
				MessageBox.Show("搜索失败-广度");
			}
			
		}

		private void menuItem7_Click(object sender, System.EventArgs e)
		{
            //启发搜索(A*)
			Graphics g = this.CreateGraphics();
			TheMaze.clearSearch(g);           	
			if(TheMaze.AISearch())
			{
				DrawTogether();
			}
			else			
			{
				MessageBox.Show("搜索失败-A*");
			}
		}


		//三个搜索的共同代码,提出成函数
		private void DrawTogether()
		{
			if(TheMaze.CLOSED.Count != 0)
			{
				for(int i=0;i<TheMaze.CLOSED.Count;i++)
				{
					Cell PathCell =( Cell)TheMaze.CLOSED[i];			
					Graphics g = this.CreateGraphics();
					PathCell.DrawFillSearch(g);
					System.Threading.Thread.Sleep(delayS);//画搜索格子,每格都会延时delayS
				}
			}

			while(TheMaze.PathStack.Count != 0)
			{
				Cell PathCell = (Cell)TheMaze.PathStack.Pop();
				Graphics g = this.CreateGraphics();
				PathCell.DrawFill(g);
				System.Threading.Thread.Sleep(delayP);//画路径格子,每格都会延时delayP
			}
		}		
	}
}

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