📄 hslot.c
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/* * Presence Agent, hash table * * $Id: hslot.c,v 1.2 2004/08/24 08:58:32 janakj Exp $ * * Copyright (C) 2001-2003 FhG Fokus * * This file is part of ser, a free SIP server. * * ser is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version * * For a license to use the ser software under conditions * other than those described here, or to purchase support for this * software, please contact iptel.org by e-mail at the following addresses: * info@iptel.org * * ser is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include "hslot.h"/* * Initialize cache slot structure */void init_slot(struct pdomain* _d, hslot_t* _s){ _s->n = 0; _s->first = 0; _s->d = _d;}/* * Deinitialize given slot structure */void deinit_slot(hslot_t* _s){ presentity_t* ptr; /* Remove all elements */ while(_s->first) { ptr = _s->first; _s->first = _s->first->next; free_presentity(ptr); } _s->n = 0; _s->d = 0;}/* * Add an element to an slot's linked list */void slot_add(hslot_t* _s, struct presentity* _p, struct presentity** _f, struct presentity** _l){ if (_s->first) { _p->next = _s->first; _p->prev = _s->first->prev; _s->first->prev = _p; if (_p->prev) _p->prev->next = _p; else *_f = _p; } else { if (*_l) { (*_l)->next = _p; _p->prev = *_l; *_l = _p; } else { *_l = _p; *_f = _p; } } _s->first = _p; _p->slot = _s; _s->n ++;}/* * Remove an element from slot linked list */void slot_rem(hslot_t* _s, struct presentity* _p, struct presentity** _f, struct presentity** _l){ if (_s->first == _p) { if (_p->next && (_p->next->slot == _s)) _s->first = _p->next; else _s->first = 0; } if (_p->prev) { _p->prev->next = _p->next; } else { *_f = _p->next; } if (_p->next) { _p->next->prev = _p->prev; } else { *_l = _p->prev; } _s->n--; _p->slot = 0;}
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