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📄 vcdplayerdlg.cpp

📁 此书包含了大量的VC程序源代码,对于学习者来说是非常重要的,看后大家对VC将会有质的提高.非常经典.
💻 CPP
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// VCDPlayerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "VCDPlayer.h"
#include "VCDPlayerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CVCDPlayerDlg dialog

CVCDPlayerDlg::CVCDPlayerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CVCDPlayerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CVCDPlayerDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CVCDPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CVCDPlayerDlg)
	DDX_Control(pDX, IDC_ACTIVEMOVIECONTROL, m_ActiveMovie);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CVCDPlayerDlg, CDialog)
	//{{AFX_MSG_MAP(CVCDPlayerDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_COMMAND(IDC_OPEN, OnOpen)
	ON_COMMAND(IDC_EXIT, OnExit)
	ON_COMMAND(IDC_ADD_VOLUME, OnAddVolume)
	ON_COMMAND(IDC_REDUCE_VOLUME, OnReduceVolume)
	ON_COMMAND(IDC_NO_VOLUME, OnNoVolume)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CVCDPlayerDlg message handlers

BOOL CVCDPlayerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CVCDPlayerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CVCDPlayerDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CVCDPlayerDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CVCDPlayerDlg::OnOpen() 
{
	//用于设置FileDialog的文件类型 	
	char szFilter[] = "Video File(*.dat)|*.dat|Wave File(*.wav)|*.wav|AVI File (*.avi)|(*.avi)|Movie File(*.mov)|(*.mov)|Media File (*.mmm)|(*.mmm)|Mid File(*.mid;*.rmi)|(*.mid;*.rmi)|MPEG File (*.mpeg)|(*.mpeg)|All File (*.*)|*.*";	
	//构造打开文件对话框
	CFileDialog FileDlg( TRUE, NULL, NULL,OFN_HIDEREADONLY,szFilter ); 
	if( FileDlg.DoModal() == IDOK ) 
	{ 
		CString PathName = FileDlg.GetPathName(); 
		PathName.MakeUpper(); 
		//设置播放文件
		m_ActiveMovie.SetFileName(PathName);
		CRect rc1,rc;
		GetWindowRect(&rc1);
		m_ActiveMovie.GetWindowRect(&rc);
		MoveWindow(rc.left,rc.top,rc.Width(),rc.Height(),TRUE);
	} 

}

void CVCDPlayerDlg::OnExit() 
{
	CDialog::OnOK();//退出程序
}

void CVCDPlayerDlg::OnAddVolume() 
{
	long m_valume= m_ActiveMovie.GetVolume (); 
	//获取当前音量 
	m_ActiveMovie.Pause (); 
	m_ActiveMovie.SetVolume(m_valume+100); 
	//用于增加音量 
	m_ActiveMovie.Run (); 

}

void CVCDPlayerDlg::OnReduceVolume() 
{
	// TODO: Add your command handler code here 
	long m_valume= m_ActiveMovie.GetVolume (); 
	m_ActiveMovie.Pause (); 
	m_ActiveMovie.SetVolume(m_valume-100); 
	//用于减小音量 
	m_ActiveMovie.Run (); 

}

//静音
void CVCDPlayerDlg::OnNoVolume() 
{
	m_ActiveMovie.Pause (); 
	m_ActiveMovie.SetVolume(-4000); 
	m_ActiveMovie.Run (); 

}

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