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// 填充Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "填充.h"
#include "填充Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
num = 0;
col = RGB(0,0,0);
ldb = FALSE;
step = 0;
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CPaintDC dc(this);
pic.CreateCompatibleDC(&dc);
CBitmap * bp1,*obp1;
bp1 = new CBitmap;
bp1->LoadBitmap(IDB_B);
obp1 = pic.SelectObject(bp1);
obp1->DeleteObject();
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (IsIconic())
{
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
CDC mdc;
CBitmap bp,*ob;
bp.LoadBitmap(IDB_B);
mdc.CreateCompatibleDC(GetDC());
ob = mdc.SelectObject(&bp);
mdc.BitBlt(0,0,520,330,&pic,0,0,SRCCOPY);
mdc.MoveTo(mx[0],my[0]);
for(int i = 1;i<num;i++){
mdc.LineTo(mx[i],my[i]);
}
if(step!=1){
mdc.LineTo(mx[0],my[0]);
}
CDC * dc1;
CWnd * wd1;
wd1 = this->GetDlgItem(IDC_S);
dc1 = wd1->GetDC();
dc1->BitBlt(1,1,517,327,&mdc,0,0,SRCCOPY);
mdc.SelectObject(ob);
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnButton4()
{
// TODO: Add your control notification handler code here
OnOK();
}
void CMyDlg::OnButton1()
{
// TODO: Add your control notification handler code here
if(step == 1){
step = 0;
SetDlgItemText(IDC_BUTTON1,"画多边形");
Invalidate(FALSE);
}
else{
num = 0;
step = 1;
ldb = FALSE;
SetDlgItemText(IDC_BUTTON1,"绘制完毕");
CDC mdc;
CBitmap bmp,*obp;
bmp.LoadBitmap(IDB_B);
mdc.CreateCompatibleDC(GetDC());
obp = mdc.SelectObject(&bmp);
pic.BitBlt(0,0,520,330,&mdc,0,0,SRCCOPY);
mdc.SelectObject(obp);
Invalidate(FALSE);
}
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(step == 1&&point.x>11&&point.x<529&&point.y>11&&point.y<339){
if(num<49){
ldb = TRUE;
if(!num){
mx[num] = point.x-12;
my[num] = point.y-12;
num ++;
}
num ++;
// Invalidate(FALSE);
}
}
CDialog::OnLButtonDown(nFlags, point);
}
void CMyDlg::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(ldb){
ldb = FALSE;
mx[num-1] = point.x - 12;
my[num-1] = point.y - 12;
Invalidate(FALSE);
}
CDialog::OnLButtonUp(nFlags, point);
}
void CMyDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(ldb){
mx[num-1] = point.x - 12;
my[num-1] = point.y - 12;
Invalidate(FALSE);
}
CDialog::OnMouseMove(nFlags, point);
}
void CMyDlg::OnButton2()
{
// TODO: Add your control notification handler code here
CColorDialog ccd(col);
if(ccd.DoModal()==IDOK){
col = ccd.GetColor();
}
}
void CMyDlg::OnButton3()
{
// TODO: Add your control notification handler code here
step = 0;
ldb = FALSE;
SetDlgItemText(IDC_BUTTON1,"画多边形");
if(num < 2){
MessageBox("尚未绘制多边形!");
return;
}
int i = 0,j,k;
int b,e;
float d,fd;
for(i = 0;i<num;i++){//对各条边进行处理
b = my[i];
e = my[(i+1)%num];
d = float(mx[i]-mx[(i+1)%num])/(my[i]-my[(i+1)%num]);
fd = float(mx[i]);
if(b>e){
j = b;
b = e;
e = j;
fd = float(mx[(i+1)%num]);
}
for(j = b;j<e;j++){//处理一条边上各个点
// if(j == my[i]){
// k = mx[i];
// }
// else{
// k = int(float((j-my[i])*(my[(i+1)%num]-my[i]))/float(mx[(i+1)%num]-mx[i])+float(mx[i])+0.5f);
// }
k = int(fd+(j-b)*d+0.5f);
for(;k<518;k++){
if(pic.GetPixel(k,j)==col){
pic.SetPixel(k,j,RGB(255,255,255));
}
else{
pic.SetPixel(k,j,col);
}
}
}
}
Invalidate(FALSE);
}
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