⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 devicenode.h

📁 关于串口通讯的多线程编程,希望可以为为大家提供参考
💻 H
字号:
#if !defined(AFX_DEVICENODE_H__CB625801_53C6_4161_BA93_1B729E097D95__INCLUDED_)
#define AFX_DEVICENODE_H__CB625801_53C6_4161_BA93_1B729E097D95__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DeviceNode.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDeviceNode dialog

class CDeviceNode : public CDialog
{
// Construction
public:
	CDeviceNode(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDeviceNode)
	enum { IDD = IDD_DLG_ADDNODE };
	CComboBox	m_cmbStopBit;
	CComboBox	m_cmbPort;
	CComboBox	m_cmbParity;
	CComboBox	m_cmbDataBit;
	CComboBox	m_cmbBaud;
	int		m_Address;
	CString	m_Baud;
	CString	m_DataBit;
	CString	m_Parity;
	CString	m_Port;
	CString	m_StopBit;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDeviceNode)
	public:
	virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDeviceNode)
	virtual BOOL OnInitDialog();
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DEVICENODE_H__CB625801_53C6_4161_BA93_1B729E097D95__INCLUDED_)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -