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📄 mainfrm.h

📁 桌面台球3D 开发环境VC 库DIRECTX8.1以上
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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__A38E477F_17D7_4C0E_B6D0_643CE23F5201__INCLUDED_)
#define AFX_MAINFRM_H__A38E477F_17D7_4C0E_B6D0_643CE23F5201__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <Afxdlgs.h>

class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
protected:
	
public:
	
// Operations
public:
    CSplitterWnd m_wndSplitter;
    CStatusBar  m_wndStatusBar;
	CToolBar    m_wndToolBar;
    CDialogBar  m_wndDialogBar;

	BOOL m_bSoundBall;
	BOOL m_bSoundCush;
	BOOL m_bSoundGoal;
	BOOL m_bSoundMsg;
   
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	public:
	virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members


// Generated message map functions
public:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnNewgame();
	afx_msg void OnJoingame();
	afx_msg void OnStopgame();
	afx_msg void OnDestroy();
	afx_msg void OnMouseSelect();
	afx_msg void OnUpdateMouseSelect(CCmdUI* pCmdUI);
	afx_msg void OnMouseSpin();
	afx_msg void OnUpdateMouseSpin(CCmdUI* pCmdUI);
	afx_msg void OnMouseTranslate();
	afx_msg void OnUpdateMouseTranslate(CCmdUI* pCmdUI);
	afx_msg void OnMouseZoom();
	afx_msg void OnUpdateMouseZoom(CCmdUI* pCmdUI);
	afx_msg void OnSoundBall();
	afx_msg void OnUpdateSoundBall(CCmdUI* pCmdUI);
	afx_msg void OnSoundCush();
	afx_msg void OnUpdateSoundCush(CCmdUI* pCmdUI);
	afx_msg void OnSoundGoal();
	afx_msg void OnUpdateSoundGoal(CCmdUI* pCmdUI);
	afx_msg void OnSoundMsg();
	afx_msg void OnUpdateSoundMsg(CCmdUI* pCmdUI);
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__A38E477F_17D7_4C0E_B6D0_643CE23F5201__INCLUDED_)

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