📄 b_m.h
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// B_M.h : main header file for the B_M application
//
#if !defined(AFX_B_M_H__4F227D4B_D53A_49CA_8211_279D68357B05__INCLUDED_)
#define AFX_B_M_H__4F227D4B_D53A_49CA_8211_279D68357B05__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CB_MApp:
// See B_M.cpp for the implementation of this class
//
class CB_MApp : public CWinApp
{
public:
CB_MApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CB_MApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CB_MApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_B_M_H__4F227D4B_D53A_49CA_8211_279D68357B05__INCLUDED_)
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