📄 mywnd.h
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#if !defined(AFX_MYWND_H__549AF120_6B7E_11D6_9E62_8122998F8B0A__INCLUDED_)
#define AFX_MYWND_H__549AF120_6B7E_11D6_9E62_8122998F8B0A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMyWnd window
class CMyWnd : public CWnd
{
public:
CMyWnd();
static LPCSTR lpszClassName; //注册类名
public:
BOOL Create();
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyWnd)
protected:
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
public:
virtual ~CMyWnd();
protected:
CPoint m_prePoint; //检测鼠标移动
void DrawBitmap(CDC& dc, int nIndexBit);
//{{AFX_MSG(CMyWnd)
afx_msg void OnPaint();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnSysKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnDestroy();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized);
afx_msg void OnActivateApp(BOOL bActive, HTASK hTask);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYWND_H__549AF120_6B7E_11D6_9E62_8122998F8B0A__INCLUDED_)
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