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📄 billiards.plg

📁 桌面台球3D 开发环境VC 库DIRECTX8.1以上
💻 PLG
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<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Billiards - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x804 /fo"Debug/Billiards.res" /d "_DEBUG" /d "_AFXDLL" "D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Billiards.rc"" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP15C.tmp" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"Debug/" /Fp"Debug/Billiards.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c 
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Billiards.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsDoc.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsFormView.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsView.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\CBmpMenu.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\ClientDlg.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\ClientSocket.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\InitOpenGL.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\ListenSocket.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\MacButtons.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\MainFrm.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\PropertyList.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\ServerDlg.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Splash.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\ToolBarDlg.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp"
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\WizardDlg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP15C.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP15D.tmp" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"Debug/" /Fp"Debug/Billiards.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c 
"D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP15D.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP15E.tmp" with contents
[
glu32.lib opengl32.lib glaux.lib Winmm.lib glut32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/Billiards.pdb" /debug /machine:I386 /out:"Debug/Billiards.exe" /pdbtype:sept 
".\Debug\Billiards.obj"
".\Debug\BilliardsDoc.obj"
".\Debug\BilliardsFormView.obj"
".\Debug\BilliardsPlayView.obj"
".\Debug\BilliardsView.obj"
".\Debug\CBmpMenu.obj"
".\Debug\ClientDlg.obj"
".\Debug\ClientSocket.obj"
".\Debug\InitOpenGL.obj"
".\Debug\ListenSocket.obj"
".\Debug\MacButtons.obj"
".\Debug\MainFrm.obj"
".\Debug\PropertyList.obj"
".\Debug\ServerDlg.obj"
".\Debug\Splash.obj"
".\Debug\StdAfx.obj"
".\Debug\ToolBarDlg.obj"
".\Debug\Transform.obj"
".\Debug\WizardDlg.obj"
".\Debug\Billiards.res"
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP15E.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Billiards.cpp
BilliardsDoc.cpp
BilliardsFormView.cpp
BilliardsPlayView.cpp
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(130) : warning C4305: '=' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(134) : warning C4305: '=' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(235) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(235) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(235) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(531) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(533) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(535) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(537) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(539) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(541) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(543) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(545) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(267) : warning C4101: 'tmpf' : unreferenced local variable
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(267) : warning C4101: 'tmpf1' : unreferenced local variable
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(1289) : warning C4305: '=' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(1535) : warning C4305: '=' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(1540) : warning C4305: '=' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(1546) : warning C4305: '=' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(1552) : warning C4305: '=' : truncation from 'const double' to 'float'
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(1718) : warning C4101: 'j' : unreferenced local variable
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\BilliardsPlayView.cpp(1958) : warning C4018: '<' : signed/unsigned mismatch
BilliardsView.cpp
CBmpMenu.cpp
ClientDlg.cpp
ClientSocket.cpp
InitOpenGL.cpp
ListenSocket.cpp
MacButtons.cpp
MainFrm.cpp
PropertyList.cpp
ServerDlg.cpp
Splash.cpp
ToolBarDlg.cpp
Transform.cpp
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(72) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(80) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(124) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(151) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(314) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(320) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(323) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\第三本书 VC游戏开发\《-----------实例------------》\第五章实例\Billiards8.4\Transform.cpp(338) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
WizardDlg.cpp
Generating Code...
Linking...
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP160.tmp" with contents
[
/nologo /o"Debug/Billiards.bsc" 
".\Debug\StdAfx.sbr"
".\Debug\Billiards.sbr"
".\Debug\BilliardsDoc.sbr"
".\Debug\BilliardsFormView.sbr"
".\Debug\BilliardsPlayView.sbr"
".\Debug\BilliardsView.sbr"
".\Debug\CBmpMenu.sbr"
".\Debug\ClientDlg.sbr"
".\Debug\ClientSocket.sbr"
".\Debug\InitOpenGL.sbr"
".\Debug\ListenSocket.sbr"
".\Debug\MacButtons.sbr"
".\Debug\MainFrm.sbr"
".\Debug\PropertyList.sbr"
".\Debug\ServerDlg.sbr"
".\Debug\Splash.sbr"
".\Debug\ToolBarDlg.sbr"
".\Debug\Transform.sbr"
".\Debug\WizardDlg.sbr"]
Creating command line "bscmake.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP160.tmp"
Creating browse info file...
<h3>Output Window</h3>



<h3>Results</h3>
Billiards.exe - 0 error(s), 30 warning(s)
</pre>
</body>
</html>

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