📄 billiardsformview.h
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#if !defined(AFX_BILLIARDSFORMVIEW_H__5081F44C_4B19_4BD8_BF1D_E57E7EFE2999__INCLUDED_)
#define AFX_BILLIARDSFORMVIEW_H__5081F44C_4B19_4BD8_BF1D_E57E7EFE2999__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BilliardsFormView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBilliardsFormView form view
#include "PropertyList.h"
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
#include "MacButtons.h"
class CBilliardsDoc;
class CBilliardsFormView : public CFormView
{
protected:
CBilliardsFormView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CBilliardsFormView)
// Form Data
public:
//{{AFX_DATA(CBilliardsFormView)
enum { IDD = IDD_FORMVIEW };
CProgressCtrl m_ctlProgressPower;
CPropertyList m_ctlListMSG;
CString m_strMSG;
CMacButton m_BtnSend;
CMacButton m_BtnShoot;
CBrush* m_WhiteBrush;
CBrush* m_BlueBrush;
//}}AFX_DATA
// Attributes
public:
// Operations
public:
CBilliardsDoc* GetDocument();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBilliardsFormView)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CBilliardsFormView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(CBilliardsFormView)
afx_msg void OnButtonSend();
afx_msg void OnButtonShoot();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BILLIARDSFORMVIEW_H__5081F44C_4B19_4BD8_BF1D_E57E7EFE2999__INCLUDED_)
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